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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
| 8 #include "glsl/GrGLSLFragmentProcessor.h" | 8 #include "glsl/GrGLSLFragmentProcessor.h" |
| 9 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 9 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 10 #include "glsl/GrGLSLProgramDataManager.h" | 10 #include "glsl/GrGLSLProgramDataManager.h" |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 59 kFloat_GrSLType, kDefault_GrSLPrecisio
n, "Bias"); | 59 kFloat_GrSLType, kDefault_GrSLPrecisio
n, "Bias"); |
| 60 | 60 |
| 61 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); | 61 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); |
| 62 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); | 62 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
| 63 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); | 63 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); |
| 64 const char* gain = uniformHandler->getUniformCStr(fGainUni); | 64 const char* gain = uniformHandler->getUniformCStr(fGainUni); |
| 65 const char* bias = uniformHandler->getUniformCStr(fBiasUni); | 65 const char* bias = uniformHandler->getUniformCStr(fBiasUni); |
| 66 | 66 |
| 67 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 67 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 68 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 68 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); |
| 69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
| 70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker
nelOffset, imgInc); | 70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker
nelOffset, imgInc); |
| 71 fragBuilder->codeAppend("vec4 c;"); | 71 fragBuilder->codeAppend("vec4 c;"); |
| 72 | 72 |
| 73 const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" }; | 73 const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" }; |
| 74 for (int y = 0; y < kHeight; y++) { | 74 for (int y = 0; y < kHeight; y++) { |
| 75 for (int x = 0; x < kWidth; x++) { | 75 for (int x = 0; x < kWidth; x++) { |
| 76 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); | 76 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); |
| 77 int offset = y*kWidth + x; | 77 int offset = y*kWidth + x; |
| 78 | 78 |
| (...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 259 return GrMatrixConvolutionEffect::Make(d->fTextures[texIdx], | 259 return GrMatrixConvolutionEffect::Make(d->fTextures[texIdx], |
| 260 bounds, | 260 bounds, |
| 261 kernelSize, | 261 kernelSize, |
| 262 kernel.get(), | 262 kernel.get(), |
| 263 gain, | 263 gain, |
| 264 bias, | 264 bias, |
| 265 kernelOffset, | 265 kernelOffset, |
| 266 tileMode, | 266 tileMode, |
| 267 convolveAlpha); | 267 convolveAlpha); |
| 268 } | 268 } |
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