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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2013 Google Inc. All rights reserved. | 2  * Copyright (C) 2013 Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions are | 5  * modification, are permitted provided that the following conditions are | 
| 6  * met: | 6  * met: | 
| 7  * | 7  * | 
| 8  *     * Redistributions of source code must retain the above copyright | 8  *     * Redistributions of source code must retain the above copyright | 
| 9  * notice, this list of conditions and the following disclaimer. | 9  * notice, this list of conditions and the following disclaimer. | 
| 10  *     * Redistributions in binary form must reproduce the above | 10  *     * Redistributions in binary form must reproduce the above | 
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 50     static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) | 50     static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) | 
| 51     { | 51     { | 
| 52         return adoptRef(new ShadowList(shadows)); | 52         return adoptRef(new ShadowList(shadows)); | 
| 53     } | 53     } | 
| 54     const ShadowDataVector& shadows() const { return m_shadows; } | 54     const ShadowDataVector& shadows() const { return m_shadows; } | 
| 55     bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows
    ; } | 55     bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows
    ; } | 
| 56     bool operator!=(const ShadowList& o) const { return !(*this == o); } | 56     bool operator!=(const ShadowList& o) const { return !(*this == o); } | 
| 57 | 57 | 
| 58     static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList
    * to, double progress); | 58     static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList
    * to, double progress); | 
| 59 | 59 | 
| 60     void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; | 60     void adjustRectForShadow(LayoutRect&, LayoutUnit additionalOutlineSize = 0) 
    const; | 
| 61     void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; | 61     void adjustRectForShadow(FloatRect&, LayoutUnit additionalOutlineSize = 0) c
    onst; | 
| 62 | 62 | 
| 63 private: | 63 private: | 
| 64     ShadowList(ShadowDataVector& shadows) | 64     ShadowList(ShadowDataVector& shadows) | 
| 65     { | 65     { | 
| 66         // If we have no shadows, we use a null ShadowList | 66         // If we have no shadows, we use a null ShadowList | 
| 67         ASSERT(!shadows.isEmpty()); | 67         ASSERT(!shadows.isEmpty()); | 
| 68         m_shadows.swap(shadows); | 68         m_shadows.swap(shadows); | 
| 69         m_shadows.shrinkToFit(); | 69         m_shadows.shrinkToFit(); | 
| 70     } | 70     } | 
| 71     ShadowDataVector m_shadows; | 71     ShadowDataVector m_shadows; | 
| 72 }; | 72 }; | 
| 73 | 73 | 
| 74 } // namespace WebCore | 74 } // namespace WebCore | 
| 75 | 75 | 
| 76 #endif // ShadowList_h | 76 #endif // ShadowList_h | 
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