| Index: Source/core/rendering/style/ShadowList.h | 
| diff --git a/Source/core/rendering/style/ShadowList.h b/Source/core/rendering/style/ShadowList.h | 
| index 12acedf48010a1a82cfbec7d16f2165d568cc15e..6a1a4c1c9ad37d813fbb026dd6f976b874c3667c 100644 | 
| --- a/Source/core/rendering/style/ShadowList.h | 
| +++ b/Source/core/rendering/style/ShadowList.h | 
| @@ -32,6 +32,7 @@ | 
| #define ShadowList_h | 
|  | 
| #include "core/rendering/style/ShadowData.h" | 
| +#include "platform/geometry/LayoutRect.h" | 
| #include "wtf/RefCounted.h" | 
| #include "wtf/Vector.h" | 
|  | 
| @@ -57,8 +58,8 @@ public: | 
|  | 
| static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList* to, double progress); | 
|  | 
| -    void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; | 
| -    void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; | 
| +    void adjustRectForShadow(LayoutRect&, float additionalOutlineSize = 0) const; | 
| +    void adjustRectForShadow(FloatRect&, float additionalOutlineSize = 0) const; | 
|  | 
| private: | 
| ShadowList(ShadowDataVector& shadows) | 
|  |