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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_layout_input_text.h

Issue 2323283002: [LayoutNG] Update NGLayoutInputText (Closed)
Patch Set: Patch for landing Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGLayoutInputText_h 5 #ifndef NGLayoutInputText_h
6 #define NGLayoutInputText_h 6 #define NGLayoutInputText_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/layout/ng/ng_direction.h"
9 #include "core/style/ComputedStyle.h" 10 #include "core/style/ComputedStyle.h"
11 #include "platform/fonts/FontFallbackPriority.h"
10 #include "platform/fonts/shaping/CachingWordShaper.h" 12 #include "platform/fonts/shaping/CachingWordShaper.h"
11 #include "platform/fonts/shaping/ShapeResult.h" 13 #include "platform/fonts/shaping/ShapeResult.h"
12 #include "platform/heap/Handle.h" 14 #include "platform/heap/Handle.h"
13 #include "wtf/Vector.h" 15 #include "wtf/Vector.h"
14 #include "wtf/text/WTFString.h" 16 #include "wtf/text/WTFString.h"
17 #include <unicode/uscript.h>
15 18
16 namespace blink { 19 namespace blink {
17 20
18 // Struct representing a single text node or styled inline element with text 21 // Struct representing a single text node or styled inline element with text
19 // content. In this representation TextNodes are merged up into their parent 22 // content segmented by style, text direction, sideways rotation, font fallback
20 // inline element where possible. 23 // priority (text, symbol, emoji, etc) and script (but not by font).
24 // In this representation TextNodes are merged up into their parent inline
25 // element where possible.
21 struct NGLayoutInputTextItem { 26 struct NGLayoutInputTextItem {
22 unsigned start_offset; 27 unsigned start_offset;
23 unsigned end_offset; 28 unsigned end_offset;
29 NGDirection direction;
30 UScriptCode script;
31 FontFallbackPriority fallback_priority;
32 bool rotate_sideways;
24 RefPtr<ComputedStyle> style; 33 RefPtr<ComputedStyle> style;
34 RefPtr<ShapeResult> shape_result;
25 }; 35 };
26 36
27 // Class representing all text content for a given inline layout root in the 37 // Class representing all text content for a given inline layout root in the
28 // layout input tree. 38 // layout input tree.
29 // The content is stored as a single string with collapsed white-space (if 39 // The content is stored as a single string with collapsed white-space (if
30 // applicable) to allow cross-element shaping. Each item contains a start and 40 // applicable) to allow cross-element shaping. Each item contains a start and
31 // end offset representing the content of said item. 41 // end offset representing the content of said item.
32 class CORE_EXPORT NGLayoutInputText final 42 class CORE_EXPORT NGLayoutInputText final
33 : public GarbageCollectedFinalized<NGLayoutInputText> { 43 : public GarbageCollectedFinalized<NGLayoutInputText> {
34 public: 44 public:
(...skipping 11 matching lines...) Expand all
46 DEFINE_INLINE_TRACE() {} 56 DEFINE_INLINE_TRACE() {}
47 57
48 private: 58 private:
49 // TODO(eae): This should probably always be utf-8 to reduce the 59 // TODO(eae): This should probably always be utf-8 to reduce the
50 // memory and conversion overhead. We can't really re-use the 60 // memory and conversion overhead. We can't really re-use the
51 // TextContent string as this is stored post white-space 61 // TextContent string as this is stored post white-space
52 // collapsing. Also note that shaping can be done in either 62 // collapsing. Also note that shaping can be done in either
53 // utf-8 or utf-16. Currently we always shape in utf16 and 63 // utf-8 or utf-16. Currently we always shape in utf16 and
54 // upconvert latin-1. 64 // upconvert latin-1.
55 String text_; 65 String text_;
56 RefPtr<ShapeResult> shape_result_;
57 Vector<NGLayoutInputTextItem> items_; 66 Vector<NGLayoutInputTextItem> items_;
58 }; 67 };
59 68
60 } // namespace blink 69 } // namespace blink
61 70
62 #endif // NGLayoutInputText_h 71 #endif // NGLayoutInputText_h
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