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| 1 /* | 1 /* |
| 2 * (C) 1999 Lars Knoll (knoll@kde.org) | 2 * (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 2000 Dirk Mueller (mueller@kde.org) | 3 * (C) 2000 Dirk Mueller (mueller@kde.org) |
| 4 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ights reserved. | 4 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ights reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
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| 393 const FloatPoint& textOrigin, const FloatRect& boxRect, | 393 const FloatPoint& textOrigin, const FloatRect& boxRect, |
| 394 const ShadowList* shadowList, bool stroked, bool horizontal) | 394 const ShadowList* shadowList, bool stroked, bool horizontal) |
| 395 { | 395 { |
| 396 // Text shadows are disabled when printing. http://crbug.com/258321 | 396 // Text shadows are disabled when printing. http://crbug.com/258321 |
| 397 bool hasShadow = shadowList && !context->printing(); | 397 bool hasShadow = shadowList && !context->printing(); |
| 398 | 398 |
| 399 if (hasShadow) { | 399 if (hasShadow) { |
| 400 DrawLooper drawLooper; | 400 DrawLooper drawLooper; |
| 401 for (size_t i = shadowList->shadows().size(); i--; ) { | 401 for (size_t i = shadowList->shadows().size(); i--; ) { |
| 402 const ShadowData& shadow = shadowList->shadows()[i]; | 402 const ShadowData& shadow = shadowList->shadows()[i]; |
| 403 int shadowX = horizontal ? shadow.x() : shadow.y(); | 403 float shadowX = horizontal ? shadow.x() : shadow.y(); |
| 404 int shadowY = horizontal ? shadow.y() : -shadow.x(); | 404 float shadowY = horizontal ? shadow.y() : -shadow.x(); |
| 405 FloatSize offset(shadowX, shadowY); | 405 FloatSize offset(shadowX, shadowY); |
| 406 drawLooper.addShadow(offset, shadow.blur(), renderer->resolveColor(s
hadow.color()), | 406 drawLooper.addShadow(offset, shadow.blur(), renderer->resolveColor(s
hadow.color()), |
| 407 DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresA
lpha); | 407 DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowIgnoresA
lpha); |
| 408 } | 408 } |
| 409 drawLooper.addUnmodifiedContent(); | 409 drawLooper.addUnmodifiedContent(); |
| 410 context->setDrawLooper(drawLooper); | 410 context->setDrawLooper(drawLooper); |
| 411 } | 411 } |
| 412 | 412 |
| 413 TextRunPaintInfo textRunPaintInfo(textRun); | 413 TextRunPaintInfo textRunPaintInfo(textRun); |
| 414 textRunPaintInfo.bounds = boxRect; | 414 textRunPaintInfo.bounds = boxRect; |
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| 1080 | 1080 |
| 1081 RenderStyle* styleToUse = renderer()->style(isFirstLineStyle()); | 1081 RenderStyle* styleToUse = renderer()->style(isFirstLineStyle()); |
| 1082 int baseline = styleToUse->fontMetrics().ascent(); | 1082 int baseline = styleToUse->fontMetrics().ascent(); |
| 1083 | 1083 |
| 1084 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; | 1084 size_t shadowCount = shadowList ? shadowList->shadows().size() : 0; |
| 1085 // Set the thick of the line to be 10% (or something else ?)of the computed
font size and not less than 1px. | 1085 // Set the thick of the line to be 10% (or something else ?)of the computed
font size and not less than 1px. |
| 1086 // Using computedFontSize should take care of zoom as well. | 1086 // Using computedFontSize should take care of zoom as well. |
| 1087 const float textDecorationThickness = std::max(1.f, styleToUse->computedFont
Size() / 10.f); | 1087 const float textDecorationThickness = std::max(1.f, styleToUse->computedFont
Size() / 10.f); |
| 1088 context->setStrokeThickness(textDecorationThickness); | 1088 context->setStrokeThickness(textDecorationThickness); |
| 1089 | 1089 |
| 1090 int extraOffset = 0; | 1090 float extraOffset = 0; |
| 1091 if (!linesAreOpaque && shadowCount > 1) { | 1091 if (!linesAreOpaque && shadowCount > 1) { |
| 1092 FloatRect clipRect(localOrigin, FloatSize(width, baseline + 2)); | 1092 FloatRect clipRect(localOrigin, FloatSize(width, baseline + 2)); |
| 1093 for (size_t i = shadowCount; i--; ) { | 1093 for (size_t i = shadowCount; i--; ) { |
| 1094 const ShadowData& s = shadowList->shadows()[i]; | 1094 const ShadowData& s = shadowList->shadows()[i]; |
