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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) | 2 * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights
reserved. | 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights
reserved. |
| 4 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 4 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
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| 1226 void RenderStyle::getShadowExtent(const ShadowData* shadow, LayoutUnit &top, Lay
outUnit &right, LayoutUnit &bottom, LayoutUnit &left) const | 1226 void RenderStyle::getShadowExtent(const ShadowData* shadow, LayoutUnit &top, Lay
outUnit &right, LayoutUnit &bottom, LayoutUnit &left) const |
| 1227 { | 1227 { |
| 1228 top = 0; | 1228 top = 0; |
| 1229 right = 0; | 1229 right = 0; |
| 1230 bottom = 0; | 1230 bottom = 0; |
| 1231 left = 0; | 1231 left = 0; |
| 1232 | 1232 |
| 1233 for ( ; shadow; shadow = shadow->next()) { | 1233 for ( ; shadow; shadow = shadow->next()) { |
| 1234 if (shadow->style() == Inset) | 1234 if (shadow->style() == Inset) |
| 1235 continue; | 1235 continue; |
| 1236 int blurAndSpread = shadow->blur() + shadow->spread(); | 1236 LayoutUnit blurAndSpread = shadow->blur() + shadow->spread(); |
| 1237 | 1237 |
| 1238 top = min<LayoutUnit>(top, shadow->y() - blurAndSpread); | 1238 top = min<LayoutUnit>(top, shadow->y() - blurAndSpread); |
| 1239 right = max<LayoutUnit>(right, shadow->x() + blurAndSpread); | 1239 right = max<LayoutUnit>(right, shadow->x() + blurAndSpread); |
| 1240 bottom = max<LayoutUnit>(bottom, shadow->y() + blurAndSpread); | 1240 bottom = max<LayoutUnit>(bottom, shadow->y() + blurAndSpread); |
| 1241 left = min<LayoutUnit>(left, shadow->x() - blurAndSpread); | 1241 left = min<LayoutUnit>(left, shadow->x() - blurAndSpread); |
| 1242 } | 1242 } |
| 1243 } | 1243 } |
| 1244 | 1244 |
| 1245 LayoutBoxExtent RenderStyle::getShadowInsetExtent(const ShadowData* shadow) cons
t | 1245 LayoutBoxExtent RenderStyle::getShadowInsetExtent(const ShadowData* shadow) cons
t |
| 1246 { | 1246 { |
| 1247 LayoutUnit top = 0; | 1247 LayoutUnit top = 0; |
| 1248 LayoutUnit right = 0; | 1248 LayoutUnit right = 0; |
| 1249 LayoutUnit bottom = 0; | 1249 LayoutUnit bottom = 0; |
| 1250 LayoutUnit left = 0; | 1250 LayoutUnit left = 0; |
| 1251 | 1251 |
| 1252 for ( ; shadow; shadow = shadow->next()) { | 1252 for ( ; shadow; shadow = shadow->next()) { |
| 1253 if (shadow->style() == Normal) | 1253 if (shadow->style() == Normal) |
| 1254 continue; | 1254 continue; |
| 1255 int blurAndSpread = shadow->blur() + shadow->spread(); | 1255 LayoutUnit blurAndSpread = shadow->blur() + shadow->spread(); |
| 1256 top = max<LayoutUnit>(top, shadow->y() + blurAndSpread); | 1256 top = max<LayoutUnit>(top, shadow->y() + blurAndSpread); |
| 1257 right = min<LayoutUnit>(right, shadow->x() - blurAndSpread); | 1257 right = min<LayoutUnit>(right, shadow->x() - blurAndSpread); |
| 1258 bottom = min<LayoutUnit>(bottom, shadow->y() - blurAndSpread); | 1258 bottom = min<LayoutUnit>(bottom, shadow->y() - blurAndSpread); |
| 1259 left = max<LayoutUnit>(left, shadow->x() + blurAndSpread); | 1259 left = max<LayoutUnit>(left, shadow->x() + blurAndSpread); |
| 1260 } | 1260 } |
| 1261 | 1261 |
