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Unified Diff: ui/views/mus/drop_target_mus.h

Issue 2323553002: mash: Use the new mus drag and drop API to get drag working in mash. (Closed)
Patch Set: Patch cleanup Created 4 years, 3 months ago
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Index: ui/views/mus/drop_target_mus.h
diff --git a/ui/views/mus/drop_target_mus.h b/ui/views/mus/drop_target_mus.h
new file mode 100644
index 0000000000000000000000000000000000000000..0a2bffb6df1cb43d25150d3f92361cd6a4582875
--- /dev/null
+++ b/ui/views/mus/drop_target_mus.h
@@ -0,0 +1,91 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_
+#define UI_VIEWS_MUS_DROP_TARGET_MUS_H_
+
+#include <map>
+#include <memory>
+#include <string>
+#include <vector>
+
+#include "base/macros.h"
+#include "services/ui/public/cpp/window_drop_target.h"
+#include "ui/aura/window_observer.h"
+
+namespace aura {
+class RootWindow;
+class Window;
+
+namespace client {
+class DragDropDelegate;
+}
+}
+
+namespace ui {
+class DropTargetEvent;
+class OSExchangeData;
+}
+
+namespace views {
+
+// An adapter class which takes signals from mus' WindowDropTarget, performs
+// targeting on the underlying aura::Window tree, and dispatches them to the
+// aura DragDropDelegate of the targeted aura::Window.
+class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver {
+ public:
+ explicit DropTargetMus(aura::Window* root_window);
+ ~DropTargetMus() override;
+
+ private:
+ // Common functionality for the ui::DropTargetWin methods to translate from
sky 2016/09/23 16:14:09 DropTargetWin?
+ // mus data types to Aura ones.
+ void Translate(uint32_t key_state,
+ const gfx::Point& position,
sky 2016/09/23 16:14:08 If position is a screen location, please name it a
+ uint32_t effect_bitmask,
+ std::unique_ptr<ui::OSExchangeData>* data,
+ std::unique_ptr<ui::DropTargetEvent>* event,
+ aura::client::DragDropDelegate** delegate);
+
+ void NotifyDragLeave();
+
+ // Overridden from ui::WindowDropTarget:
+ void OnDragDropStart(
+ std::map<std::string, std::vector<uint8_t>> mime_data) override;
sky 2016/09/23 16:14:08 Just noticed this. How come this doesn't take a co
Elliot Glaysher 2016/09/23 21:40:48 To minimize the number of copies of an arbitrarily
+ uint32_t OnDragEnter(uint32_t key_state,
+ const gfx::Point& position,
+ uint32_t effect_bitmask) override;
+ uint32_t OnDragOver(uint32_t key_state,
+ const gfx::Point& position,
+ uint32_t effect_bitmask) override;
+ void OnDragLeave() override;
+ uint32_t OnCompleteDrop(uint32_t key_state,
+ const gfx::Point& position,
+ uint32_t effect_bitmask) override;
+ void OnDragDropDone() override;
+
+ // Overridden from aura::WindowObserver:
+ void OnWindowDestroyed(aura::Window* window) override;
+
+ // The root window associated with this drop target.
+ aura::Window* root_window_;
+
+ // The Aura window that is currently under the cursor. We need to manually
+ // keep track of this because mus will only call our drag enter method once
+ // when the user enters the associated mus::Window. But inside mus there
+ // could be multiple aura windows, so we need to generate drag enter events
+ // for them.
+ aura::Window* target_window_;
+
+ // The entire drag data payload. We receive this during the drag enter event
+ // and cache it so we don't send this multiple times. We reset this value on
+ // leave or drop.
+ std::map<std::string, std::vector<uint8_t>> mime_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(DropTargetMus);
+};
+
+} // namespace views
+
+#endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_

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