Index: gm/gamut.cpp |
diff --git a/gm/gamut.cpp b/gm/gamut.cpp |
index a1bea3c54f1edd046a81b66f007fd13aa20ff58f..595e36b7d260d50a3f0525d6a2b9365ef42943ae 100644 |
--- a/gm/gamut.cpp |
+++ b/gm/gamut.cpp |
@@ -106,9 +106,9 @@ static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRendere |
// We want our colors in our wide gamut to be obviously visibly distorted from sRGB, so we use |
// Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working space for this test: |
const float gWideGamutRGB_toXYZD50[]{ |
- 0.7161046f, 0.2581874f, 0.0000000f, // * R |
- 0.1009296f, 0.7249378f, 0.0517813f, // * G |
- 0.1471858f, 0.0168748f, 0.7734287f, // * B |
+ 0.7161046f, 0.1009296f, 0.1471858f, // -> X |
+ 0.2581874f, 0.7249378f, 0.0168748f, // -> Y |
+ 0.0000000f, 0.0517813f, 0.7734287f, // -> Z |
}; |
SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor); |