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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) | 2 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights
reserved. | 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights
reserved. |
| 4 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 4 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
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| 1256 top = 0; | 1256 top = 0; |
| 1257 right = 0; | 1257 right = 0; |
| 1258 bottom = 0; | 1258 bottom = 0; |
| 1259 left = 0; | 1259 left = 0; |
| 1260 | 1260 |
| 1261 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; | 1261 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; |
| 1262 for (size_t i = 0; i < shadowCount; ++i) { | 1262 for (size_t i = 0; i < shadowCount; ++i) { |
| 1263 const ShadowData& shadow = shadowList->shadows()[i]; | 1263 const ShadowData& shadow = shadowList->shadows()[i]; |
| 1264 if (shadow.style() == Inset) | 1264 if (shadow.style() == Inset) |
| 1265 continue; | 1265 continue; |
| 1266 int blurAndSpread = shadow.blur() + shadow.spread(); | 1266 float blurAndSpread = shadow.blur() + shadow.spread(); |
| 1267 | 1267 |
| 1268 top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); | 1268 top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); |
| 1269 right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); | 1269 right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); |
| 1270 bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); | 1270 bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); |
| 1271 left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); | 1271 left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); |
| 1272 } | 1272 } |
| 1273 } | 1273 } |
| 1274 | 1274 |
| 1275 LayoutBoxExtent RenderStyle::getShadowInsetExtent(const ShadowList* shadowList)
const | 1275 LayoutBoxExtent RenderStyle::getShadowInsetExtent(const ShadowList* shadowList)
const |
| 1276 { | 1276 { |
| 1277 LayoutUnit top = 0; | 1277 LayoutUnit top = 0; |
| 1278 LayoutUnit right = 0; | 1278 LayoutUnit right = 0; |
| 1279 LayoutUnit bottom = 0; | 1279 LayoutUnit bottom = 0; |
| 1280 LayoutUnit left = 0; | 1280 LayoutUnit left = 0; |
| 1281 | 1281 |
| 1282 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; | 1282 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; |
| 1283 for (size_t i = 0; i < shadowCount; ++i) { | 1283 for (size_t i = 0; i < shadowCount; ++i) { |
| 1284 const ShadowData& shadow = shadowList->shadows()[i]; | 1284 const ShadowData& shadow = shadowList->shadows()[i]; |
| 1285 if (shadow.style() == Normal) | 1285 if (shadow.style() == Normal) |
| 1286 continue; | 1286 continue; |
| 1287 int blurAndSpread = shadow.blur() + shadow.spread(); | 1287 float blurAndSpread = shadow.blur() + shadow.spread(); |
| 1288 top = max<LayoutUnit>(top, shadow.y() + blurAndSpread); | 1288 top = max<LayoutUnit>(top, shadow.y() + blurAndSpread); |
| 1289 right = min<LayoutUnit>(right, shadow.x() - blurAndSpread); | 1289 right = min<LayoutUnit>(right, shadow.x() - blurAndSpread); |
| 1290 bottom = min<LayoutUnit>(bottom, shadow.y() - blurAndSpread); | 1290 bottom = min<LayoutUnit>(bottom, shadow.y() - blurAndSpread); |
| 1291 left = max<LayoutUnit>(left, shadow.x() + blurAndSpread); | 1291 left = max<LayoutUnit>(left, shadow.x() + blurAndSpread); |
| 1292 } | 1292 } |
| 1293 | 1293 |
| 1294 return LayoutBoxExtent(top, right, bottom, left); | 1294 return LayoutBoxExtent(top, right, bottom, left); |
| 1295 } | 1295 } |
| 1296 | 1296 |
| 1297 void RenderStyle::getShadowHorizontalExtent(const ShadowList* shadowList, Layout
Unit &left, LayoutUnit &right) const | 1297 void RenderStyle::getShadowHorizontalExtent(const ShadowList* shadowList, Layout
Unit &left, LayoutUnit &right) const |
| 1298 { | 1298 { |
| 1299 left = 0; | 1299 left = 0; |
| 1300 right = 0; | 1300 right = 0; |
| 1301 | 1301 |
| 1302 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; | 1302 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; |
| 1303 for (size_t i = 0; i < shadowCount; ++i) { | 1303 for (size_t i = 0; i < shadowCount; ++i) { |
| 1304 const ShadowData& shadow = shadowList->shadows()[i]; | 1304 const ShadowData& shadow = shadowList->shadows()[i]; |
| 1305 if (shadow.style() == Inset) | 1305 if (shadow.style() == Inset) |
| 1306 continue; | 1306 continue; |
| 1307 int blurAndSpread = shadow.blur() + shadow.spread(); | 1307 float blurAndSpread = shadow.blur() + shadow.spread(); |
| 1308 | 1308 |
| 1309 left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); | 1309 left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); |
| 1310 right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); | 1310 right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); |
| 1311 } | 1311 } |
| 1312 } | 1312 } |
| 1313 | 1313 |
| 1314 void RenderStyle::getShadowVerticalExtent(const ShadowList* shadowList, LayoutUn
it &top, LayoutUnit &bottom) const | 1314 void RenderStyle::getShadowVerticalExtent(const ShadowList* shadowList, LayoutUn
it &top, LayoutUnit &bottom) const |
| 1315 { | 1315 { |
| 1316 top = 0; | 1316 top = 0; |
| 1317 bottom = 0; | 1317 bottom = 0; |
| 1318 | 1318 |
| 1319 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; | 1319 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; |
| 1320 for (size_t i = 0; i < shadowCount; ++i) { | 1320 for (size_t i = 0; i < shadowCount; ++i) { |
| 1321 const ShadowData& shadow = shadowList->shadows()[i]; | 1321 const ShadowData& shadow = shadowList->shadows()[i]; |
| 1322 if (shadow.style() == Inset) | 1322 if (shadow.style() == Inset) |
| 1323 continue; | 1323 continue; |
| 1324 int blurAndSpread = shadow.blur() + shadow.spread(); | 1324 float blurAndSpread = shadow.blur() + shadow.spread(); |
| 1325 | 1325 |
| 1326 top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); | 1326 top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); |
| 1327 bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); | 1327 bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); |
| 1328 } | 1328 } |
| 1329 } | 1329 } |
| 1330 | 1330 |
| 1331 Color RenderStyle::colorIncludingFallback(int colorProperty, bool visitedLink) c
onst | 1331 Color RenderStyle::colorIncludingFallback(int colorProperty, bool visitedLink) c
onst |
| 1332 { | 1332 { |
| 1333 Color result; | 1333 Color result; |
| 1334 EBorderStyle borderStyle = BNONE; | 1334 EBorderStyle borderStyle = BNONE; |
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| 1591 } | 1591 } |
| 1592 | 1592 |
| 1593 void RenderStyle::setBorderImageOutset(const BorderImageLengthBox& outset) | 1593 void RenderStyle::setBorderImageOutset(const BorderImageLengthBox& outset) |
| 1594 { | 1594 { |
| 1595 if (surround->border.m_image.outset() == outset) | 1595 if (surround->border.m_image.outset() == outset) |
| 1596 return; | 1596 return; |
| 1597 surround.access()->border.m_image.setOutset(outset); | 1597 surround.access()->border.m_image.setOutset(outset); |
| 1598 } | 1598 } |
| 1599 | 1599 |
| 1600 } // namespace WebCore | 1600 } // namespace WebCore |
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