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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/vr/VRDisplay.h" | 5 #include "modules/vr/VRDisplay.h" |
| 6 | 6 |
| 7 #include "core/dom/DOMException.h" | 7 #include "core/dom/DOMException.h" |
| 8 #include "core/dom/Fullscreen.h" | 8 #include "core/dom/Fullscreen.h" |
| 9 #include "core/inspector/ConsoleMessage.h" | 9 #include "core/inspector/ConsoleMessage.h" |
| 10 #include "modules/vr/NavigatorVR.h" | 10 #include "modules/vr/NavigatorVR.h" |
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| 163 return promise; | 163 return promise; |
| 164 } | 164 } |
| 165 | 165 |
| 166 m_layer = layers[0]; | 166 m_layer = layers[0]; |
| 167 | 167 |
| 168 if (m_layer.source()) { | 168 if (m_layer.source()) { |
| 169 if (!m_capabilities->hasExternalDisplay()) { | 169 if (!m_capabilities->hasExternalDisplay()) { |
| 170 // TODO: Need a proper VR compositor, but for the moment on mobile | 170 // TODO: Need a proper VR compositor, but for the moment on mobile |
| 171 // we'll just make the canvas fullscreen so that VrShell can pick it | 171 // we'll just make the canvas fullscreen so that VrShell can pick it |
| 172 // up through the standard (high latency) compositing path. | 172 // up through the standard (high latency) compositing path. |
| 173 Fullscreen::from(m_layer.source()->document()).requestFullscreen(*m_
layer.source(), Fullscreen::UnprefixedRequest); | 173 Fullscreen::requestFullscreen(*m_layer.source(), Fullscreen::Unprefi
xedRequest); |
| 174 | 174 |
| 175 m_isPresenting = true; | 175 m_isPresenting = true; |
| 176 | 176 |
| 177 resolver->resolve(); | 177 resolver->resolve(); |
| 178 | 178 |
| 179 m_navigatorVR->fireVRDisplayPresentChange(this); | 179 m_navigatorVR->fireVRDisplayPresentChange(this); |
| 180 | 180 |
| 181 // Check to see if the canvas is still the current fullscreen | 181 // Check to see if the canvas is still the current fullscreen |
| 182 // element once per second. | 182 // element once per second. |
| 183 m_fullscreenCheckTimer.startRepeating(1.0, BLINK_FROM_HERE); | 183 m_fullscreenCheckTimer.startRepeating(1.0, BLINK_FROM_HERE); |
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| 302 visitor->trace(m_navigatorVR); | 302 visitor->trace(m_navigatorVR); |
| 303 visitor->trace(m_capabilities); | 303 visitor->trace(m_capabilities); |
| 304 visitor->trace(m_stageParameters); | 304 visitor->trace(m_stageParameters); |
| 305 visitor->trace(m_eyeParametersLeft); | 305 visitor->trace(m_eyeParametersLeft); |
| 306 visitor->trace(m_eyeParametersRight); | 306 visitor->trace(m_eyeParametersRight); |
| 307 visitor->trace(m_framePose); | 307 visitor->trace(m_framePose); |
| 308 visitor->trace(m_layer); | 308 visitor->trace(m_layer); |
| 309 } | 309 } |
| 310 | 310 |
| 311 } // namespace blink | 311 } // namespace blink |
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