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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
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99 return "Vertices"; | 99 return "Vertices"; |
100 } | 100 } |
101 protected: | 101 protected: |
102 SkColor fColors[4]; | 102 SkColor fColors[4]; |
103 }; | 103 }; |
104 | 104 |
105 static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRendere
r>>& renderers) { | 105 static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRendere
r>>& renderers) { |
106 // We want our colors in our wide gamut to be obviously visibly distorted fr
om sRGB, so we use | 106 // We want our colors in our wide gamut to be obviously visibly distorted fr
om sRGB, so we use |
107 // Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working spac
e for this test: | 107 // Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working spac
e for this test: |
108 const float gWideGamutRGB_toXYZD50[]{ | 108 const float gWideGamutRGB_toXYZD50[]{ |
109 0.7161046f, 0.2581874f, 0.0000000f, // * R | 109 0.7161046f, 0.1009296f, 0.1471858f, // -> X |
110 0.1009296f, 0.7249378f, 0.0517813f, // * G | 110 0.2581874f, 0.7249378f, 0.0168748f, // -> Y |
111 0.1471858f, 0.0168748f, 0.7734287f, // * B | 111 0.0000000f, 0.0517813f, 0.7734287f, // -> Z |
112 }; | 112 }; |
113 | 113 |
114 SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor); | 114 SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor); |
115 wideGamutRGB_toXYZD50.set3x3RowMajorf(gWideGamutRGB_toXYZD50); | 115 wideGamutRGB_toXYZD50.set3x3RowMajorf(gWideGamutRGB_toXYZD50); |
116 | 116 |
117 // Use the original canvas' color type, but account for gamma requirements | 117 // Use the original canvas' color type, but account for gamma requirements |
118 SkImageInfo origInfo = canvas->imageInfo(); | 118 SkImageInfo origInfo = canvas->imageInfo(); |
119 auto srgbCS = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); | 119 auto srgbCS = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); |
120 auto wideCS = SkColorSpace::NewRGB(SkColorSpace::kSRGB_RenderTargetGamma, | 120 auto wideCS = SkColorSpace::NewRGB(SkColorSpace::kSRGB_RenderTargetGamma, |
121 wideGamutRGB_toXYZD50); | 121 wideGamutRGB_toXYZD50); |
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201 renderers.push_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN)); | 201 renderers.push_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN)); |
202 renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK)); | 202 renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK)); |
203 renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE)); | 203 renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE)); |
204 | 204 |
205 // Vertex colors | 205 // Vertex colors |
206 renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED)); | 206 renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED)); |
207 renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN)); | 207 renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN)); |
208 | 208 |
209 draw_gamut_grid(canvas, renderers); | 209 draw_gamut_grid(canvas, renderers); |
210 } | 210 } |
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