| 1095 FloatRect shadowRect(localOrigin, FloatSize(width, baseline + 2)); | 1095 FloatRect shadowRect(localOrigin, FloatSize(width, baseline + 2)); |
| 1096 shadowRect.inflate(s.blur()); | 1096 shadowRect.inflate(s.blur()); |
| 1097 int shadowX = isHorizontal() ? s.x() : s.y(); | 1097 float shadowX = isHorizontal() ? s.x() : s.y(); |
| 1098 int shadowY = isHorizontal() ? s.y() : -s.x(); | 1098 float shadowY = isHorizontal() ? s.y() : -s.x(); |
| 1099 shadowRect.move(shadowX, shadowY); | 1099 shadowRect.move(shadowX, shadowY); |
| 1100 clipRect.unite(shadowRect); | 1100 clipRect.unite(shadowRect); |
| 1101 extraOffset = max(extraOffset, max(0, shadowY) + s.blur()); | 1101 extraOffset = max(extraOffset, max(0.0f, shadowY) + s.blur()); |
| 1102 } | 1102 } |
| 1103 context->clip(clipRect); | 1103 context->clip(clipRect); |
| 1104 extraOffset += baseline + 2; | 1104 extraOffset += baseline + 2; |
| 1105 localOrigin.move(0, extraOffset); | 1105 localOrigin.move(0, extraOffset); |
| 1106 } | 1106 } |
| 1107 | 1107 |
| 1108 for (size_t i = max(static_cast<size_t>(1), shadowCount); i--; ) { | 1108 for (size_t i = max(static_cast<size_t>(1), shadowCount); i--; ) { |
| 1109 // Even if we have no shadows, we still want to run the code below this
once. | 1109 // Even if we have no shadows, we still want to run the code below this
once. |
| 1110 if (i < shadowCount) { | 1110 if (i < shadowCount) { |
| 1111 if (!i) { | 1111 if (!i) { |
| 1112 // The last set of lines paints normally inside the clip. | 1112 // The last set of lines paints normally inside the clip. |
| 1113 localOrigin.move(0, -extraOffset); | 1113 localOrigin.move(0, -extraOffset); |
| 1114 extraOffset = 0; | 1114 extraOffset = 0; |
| 1115 } | 1115 } |
| 1116 const ShadowData& shadow = shadowList->shadows()[i]; | 1116 const ShadowData& shadow = shadowList->shadows()[i]; |
| 1117 int shadowX = isHorizontal() ? shadow.x() : shadow.y(); | 1117 float shadowX = isHorizontal() ? shadow.x() : shadow.y(); |
| 1118 int shadowY = isHorizontal() ? shadow.y() : -shadow.x(); | 1118 float shadowY = isHorizontal() ? shadow.y() : -shadow.x(); |
| 1119 context->setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow
.blur(), shadow.color()); | 1119 context->setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow
.blur(), shadow.color()); |
| 1120 } | 1120 } |
| 1121 | 1121 |
| 1122 // Offset between lines - always non-zero, so lines never cross each oth
er. | 1122 // Offset between lines - always non-zero, so lines never cross each oth
er. |
| 1123 float doubleOffset = textDecorationThickness + 1.f; | 1123 float doubleOffset = textDecorationThickness + 1.f; |
| 1124 context->setStrokeStyle(textDecorationStyleToStrokeStyle(decorationStyle
)); | 1124 context->setStrokeStyle(textDecorationStyleToStrokeStyle(decorationStyle
)); |
| 1125 if (deco & TextDecorationUnderline) { | 1125 if (deco & TextDecorationUnderline) { |
| 1126 context->setStrokeColor(underline); | 1126 context->setStrokeColor(underline); |
| 1127 const int underlineOffset = computeUnderlineOffset(styleToUse->textU
nderlinePosition(), styleToUse->fontMetrics(), this, textDecorationThickness); | 1127 const int underlineOffset = computeUnderlineOffset(styleToUse->textU
nderlinePosition(), styleToUse->fontMetrics(), this, textDecorationThickness); |
| 1128 switch (decorationStyle) { | 1128 switch (decorationStyle) { |
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| 1555 printedCharacters = fprintf(stderr, "\t%s %p", obj->renderName(), obj); | 1555 printedCharacters = fprintf(stderr, "\t%s %p", obj->renderName(), obj); |
| 1556 const int rendererCharacterOffset = 24; | 1556 const int rendererCharacterOffset = 24; |
| 1557 for (; printedCharacters < rendererCharacterOffset; printedCharacters++) | 1557 for (; printedCharacters < rendererCharacterOffset; printedCharacters++) |
| 1558 fputc(' ', stderr); | 1558 fputc(' ', stderr); |
| 1559 fprintf(stderr, "(%d,%d) \"%s\"\n", start(), start() + len(), value.utf8().d
ata()); | 1559 fprintf(stderr, "(%d,%d) \"%s\"\n", start(), start() + len(), value.utf8().d
ata()); |
| 1560 } | 1560 } |
| 1561 | 1561 |
| 1562 #endif | 1562 #endif |
| 1563 | 1563 |
| 1564 } // namespace WebCore | 1564 } // namespace WebCore |
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