Chromium Code Reviews| Index: src/core/SkRadialShadowMapShader.cpp |
| diff --git a/src/core/SkRadialShadowMapShader.cpp b/src/core/SkRadialShadowMapShader.cpp |
| index 24b54a5e2be3a1f2271c194b7e2dddbf076e1ff7..f34616dcccf16ce899d896fcbd6c705908d9fb2b 100644 |
| --- a/src/core/SkRadialShadowMapShader.cpp |
| +++ b/src/core/SkRadialShadowMapShader.cpp |
| @@ -142,7 +142,7 @@ public: |
| // Modify the input texture coordinates to index into our 1D output |
| fragBuilder->codeAppend("float distHere;"); |
| - fragBuilder->codeAppend("float closestDistHere = 0;"); |
| + fragBuilder->codeAppend("float closestDistHere = 2;"); |
|
jvanverth1
2016/09/09 18:18:33
Why 2?
vjiaoblack
2016/09/09 18:24:36
Done.
|
| fragBuilder->codeAppend("vec2 coords = vMatrixCoord_0_0_Stage0;"); |
| fragBuilder->codeAppend("coords.y = 0;"); |
| fragBuilder->codeAppend("vec2 destCoords = vec2(0,0);"); |