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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "SkGr.h" | 9 #include "SkGr.h" |
10 #include "SkGrPriv.h" | 10 #include "SkGrPriv.h" |
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562 bool applyColorFilterToPaintColor = false; | 562 bool applyColorFilterToPaintColor = false; |
563 if (shaderFP) { | 563 if (shaderFP) { |
564 if (primColorMode) { | 564 if (primColorMode) { |
565 // There is a blend between the primitive color and the shader color
. The shader sees | 565 // There is a blend between the primitive color and the shader color
. The shader sees |
566 // the opaque paint color. The shader's output is blended using the
provided mode by | 566 // the opaque paint color. The shader's output is blended using the
provided mode by |
567 // the primitive color. The blended color is then modulated by the p
aint's alpha. | 567 // the primitive color. The blended color is then modulated by the p
aint's alpha. |
568 | 568 |
569 // The geometry processor will insert the primitive color to start t
he color chain, so | 569 // The geometry processor will insert the primitive color to start t
he color chain, so |
570 // the GrPaint color will be ignored. | 570 // the GrPaint color will be ignored. |
571 | 571 |
572 GrColor shaderInput = origColor.opaque().toGrColor(); | 572 GrColor4f shaderInput = origColor.opaque(); |
573 | |
574 // SRGBTODO: Preserve 4f on this code path | |
575 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput)
; | 573 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput)
; |
576 if (primitiveIsSrc) { | 574 if (primitiveIsSrc) { |
577 shaderFP = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std
::move(shaderFP), | 575 shaderFP = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std
::move(shaderFP), |
578 *pr
imColorMode); | 576 *pr
imColorMode); |
579 } else { | 577 } else { |
580 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std
::move(shaderFP), | 578 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std
::move(shaderFP), |
581 *pr
imColorMode); | 579 *pr
imColorMode); |
582 } | 580 } |
583 // The above may return null if compose results in a pass through of
the prim color. | 581 // The above may return null if compose results in a pass through of
the prim color. |
584 if (shaderFP) { | 582 if (shaderFP) { |
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772 SkErrorInternals::SetError( kInvalidPaint_SkError, | 770 SkErrorInternals::SetError( kInvalidPaint_SkError, |
773 "Sorry, I don't understand the filtering
" | 771 "Sorry, I don't understand the filtering
" |
774 "mode you asked for. Falling back to " | 772 "mode you asked for. Falling back to " |
775 "MIPMaps."); | 773 "MIPMaps."); |
776 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | 774 textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
777 break; | 775 break; |
778 | 776 |
779 } | 777 } |
780 return textureFilterMode; | 778 return textureFilterMode; |
781 } | 779 } |
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