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Side by Side Diff: ui/views/mus/drop_target_mus.h

Issue 2323553002: mash: Use the new mus drag and drop API to get drag working in mash. (Closed)
Patch Set: another make unique Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_
6 #define UI_VIEWS_MUS_DROP_TARGET_MUS_H_
7
8 #include <map>
9 #include <memory>
10 #include <string>
11 #include <vector>
12
13 #include "base/macros.h"
14 #include "services/ui/public/cpp/window_drop_target.h"
15 #include "ui/aura/window_observer.h"
16
17 namespace aura {
18 class RootWindow;
19 class Window;
20
21 namespace client {
22 class DragDropDelegate;
23 }
24 }
25
26 namespace ui {
27 class DropTargetEvent;
28 class OSExchangeData;
29 }
30
31 namespace views {
32
33 // An adapter class which takes signals from mus' WindowDropTarget, performs
34 // targeting on the underlying aura::Window tree, and dispatches them to the
35 // aura DragDropDelegate of the targeted aura::Window.
36 class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver {
37 public:
38 explicit DropTargetMus(aura::Window* root_window);
39 ~DropTargetMus() override;
40
41 private:
42 // Common functionality for the WindowDropTarget methods to translate from
43 // mus data types to Aura ones.
44 void Translate(uint32_t key_state,
sky 2016/09/26 21:44:41 See earlier comment on this name being confusing.
Elliot Glaysher 2016/09/26 22:20:02 Added comment as discussed in person.
45 const gfx::Point& screen_location,
46 uint32_t effect_bitmask,
47 std::unique_ptr<ui::DropTargetEvent>* event,
48 aura::client::DragDropDelegate** delegate);
49
50 void NotifyDragExited();
51
52 // Overridden from ui::WindowDropTarget:
53 void OnDragDropStart(
54 std::map<std::string, std::vector<uint8_t>> mime_data) override;
55 uint32_t OnDragEnter(uint32_t key_state,
56 const gfx::Point& position,
57 uint32_t effect_bitmask) override;
58 uint32_t OnDragOver(uint32_t key_state,
59 const gfx::Point& position,
60 uint32_t effect_bitmask) override;
61 void OnDragLeave() override;
62 uint32_t OnCompleteDrop(uint32_t key_state,
63 const gfx::Point& position,
64 uint32_t effect_bitmask) override;
65 void OnDragDropDone() override;
66
67 // Overridden from aura::WindowObserver:
68 void OnWindowDestroyed(aura::Window* window) override;
69
70 // The root window associated with this drop target.
71 aura::Window* root_window_;
72
73 // The Aura window that is currently under the cursor. We need to manually
74 // keep track of this because mus will only call our drag enter method once
75 // when the user enters the associated mus::Window. But inside mus there
76 // could be multiple aura windows, so we need to generate drag enter events
77 // for them.
78 aura::Window* target_window_;
79
80 // The entire drag data payload. We receive this during the drag enter event
81 // and cache it so we don't send this multiple times. We reset this value on
82 // leave or drop.
83 std::unique_ptr<ui::OSExchangeData> os_exchange_data_;
84
85 DISALLOW_COPY_AND_ASSIGN(DropTargetMus);
86 };
87
88 } // namespace views
89
90 #endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_
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