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| 1 /* | 1 /* |
| 2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "SkGr.h" | 9 #include "SkGr.h" |
| 10 #include "SkGrPriv.h" | 10 #include "SkGrPriv.h" |
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| 562 bool applyColorFilterToPaintColor = false; | 562 bool applyColorFilterToPaintColor = false; |
| 563 if (shaderFP) { | 563 if (shaderFP) { |
| 564 if (primColorMode) { | 564 if (primColorMode) { |
| 565 // There is a blend between the primitive color and the shader color
. The shader sees | 565 // There is a blend between the primitive color and the shader color
. The shader sees |
| 566 // the opaque paint color. The shader's output is blended using the
provided mode by | 566 // the opaque paint color. The shader's output is blended using the
provided mode by |
| 567 // the primitive color. The blended color is then modulated by the p
aint's alpha. | 567 // the primitive color. The blended color is then modulated by the p
aint's alpha. |
| 568 | 568 |
| 569 // The geometry processor will insert the primitive color to start t
he color chain, so | 569 // The geometry processor will insert the primitive color to start t
he color chain, so |
| 570 // the GrPaint color will be ignored. | 570 // the GrPaint color will be ignored. |
| 571 | 571 |
| 572 GrColor shaderInput = origColor.opaque().toGrColor(); | 572 GrColor4f shaderInput = origColor.opaque(); |
| 573 | |
| 574 // SRGBTODO: Preserve 4f on this code path | |
| 575 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput)
; | 573 shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput)
; |
| 576 if (primitiveIsSrc) { | 574 if (primitiveIsSrc) { |
| 577 shaderFP = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std
::move(shaderFP), | 575 shaderFP = GrXfermodeFragmentProcessor::MakeFromDstProcessor(std
::move(shaderFP), |
| 578 *pr
imColorMode); | 576 *pr
imColorMode); |
| 579 } else { | 577 } else { |
| 580 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std
::move(shaderFP), | 578 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std
::move(shaderFP), |
| 581 *pr
imColorMode); | 579 *pr
imColorMode); |
| 582 } | 580 } |
| 583 // The above may return null if compose results in a pass through of
the prim color. | 581 // The above may return null if compose results in a pass through of
the prim color. |
| 584 if (shaderFP) { | 582 if (shaderFP) { |
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| 772 SkErrorInternals::SetError( kInvalidPaint_SkError, | 770 SkErrorInternals::SetError( kInvalidPaint_SkError, |
| 773 "Sorry, I don't understand the filtering
" | 771 "Sorry, I don't understand the filtering
" |
| 774 "mode you asked for. Falling back to " | 772 "mode you asked for. Falling back to " |
| 775 "MIPMaps."); | 773 "MIPMaps."); |
| 776 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | 774 textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
| 777 break; | 775 break; |
| 778 | 776 |
| 779 } | 777 } |
| 780 return textureFilterMode; | 778 return textureFilterMode; |
| 781 } | 779 } |
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