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Side by Side Diff: Source/core/rendering/style/ShadowList.h

Issue 23241010: Support subpixel values for text-shadow and box-shadow (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: all working! Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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50 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows) 50 static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows)
51 { 51 {
52 return adoptRef(new ShadowList(shadows)); 52 return adoptRef(new ShadowList(shadows));
53 } 53 }
54 const ShadowDataVector& shadows() const { return m_shadows; } 54 const ShadowDataVector& shadows() const { return m_shadows; }
55 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows ; } 55 bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows ; }
56 bool operator!=(const ShadowList& o) const { return !(*this == o); } 56 bool operator!=(const ShadowList& o) const { return !(*this == o); }
57 57
58 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList * to, double progress); 58 static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList * to, double progress);
59 59
60 void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; 60 void adjustRectForShadow(LayoutRect&, LayoutUnit additionalOutlineSize = 0) const;
61 void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; 61 void adjustRectForShadow(FloatRect&, LayoutUnit additionalOutlineSize = 0) c onst;
62 62
63 private: 63 private:
64 ShadowList(ShadowDataVector& shadows) 64 ShadowList(ShadowDataVector& shadows)
65 { 65 {
66 // If we have no shadows, we use a null ShadowList 66 // If we have no shadows, we use a null ShadowList
67 ASSERT(!shadows.isEmpty()); 67 ASSERT(!shadows.isEmpty());
68 m_shadows.swap(shadows); 68 m_shadows.swap(shadows);
69 m_shadows.shrinkToFit(); 69 m_shadows.shrinkToFit();
70 } 70 }
71 ShadowDataVector m_shadows; 71 ShadowDataVector m_shadows;
72 }; 72 };
73 73
74 } // namespace WebCore 74 } // namespace WebCore
75 75
76 #endif // ShadowList_h 76 #endif // ShadowList_h
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