| Index: Source/core/rendering/style/ShadowData.h | 
| diff --git a/Source/core/rendering/style/ShadowData.h b/Source/core/rendering/style/ShadowData.h | 
| index 574b3f8214ec235b882831251c7e64439db4c2f7..14a088074c5986d4082488b03e4910498d725468 100644 | 
| --- a/Source/core/rendering/style/ShadowData.h | 
| +++ b/Source/core/rendering/style/ShadowData.h | 
| @@ -25,7 +25,7 @@ | 
| #ifndef ShadowData_h | 
| #define ShadowData_h | 
|  | 
| -#include "platform/geometry/IntPoint.h" | 
| +#include "platform/geometry/FloatPoint.h" | 
| #include "platform/graphics/Color.h" | 
|  | 
| namespace WebCore { | 
| @@ -36,7 +36,7 @@ enum ShadowStyle { Normal, Inset }; | 
| class ShadowData { | 
| WTF_MAKE_FAST_ALLOCATED; | 
| public: | 
| -    ShadowData(const IntPoint& location, int blur, int spread, ShadowStyle style, const Color& color) | 
| +    ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color) | 
| : m_location(location) | 
| , m_blur(blur) | 
| , m_spread(spread) | 
| @@ -50,18 +50,18 @@ public: | 
|  | 
| ShadowData blend(const ShadowData& from, double progress) const; | 
|  | 
| -    int x() const { return m_location.x(); } | 
| -    int y() const { return m_location.y(); } | 
| -    IntPoint location() const { return m_location; } | 
| -    int blur() const { return m_blur; } | 
| -    int spread() const { return m_spread; } | 
| +    float x() const { return m_location.x(); } | 
| +    float y() const { return m_location.y(); } | 
| +    FloatPoint location() const { return m_location; } | 
| +    float blur() const { return m_blur; } | 
| +    float spread() const { return m_spread; } | 
| ShadowStyle style() const { return m_style; } | 
| const Color& color() const { return m_color; } | 
|  | 
| private: | 
| -    IntPoint m_location; | 
| -    int m_blur; | 
| -    int m_spread; | 
| +    FloatPoint m_location; | 
| +    float m_blur; | 
| +    float m_spread; | 
| Color m_color; | 
| ShadowStyle m_style; | 
| }; | 
|  |