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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/layout/PaintInvalidationState.h" | 5 #include "core/layout/PaintInvalidationState.h" |
| 6 | 6 |
| 7 #include "core/frame/FrameView.h" | 7 #include "core/frame/FrameView.h" |
| 8 #include "core/frame/LocalFrame.h" | 8 #include "core/frame/LocalFrame.h" |
| 9 #include "core/frame/Settings.h" | 9 #include "core/frame/Settings.h" |
| 10 #include "core/layout/LayoutInline.h" | 10 #include "core/layout/LayoutInline.h" |
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| 406 if (m_paintInvalidationContainer->layer()->groupedMapping()) | 406 if (m_paintInvalidationContainer->layer()->groupedMapping()) |
| 407 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*m_paintInvalid
ationContainer, rect); | 407 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*m_paintInvalid
ationContainer, rect); |
| 408 return rect; | 408 return rect; |
| 409 } | 409 } |
| 410 | 410 |
| 411 static void slowMapToVisualRectInAncestorSpace(const LayoutObject& object, const
LayoutBoxModelObject& ancestor, LayoutRect& rect) | 411 static void slowMapToVisualRectInAncestorSpace(const LayoutObject& object, const
LayoutBoxModelObject& ancestor, LayoutRect& rect) |
| 412 { | 412 { |
| 413 // TODO(wkorman): The flip below is required because visual rects are | 413 // TODO(wkorman): The flip below is required because visual rects are |
| 414 // currently in "physical coordinates with flipped block-flow direction" | 414 // currently in "physical coordinates with flipped block-flow direction" |
| 415 // (see LayoutBoxModelObject.h) but we need them to be in physical | 415 // (see LayoutBoxModelObject.h) but we need them to be in physical |
| 416 // coordinates. | 416 // coordinates. When we're mapping within exactly one object we keep the |
| 417 if (object.isBox()) | 417 // input rect flipped because we'd just have to re-flip in short order, as |
| 418 // the output of this method must be in the "physical coordinates with |
| 419 // flipped block-flow direction. |
| 420 if (object.isBox() && object != ancestor) |
| 418 toLayoutBox(&object)->flipForWritingMode(rect); | 421 toLayoutBox(&object)->flipForWritingMode(rect); |
| 419 | 422 |
| 420 if (object.isLayoutView()) | 423 if (object.isLayoutView()) |
| 421 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, rect, Inp
utIsInFrameCoordinates, DefaultVisualRectFlags); | 424 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, rect, Inp
utIsInFrameCoordinates, DefaultVisualRectFlags); |
| 422 else | 425 else |
| 423 object.mapToVisualRectInAncestorSpace(&ancestor, rect); | 426 object.mapToVisualRectInAncestorSpace(&ancestor, rect); |
| 424 } | 427 } |
| 425 | 428 |
| 426 void PaintInvalidationState::mapLocalRectToPaintInvalidationContainer(LayoutRect
& rect) const | 429 void PaintInvalidationState::mapLocalRectToPaintInvalidationContainer(LayoutRect
& rect) const |
| 427 { | 430 { |
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| 539 } | 542 } |
| 540 | 543 |
| 541 | 544 |
| 542 void PaintInvalidatorContextAdapter::mapLocalRectToPaintInvalidationBacking(cons
t LayoutObject& object, LayoutRect& rect) const | 545 void PaintInvalidatorContextAdapter::mapLocalRectToPaintInvalidationBacking(cons
t LayoutObject& object, LayoutRect& rect) const |
| 543 { | 546 { |
| 544 DCHECK(&object == &m_paintInvalidationState.currentObject()); | 547 DCHECK(&object == &m_paintInvalidationState.currentObject()); |
| 545 m_paintInvalidationState.mapLocalRectToPaintInvalidationBacking(rect); | 548 m_paintInvalidationState.mapLocalRectToPaintInvalidationBacking(rect); |
| 546 } | 549 } |
| 547 | 550 |
| 548 } // namespace blink | 551 } // namespace blink |
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