Index: src/core/SkRadialShadowMapShader.cpp |
diff --git a/src/core/SkRadialShadowMapShader.cpp b/src/core/SkRadialShadowMapShader.cpp |
index 24b54a5e2be3a1f2271c194b7e2dddbf076e1ff7..f34616dcccf16ce899d896fcbd6c705908d9fb2b 100644 |
--- a/src/core/SkRadialShadowMapShader.cpp |
+++ b/src/core/SkRadialShadowMapShader.cpp |
@@ -142,7 +142,7 @@ public: |
// Modify the input texture coordinates to index into our 1D output |
fragBuilder->codeAppend("float distHere;"); |
- fragBuilder->codeAppend("float closestDistHere = 0;"); |
+ fragBuilder->codeAppend("float closestDistHere = 2;"); |
jvanverth1
2016/09/09 18:18:33
Why 2?
vjiaoblack
2016/09/09 18:24:36
Done.
|
fragBuilder->codeAppend("vec2 coords = vMatrixCoord_0_0_Stage0;"); |
fragBuilder->codeAppend("coords.y = 0;"); |
fragBuilder->codeAppend("vec2 destCoords = vec2(0,0);"); |