| Index: gm/gamut.cpp
|
| diff --git a/gm/gamut.cpp b/gm/gamut.cpp
|
| index a1bea3c54f1edd046a81b66f007fd13aa20ff58f..595e36b7d260d50a3f0525d6a2b9365ef42943ae 100644
|
| --- a/gm/gamut.cpp
|
| +++ b/gm/gamut.cpp
|
| @@ -106,9 +106,9 @@ static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRendere
|
| // We want our colors in our wide gamut to be obviously visibly distorted from sRGB, so we use
|
| // Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working space for this test:
|
| const float gWideGamutRGB_toXYZD50[]{
|
| - 0.7161046f, 0.2581874f, 0.0000000f, // * R
|
| - 0.1009296f, 0.7249378f, 0.0517813f, // * G
|
| - 0.1471858f, 0.0168748f, 0.7734287f, // * B
|
| + 0.7161046f, 0.1009296f, 0.1471858f, // -> X
|
| + 0.2581874f, 0.7249378f, 0.0168748f, // -> Y
|
| + 0.0000000f, 0.0517813f, 0.7734287f, // -> Z
|
| };
|
|
|
| SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor);
|
|
|