| 1262 return LayoutBoxExtent(top, right, bottom, left); | 1262 return LayoutBoxExtent(top, right, bottom, left); |
| 1263 } | 1263 } |
| 1264 | 1264 |
| 1265 void RenderStyle::getShadowHorizontalExtent(const ShadowData* shadow, LayoutUnit
&left, LayoutUnit &right) const | 1265 void RenderStyle::getShadowHorizontalExtent(const ShadowData* shadow, LayoutUnit
&left, LayoutUnit &right) const |
| 1266 { | 1266 { |
| 1267 left = 0; | 1267 left = 0; |
| 1268 right = 0; | 1268 right = 0; |
| 1269 | 1269 |
| 1270 for ( ; shadow; shadow = shadow->next()) { | 1270 for ( ; shadow; shadow = shadow->next()) { |
| 1271 if (shadow->style() == Inset) | 1271 if (shadow->style() == Inset) |
| 1272 continue; | 1272 continue; |
| 1273 int blurAndSpread = shadow->blur() + shadow->spread(); | 1273 LayoutUnit blurAndSpread = shadow->blur() + shadow->spread(); |
| 1274 | 1274 |
| 1275 left = min<LayoutUnit>(left, shadow->x() - blurAndSpread); | 1275 left = min<LayoutUnit>(left, shadow->x() - blurAndSpread); |
| 1276 right = max<LayoutUnit>(right, shadow->x() + blurAndSpread); | 1276 right = max<LayoutUnit>(right, shadow->x() + blurAndSpread); |
| 1277 } | 1277 } |
| 1278 } | 1278 } |
| 1279 | 1279 |
| 1280 void RenderStyle::getShadowVerticalExtent(const ShadowData* shadow, LayoutUnit &
top, LayoutUnit &bottom) const | 1280 void RenderStyle::getShadowVerticalExtent(const ShadowData* shadow, LayoutUnit &
top, LayoutUnit &bottom) const |
| 1281 { | 1281 { |
| 1282 top = 0; | 1282 top = 0; |
| 1283 bottom = 0; | 1283 bottom = 0; |
| 1284 | 1284 |
| 1285 for ( ; shadow; shadow = shadow->next()) { | 1285 for ( ; shadow; shadow = shadow->next()) { |
| 1286 if (shadow->style() == Inset) | 1286 if (shadow->style() == Inset) |
| 1287 continue; | 1287 continue; |
| 1288 int blurAndSpread = shadow->blur() + shadow->spread(); | 1288 LayoutUnit blurAndSpread = shadow->blur() + shadow->spread(); |
| 1289 | 1289 |
| 1290 top = min<LayoutUnit>(top, shadow->y() - blurAndSpread); | 1290 top = min<LayoutUnit>(top, shadow->y() - blurAndSpread); |
| 1291 bottom = max<LayoutUnit>(bottom, shadow->y() + blurAndSpread); | 1291 bottom = max<LayoutUnit>(bottom, shadow->y() + blurAndSpread); |
| 1292 } | 1292 } |
| 1293 } | 1293 } |
| 1294 | 1294 |
| 1295 StyleColor RenderStyle::colorIncludingFallback(int colorProperty, bool visitedLi
nk) const | 1295 StyleColor RenderStyle::colorIncludingFallback(int colorProperty, bool visitedLi
nk) const |
| 1296 { | 1296 { |
| 1297 StyleColor result; | 1297 StyleColor result; |
| 1298 EBorderStyle borderStyle = BNONE; | 1298 EBorderStyle borderStyle = BNONE; |
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| 1565 surround.access()->border.m_image.setOutset(outset); | 1565 surround.access()->border.m_image.setOutset(outset); |
| 1566 } | 1566 } |
| 1567 | 1567 |
| 1568 ShapeValue* RenderStyle::initialShapeInside() | 1568 ShapeValue* RenderStyle::initialShapeInside() |
| 1569 { | 1569 { |
| 1570 DEFINE_STATIC_LOCAL(RefPtr<ShapeValue>, sOutsideValue, (ShapeValue::createOu
tsideValue())); | 1570 DEFINE_STATIC_LOCAL(RefPtr<ShapeValue>, sOutsideValue, (ShapeValue::createOu
tsideValue())); |
| 1571 return sOutsideValue.get(); | 1571 return sOutsideValue.get(); |
| 1572 } | 1572 } |
| 1573 | 1573 |
| 1574 } // namespace WebCore | 1574 } // namespace WebCore |
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