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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED | 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED |
| 9 #define GrGLSLFragmentShaderBuilder_DEFINED | 9 #define GrGLSLFragmentShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGLSLShaderBuilder.h" | 11 #include "GrGLSLShaderBuilder.h" |
| 12 | 12 |
| 13 #include "GrProcessor.h" | 13 #include "GrProcessor.h" |
| 14 #include "glsl/GrGLSLProcessorTypes.h" | |
| 15 | 14 |
| 16 class GrRenderTarget; | 15 class GrRenderTarget; |
| 17 class GrGLSLVarying; | 16 class GrGLSLVarying; |
| 18 | 17 |
| 19 /* | 18 /* |
| 20 * This base class encapsulates the common functionality which all processors us
e to build fragment | 19 * This base class encapsulates the common functionality which all processors us
e to build fragment |
| 21 * shaders. | 20 * shaders. |
| 22 */ | 21 */ |
| 23 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder { | 22 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder { |
| 24 public: | 23 public: |
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| 36 }; | 35 }; |
| 37 | 36 |
| 38 /** | 37 /** |
| 39 * If the feature is supported then true is returned and any necessary #exte
nsion declarations | 38 * If the feature is supported then true is returned and any necessary #exte
nsion declarations |
| 40 * are added to the shaders. If the feature is not supported then false will
be returned. | 39 * are added to the shaders. If the feature is not supported then false will
be returned. |
| 41 */ | 40 */ |
| 42 virtual bool enableFeature(GLSLFeature) = 0; | 41 virtual bool enableFeature(GLSLFeature) = 0; |
| 43 | 42 |
| 44 /** | 43 /** |
| 45 * This returns a variable name to access the 2D, perspective correct versio
n of the coords in | 44 * This returns a variable name to access the 2D, perspective correct versio
n of the coords in |
| 46 * the fragment shader. If the coordinates at index are 3-dimensional, it im
mediately emits a | 45 * the fragment shader. The passed in coordinates must either be of type kVe
c2f or kVec3f. If |
| 47 * perspective divide into the fragment shader (xy / z) to convert them to 2
D. | 46 * the coordinates are 3-dimensional, it a perspective divide into is emitte
d into the |
| 47 * fragment shader (xy / z) to convert them to 2D. |
| 48 */ | 48 */ |
| 49 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords
, int index) = 0; | 49 virtual SkString ensureCoords2D(const GrShaderVar&) = 0; |
| 50 | 50 |
| 51 | 51 |
| 52 /** Returns a variable name that represents the position of the fragment in
the FS. The position | 52 /** Returns a variable name that represents the position of the fragment in
the FS. The position |
| 53 is in device space (e.g. 0,0 is the top left and pixel centers are at ha
lf-integers). */ | 53 is in device space (e.g. 0,0 is the top left and pixel centers are at ha
lf-integers). */ |
| 54 virtual const char* fragmentPosition() = 0; | 54 virtual const char* fragmentPosition() = 0; |
| 55 | 55 |
| 56 // TODO: remove this method. | 56 // TODO: remove this method. |
| 57 void declAppendf(const char* fmt, ...); | 57 void declAppendf(const char* fmt, ...); |
| 58 | 58 |
| 59 private: | 59 private: |
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| 160 class GrGLSLFragmentShaderBuilder : public GrGLSLPPFragmentBuilder, public GrGLS
LXPFragmentBuilder { | 160 class GrGLSLFragmentShaderBuilder : public GrGLSLPPFragmentBuilder, public GrGLS
LXPFragmentBuilder { |
| 161 public: | 161 public: |
| 162 /** Returns a nonzero key for a surface's origin. This should only be called
if a processor will | 162 /** Returns a nonzero key for a surface's origin. This should only be called
if a processor will |
| 163 use the fragment position and/or sample locations. */ | 163 use the fragment position and/or sample locations. */ |
| 164 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin); | 164 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin); |
| 165 | 165 |
| 166 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program); | 166 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program); |
| 167 | 167 |
| 168 // Shared GrGLSLFragmentBuilder interface. | 168 // Shared GrGLSLFragmentBuilder interface. |
| 169 bool enableFeature(GLSLFeature) override; | 169 bool enableFeature(GLSLFeature) override; |
| 170 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords
, | 170 virtual SkString ensureCoords2D(const GrShaderVar&) override; |
| 171 int index) override; | |
| 172 const char* fragmentPosition() override; | 171 const char* fragmentPosition() override; |
| 173 const char* distanceVectorName() const override; | 172 const char* distanceVectorName() const override; |
| 174 | 173 |
| 175 // GrGLSLFPFragmentBuilder interface. | 174 // GrGLSLFPFragmentBuilder interface. |
| 176 void appendOffsetToSample(const char* sampleIdx, Coordinates) override; | 175 void appendOffsetToSample(const char* sampleIdx, Coordinates) override; |
| 177 void maskSampleCoverage(const char* mask, bool invert = false) override; | 176 void maskSampleCoverage(const char* mask, bool invert = false) override; |
| 178 void overrideSampleCoverage(const char* mask) override; | 177 void overrideSampleCoverage(const char* mask) override; |
| 179 const SkString& getMangleString() const override { return fMangleString; } | 178 const SkString& getMangleString() const override { return fMangleString; } |
| 180 void onBeforeChildProcEmitCode() override; | 179 void onBeforeChildProcEmitCode() override; |
| 181 void onAfterChildProcEmitCode() override; | 180 void onAfterChildProcEmitCode() override; |
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| 247 // the program creator | 246 // the program creator |
| 248 GrProcessor::RequiredFeatures fUsedProcessorFeatures; | 247 GrProcessor::RequiredFeatures fUsedProcessorFeatures; |
| 249 bool fHasReadDstColor; | 248 bool fHasReadDstColor; |
| 250 #endif | 249 #endif |
| 251 | 250 |
| 252 friend class GrGLSLProgramBuilder; | 251 friend class GrGLSLProgramBuilder; |
| 253 friend class GrGLProgramBuilder; | 252 friend class GrGLProgramBuilder; |
| 254 }; | 253 }; |
| 255 | 254 |
| 256 #endif | 255 #endif |
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