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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/renderer/renderer_main_thread.h" |
| 6 |
| 7 #include "content/renderer/render_process.h" |
| 8 #include "content/renderer/render_process_impl.h" |
| 9 #include "content/renderer/render_thread_impl.h" |
| 10 |
| 11 namespace content { |
| 12 |
| 13 RendererMainThread::RendererMainThread(const std::string& channel_id) |
| 14 : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) { |
| 15 } |
| 16 |
| 17 RendererMainThread::~RendererMainThread() { |
| 18 Stop(); |
| 19 } |
| 20 |
| 21 void RendererMainThread::Init() { |
| 22 render_process_.reset(new RenderProcessImpl()); |
| 23 new RenderThreadImpl(channel_id_); |
| 24 } |
| 25 |
| 26 void RendererMainThread::CleanUp() { |
| 27 render_process_.reset(); |
| 28 |
| 29 // It's a little lame to manually set this flag. But the single process |
| 30 // RendererThread will receive the WM_QUIT. We don't need to assert on |
| 31 // this thread, so just force the flag manually. |
| 32 // If we want to avoid this, we could create the InProcRendererThread |
| 33 // directly with _beginthreadex() rather than using the Thread class. |
| 34 // We used to set this flag in the Init function above. However there |
| 35 // other threads like WebThread which are created by this thread |
| 36 // which resets this flag. Please see Thread::StartWithOptions. Setting |
| 37 // this flag to true in Cleanup works around these problems. |
| 38 SetThreadWasQuitProperly(true); |
| 39 } |
| 40 |
| 41 base::Thread* CreateRendererMainThread(const std::string& channel_id) { |
| 42 return new RendererMainThread(channel_id); |
| 43 } |
| 44 |
| 45 } // namespace content |
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