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Side by Side Diff: ui/android/resources/resource_manager.h

Issue 2325623003: Replace IDMap with std::unordered_map in ResourceManager (Closed)
Patch Set: nit Created 4 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ 5 #ifndef UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_
6 #define UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ 6 #define UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 #include <unordered_set> 10 #include <unordered_set>
11 11
12 #include "base/android/jni_android.h" 12 #include "base/android/jni_android.h"
13 #include "cc/resources/scoped_ui_resource.h" 13 #include "cc/resources/scoped_ui_resource.h"
14 #include "third_party/skia/include/core/SkColor.h"
14 #include "ui/android/resources/crushed_sprite_resource.h" 15 #include "ui/android/resources/crushed_sprite_resource.h"
15 #include "ui/android/ui_android_export.h" 16 #include "ui/android/ui_android_export.h"
16 #include "ui/gfx/geometry/insets_f.h" 17 #include "ui/gfx/geometry/insets_f.h"
17 #include "ui/gfx/geometry/rect.h" 18 #include "ui/gfx/geometry/rect.h"
18 #include "ui/gfx/geometry/size.h" 19 #include "ui/gfx/geometry/size.h"
19 20
20 namespace ui { 21 namespace ui {
21 22
22 class UIResourceProvider; 23 class UIResourceProvider;
23 24
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57 58
58 // Return a handle to the resource specified by |res_type| and |res_id|. 59 // Return a handle to the resource specified by |res_type| and |res_id|.
59 // If the resource has not been loaded, loading will be performed 60 // If the resource has not been loaded, loading will be performed
60 // synchronously, blocking until the load completes. 61 // synchronously, blocking until the load completes.
61 // If load fails, a null handle will be returned and it is up to the caller 62 // If load fails, a null handle will be returned and it is up to the caller
62 // to react appropriately. 63 // to react appropriately.
63 virtual Resource* GetResource(AndroidResourceType res_type, int res_id) = 0; 64 virtual Resource* GetResource(AndroidResourceType res_type, int res_id) = 0;
64 65
65 // Return a handle to a static resource specified by |res_id| that has a tint 66 // Return a handle to a static resource specified by |res_id| that has a tint
66 // of |tint_color| applied to it. 67 // of |tint_color| applied to it.
67 virtual Resource* GetStaticResourceWithTint(int res_id, int tint_color) = 0; 68 virtual Resource* GetStaticResourceWithTint(int res_id,
69 SkColor tint_color) = 0;
68 70
69 // Remove tints that were unused in the current frame being built. This 71 // Remove tints that were unused in the current frame being built. This
70 // function takes a set |used_tints| and removes all the tints not in the set 72 // function takes a set |used_tints| and removes all the tints not in the set
71 // from the cache. 73 // from the cache.
72 virtual void RemoveUnusedTints(const std::unordered_set<int>& used_tints) = 0; 74 virtual void RemoveUnusedTints(const std::unordered_set<int>& used_tints) = 0;
73 75
74 // Trigger asynchronous loading of the resource specified by |res_type| and 76 // Trigger asynchronous loading of the resource specified by |res_type| and
75 // |res_id|, if it has not yet been loaded. 77 // |res_id|, if it has not yet been loaded.
76 virtual void PreloadResource(AndroidResourceType res_type, int res_id) = 0; 78 virtual void PreloadResource(AndroidResourceType res_type, int res_id) = 0;
77 79
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89 return resource && resource->ui_resource ? resource->ui_resource->id() : 0; 91 return resource && resource->ui_resource ? resource->ui_resource->id() : 0;
90 } 92 }
91 93
92 protected: 94 protected:
93 virtual ~ResourceManager() {} 95 virtual ~ResourceManager() {}
94 }; 96 };
95 97
96 } // namespace ui 98 } // namespace ui
97 99
98 #endif // UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ 100 #endif // UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_
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