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| 1 #include "net/quic/core/congestion_control/simulation/simulator.h" |
| 2 #include "net/quic/core/crypto/quic_random.h" |
| 3 #include "util/gtl/ptr_util.h" |
| 4 |
| 5 namespace net { |
| 6 namespace simulation { |
| 7 |
| 8 Simulator::Simulator() |
| 9 : random_generator_(nullptr), |
| 10 alarm_factory_(this, "Default Alarm Manager") {} |
| 11 |
| 12 Simulator::Clock::Clock() : now_(kStartTime) {} |
| 13 |
| 14 QuicTime Simulator::Clock::ApproximateNow() const { |
| 15 return now_; |
| 16 } |
| 17 |
| 18 QuicTime Simulator::Clock::Now() const { |
| 19 return now_; |
| 20 } |
| 21 |
| 22 QuicWallTime Simulator::Clock::WallNow() const { |
| 23 return QuicWallTime::FromUNIXMicroseconds( |
| 24 (now_ - QuicTime::Zero()).ToMicroseconds()); |
| 25 } |
| 26 |
| 27 void Simulator::AddActor(Actor* actor) { |
| 28 auto emplace_times_result = |
| 29 scheduled_times_.emplace(actor, QuicTime::Infinite()); |
| 30 auto emplace_names_result = actor_names_.emplace(actor->name()); |
| 31 |
| 32 // Ensure that the object was actually placed into the map. |
| 33 DCHECK(emplace_times_result.second); |
| 34 DCHECK(emplace_names_result.second); |
| 35 } |
| 36 |
| 37 void Simulator::Schedule(Actor* actor, QuicTime new_time) { |
| 38 auto scheduled_time_it = scheduled_times_.find(actor); |
| 39 DCHECK(scheduled_time_it != scheduled_times_.end()); |
| 40 QuicTime scheduled_time = scheduled_time_it->second; |
| 41 |
| 42 if (scheduled_time <= new_time) { |
| 43 return; |
| 44 } |
| 45 |
| 46 if (scheduled_time != QuicTime::Infinite()) { |
| 47 Unschedule(actor); |
| 48 } |
| 49 |
| 50 scheduled_time_it->second = new_time; |
| 51 schedule_.insert(std::make_pair(new_time, actor)); |
| 52 } |
| 53 |
| 54 void Simulator::Unschedule(Actor* actor) { |
| 55 auto scheduled_time_it = scheduled_times_.find(actor); |
| 56 DCHECK(scheduled_time_it != scheduled_times_.end()); |
| 57 QuicTime scheduled_time = scheduled_time_it->second; |
| 58 |
| 59 DCHECK(scheduled_time != QuicTime::Infinite()); |
| 60 auto range = schedule_.equal_range(scheduled_time); |
| 61 for (auto it = range.first; it != range.second; ++it) { |
| 62 if (it->second == actor) { |
| 63 schedule_.erase(it); |
| 64 scheduled_time_it->second = QuicTime::Infinite(); |
| 65 return; |
| 66 } |
| 67 } |
| 68 DCHECK(false); |
| 69 } |
| 70 |
| 71 const QuicClock* Simulator::GetClock() const { |
| 72 return &clock_; |
| 73 } |
| 74 |
| 75 QuicRandom* Simulator::GetRandomGenerator() { |
| 76 if (random_generator_ == nullptr) { |
| 77 random_generator_ = QuicRandom::GetInstance(); |
| 78 } |
| 79 |
| 80 return random_generator_; |
| 81 } |
| 82 |
| 83 QuicBufferAllocator* Simulator::GetBufferAllocator() { |
| 84 return &buffer_allocator_; |
| 85 } |
| 86 |
| 87 QuicAlarmFactory* Simulator::GetAlarmFactory() { |
| 88 return &alarm_factory_; |
| 89 } |
| 90 |
| 91 void Simulator::HandleNextScheduledActor() { |
| 92 const auto current_event_it = schedule_.begin(); |
| 93 QuicTime event_time = current_event_it->first; |
| 94 Actor* actor = current_event_it->second; |
| 95 DVLOG(3) << "At t = " << event_time.ToDebuggingValue() << ", calling " |
| 96 << actor->name(); |
| 97 |
| 98 Unschedule(actor); |
| 99 |
| 100 if (clock_.Now() > event_time) { |
| 101 QUIC_BUG << "Error: event registered by [" << actor->name() |
| 102 << "] requires travelling back in time. Current time: " |
| 103 << clock_.Now().ToDebuggingValue() |
| 104 << ", scheduled time: " << event_time.ToDebuggingValue(); |
| 105 } |
| 106 clock_.now_ = event_time; |
| 107 |
| 108 actor->Act(); |
| 109 } |
| 110 |
| 111 } // namespace simulation |
| 112 } // namespace net |
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