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Side by Side Diff: ash/common/shelf/app_list_button.cc

Issue 2324913002: Updates to shelf icons for Ash material design (Closed)
Patch Set: remove size parameter Created 4 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/shelf/app_list_button.h" 5 #include "ash/common/shelf/app_list_button.h"
6 6
7 #include "ash/common/ash_constants.h" 7 #include "ash/common/ash_constants.h"
8 #include "ash/common/material_design/material_design_controller.h" 8 #include "ash/common/material_design/material_design_controller.h"
9 #include "ash/common/shelf/ink_drop_button_listener.h" 9 #include "ash/common/shelf/ink_drop_button_listener.h"
10 #include "ash/common/shelf/shelf_constants.h" 10 #include "ash/common/shelf/shelf_constants.h"
11 #include "ash/common/shelf/shelf_item_types.h" 11 #include "ash/common/shelf/shelf_item_types.h"
12 #include "ash/common/shelf/shelf_types.h" 12 #include "ash/common/shelf/shelf_types.h"
13 #include "ash/common/shelf/shelf_view.h" 13 #include "ash/common/shelf/shelf_view.h"
14 #include "ash/common/shelf/wm_shelf.h" 14 #include "ash/common/shelf/wm_shelf.h"
15 #include "ash/common/shelf/wm_shelf_util.h" 15 #include "ash/common/shelf/wm_shelf_util.h"
16 #include "ash/common/wm_shell.h" 16 #include "ash/common/wm_shell.h"
17 #include "ash/resources/vector_icons/vector_icons.h"
17 #include "base/command_line.h" 18 #include "base/command_line.h"
18 #include "grit/ash_resources.h" 19 #include "grit/ash_resources.h"
19 #include "grit/ash_strings.h" 20 #include "grit/ash_strings.h"
20 #include "ui/accessibility/ax_view_state.h" 21 #include "ui/accessibility/ax_view_state.h"
21 #include "ui/app_list/app_list_switches.h" 22 #include "ui/app_list/app_list_switches.h"
22 #include "ui/base/l10n/l10n_util.h" 23 #include "ui/base/l10n/l10n_util.h"
23 #include "ui/base/resource/resource_bundle.h" 24 #include "ui/base/resource/resource_bundle.h"
24 #include "ui/gfx/canvas.h" 25 #include "ui/gfx/canvas.h"
25 #include "ui/gfx/paint_vector_icon.h" 26 #include "ui/gfx/paint_vector_icon.h"
26 #include "ui/gfx/vector_icons_public.h"
27 #include "ui/views/animation/square_ink_drop_ripple.h" 27 #include "ui/views/animation/square_ink_drop_ripple.h"
28 #include "ui/views/painter.h" 28 #include "ui/views/painter.h"
29 29
30 namespace ash { 30 namespace ash {
31 31
32 AppListButton::AppListButton(InkDropButtonListener* listener, 32 AppListButton::AppListButton(InkDropButtonListener* listener,
33 ShelfView* shelf_view, 33 ShelfView* shelf_view,
34 WmShelf* wm_shelf) 34 WmShelf* wm_shelf)
35 : views::ImageButton(nullptr), 35 : views::ImageButton(nullptr),
36 draw_background_as_active_(false), 36 draw_background_as_active_(false),
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139 } 139 }
140 } 140 }
141 141
142 void AppListButton::OnPaint(gfx::Canvas* canvas) { 142 void AppListButton::OnPaint(gfx::Canvas* canvas) {
143 // Call the base class first to paint any background/borders. 143 // Call the base class first to paint any background/borders.
144 View::OnPaint(canvas); 144 View::OnPaint(canvas);
145 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); 145 ResourceBundle& rb = ResourceBundle::GetSharedInstance();
146 146
147 const gfx::ImageSkia& foreground_image = 147 const gfx::ImageSkia& foreground_image =
148 MaterialDesignController::IsShelfMaterial() 148 MaterialDesignController::IsShelfMaterial()
149 ? CreateVectorIcon(gfx::VectorIconId::SHELF_APPLIST, kShelfIconColor) 149 ? CreateVectorIcon(kShelfAppListIcon, kShelfIconColor)
150 : *rb.GetImageNamed(IDR_ASH_SHELF_ICON_APPLIST).ToImageSkia(); 150 : *rb.GetImageNamed(IDR_ASH_SHELF_ICON_APPLIST).ToImageSkia();
151 151
152 if (ash::MaterialDesignController::IsShelfMaterial()) { 152 if (ash::MaterialDesignController::IsShelfMaterial()) {
153 PaintBackgroundMD(canvas); 153 PaintBackgroundMD(canvas);
154 PaintForegroundMD(canvas, foreground_image); 154 PaintForegroundMD(canvas, foreground_image);
155 } else { 155 } else {
156 PaintAppListButton(canvas, foreground_image); 156 PaintAppListButton(canvas, foreground_image);
157 } 157 }
158 158
159 views::Painter::PaintFocusPainter(this, canvas, focus_painter()); 159 views::Painter::PaintFocusPainter(this, canvas, focus_painter());
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282 } 282 }
283 283
284 void AppListButton::SetDrawBackgroundAsActive(bool draw_background_as_active) { 284 void AppListButton::SetDrawBackgroundAsActive(bool draw_background_as_active) {
285 if (draw_background_as_active_ == draw_background_as_active) 285 if (draw_background_as_active_ == draw_background_as_active)
286 return; 286 return;
287 draw_background_as_active_ = draw_background_as_active; 287 draw_background_as_active_ = draw_background_as_active;
288 SchedulePaint(); 288 SchedulePaint();
289 } 289 }
290 290
291 } // namespace ash 291 } // namespace ash
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