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Unified Diff: src/core/SkRadialShadowMapShader.cpp

Issue 2323383002: made point lights linear attenuation; also fixed point light depth bug (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: src/core/SkRadialShadowMapShader.cpp
diff --git a/src/core/SkRadialShadowMapShader.cpp b/src/core/SkRadialShadowMapShader.cpp
index 24b54a5e2be3a1f2271c194b7e2dddbf076e1ff7..f34616dcccf16ce899d896fcbd6c705908d9fb2b 100644
--- a/src/core/SkRadialShadowMapShader.cpp
+++ b/src/core/SkRadialShadowMapShader.cpp
@@ -142,7 +142,7 @@ public:
// Modify the input texture coordinates to index into our 1D output
fragBuilder->codeAppend("float distHere;");
- fragBuilder->codeAppend("float closestDistHere = 0;");
+ fragBuilder->codeAppend("float closestDistHere = 2;");
jvanverth1 2016/09/09 18:18:33 Why 2?
vjiaoblack 2016/09/09 18:24:36 Done.
fragBuilder->codeAppend("vec2 coords = vMatrixCoord_0_0_Stage0;");
fragBuilder->codeAppend("coords.y = 0;");
fragBuilder->codeAppend("vec2 destCoords = vec2(0,0);");

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