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|    1 /* |    1 /* | 
|    2  * Copyright 2016 Google Inc. |    2  * Copyright 2016 Google Inc. | 
|    3  * |    3  * | 
|    4  * Use of this source code is governed by a BSD-style license that can be |    4  * Use of this source code is governed by a BSD-style license that can be | 
|    5  * found in the LICENSE file. |    5  * found in the LICENSE file. | 
|    6  */ |    6  */ | 
|    7  |    7  | 
|    8 #include "GrAlphaThresholdFragmentProcessor.h" |    8 #include "GrAlphaThresholdFragmentProcessor.h" | 
|    9  |    9  | 
|   10 #if SK_SUPPORT_GPU |   10 #if SK_SUPPORT_GPU | 
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|   92 void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) { |   92 void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) { | 
|   93     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |   93     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
|   94     fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, |   94     fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, | 
|   95                                                     kFloat_GrSLType, kDefault_Gr
     SLPrecision, |   95                                                     kFloat_GrSLType, kDefault_Gr
     SLPrecision, | 
|   96                                                     "inner_threshold"); |   96                                                     "inner_threshold"); | 
|   97     fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, |   97     fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, | 
|   98                                                     kFloat_GrSLType, kDefault_Gr
     SLPrecision, |   98                                                     kFloat_GrSLType, kDefault_Gr
     SLPrecision, | 
|   99                                                     "outer_threshold"); |   99                                                     "outer_threshold"); | 
|  100  |  100  | 
|  101     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |  101     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
|  102     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |  102     SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); | 
|  103     SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); |  103     SkString maskCoords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[
     1]); | 
|  104  |  104  | 
|  105     fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str()); |  105     fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str()); | 
|  106     fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str()); |  106     fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str()); | 
|  107     fragBuilder->codeAppend("vec4 input_color = "); |  107     fragBuilder->codeAppend("vec4 input_color = "); | 
|  108     fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); |  108     fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); | 
|  109     fragBuilder->codeAppend(";"); |  109     fragBuilder->codeAppend(";"); | 
|  110     fragBuilder->codeAppend("vec4 mask_color = "); |  110     fragBuilder->codeAppend("vec4 mask_color = "); | 
|  111     fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord"); |  111     fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord"); | 
|  112     fragBuilder->codeAppend(";"); |  112     fragBuilder->codeAppend(";"); | 
|  113  |  113  | 
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|  167 void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrGLSLCaps& 
     caps, |  167 void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrGLSLCaps& 
     caps, | 
|  168                                                               GrProcessorKeyBuil
     der* b) const { |  168                                                               GrProcessorKeyBuil
     der* b) const { | 
|  169     GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b); |  169     GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b); | 
|  170 } |  170 } | 
|  171  |  171  | 
|  172 GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance
     () const { |  172 GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance
     () const { | 
|  173     return new GrGLAlphaThresholdFragmentProcessor; |  173     return new GrGLAlphaThresholdFragmentProcessor; | 
|  174 } |  174 } | 
|  175  |  175  | 
|  176 #endif |  176 #endif | 
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