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Side by Side Diff: third_party/WebKit/Source/core/dom/shadow/InsertionPoint.h

Issue 2323953003: Clarify a role of Shadow DOM related functions (Closed)
Patch Set: rebased Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 inline bool isActiveInsertionPoint(const Node& node) 90 inline bool isActiveInsertionPoint(const Node& node)
91 { 91 {
92 return node.isInsertionPoint() && toInsertionPoint(node).isActive(); 92 return node.isInsertionPoint() && toInsertionPoint(node).isActive();
93 } 93 }
94 94
95 inline bool isActiveShadowInsertionPoint(const Node& node) 95 inline bool isActiveShadowInsertionPoint(const Node& node)
96 { 96 {
97 return node.isInsertionPoint() && toInsertionPoint(node).isShadowInsertionPo int(); 97 return node.isInsertionPoint() && toInsertionPoint(node).isShadowInsertionPo int();
98 } 98 }
99 99
100 // TODO(hayato): The function name is confusing. This neither resolve a reprojec tion nor support v1 shadow trees. 100 inline ElementShadow* shadowWhereNodeCanBeDistributedForV0(const Node& node)
101 inline ElementShadow* shadowWhereNodeCanBeDistributed(const Node& node)
102 { 101 {
103 Node* parent = node.parentNode(); 102 Node* parent = node.parentNode();
104 if (!parent) 103 if (!parent)
105 return 0; 104 return 0;
106 if (parent->isShadowRoot() && !toShadowRoot(parent)->isYoungest()) 105 if (parent->isShadowRoot() && !toShadowRoot(parent)->isYoungest())
107 return node.ownerShadowHost()->shadow(); 106 return node.ownerShadowHost()->shadow();
108 if (isActiveInsertionPoint(*parent)) 107 if (isActiveInsertionPoint(*parent))
109 return node.ownerShadowHost()->shadow(); 108 return node.ownerShadowHost()->shadow();
110 if (parent->isElementNode()) 109 if (parent->isElementNode())
111 return toElement(parent)->shadow(); 110 return toElement(parent)->shadow();
112 return 0; 111 return 0;
113 } 112 }
114 113
115 const InsertionPoint* resolveReprojection(const Node*); 114 const InsertionPoint* resolveReprojection(const Node*);
116 115
117 void collectDestinationInsertionPoints(const Node&, HeapVector<Member<InsertionP oint>, 8>& results); 116 void collectDestinationInsertionPoints(const Node&, HeapVector<Member<InsertionP oint>, 8>& results);
118 117
119 } // namespace blink 118 } // namespace blink
120 119
121 #endif // InsertionPoint_h 120 #endif // InsertionPoint_h
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