| Index: content/renderer/render_thread_impl.cc
|
| diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc
|
| index 4170eb015a85be8cacdf8eb6db9dfa51d67abd81..999e6a77d5a73c524cd440e1349c37a6554f3351 100644
|
| --- a/content/renderer/render_thread_impl.cc
|
| +++ b/content/renderer/render_thread_impl.cc
|
| @@ -162,6 +162,7 @@
|
| #include "third_party/skia/include/core/SkGraphics.h"
|
| #include "ui/base/layout.h"
|
| #include "ui/base/ui_base_switches.h"
|
| +#include "ui/gl/gl_switches.h"
|
|
|
| #if defined(OS_ANDROID)
|
| #include <cpu-features.h>
|
| @@ -1594,6 +1595,25 @@ blink::scheduler::RendererScheduler* RenderThreadImpl::GetRendererScheduler() {
|
|
|
| std::unique_ptr<cc::BeginFrameSource>
|
| RenderThreadImpl::CreateExternalBeginFrameSource(int routing_id) {
|
| + const base::CommandLine* cmd = base::CommandLine::ForCurrentProcess();
|
| + if (cmd->HasSwitch(switches::kDisableGpuVsync)) {
|
| + std::string display_vsync_string =
|
| + cmd->GetSwitchValueASCII(switches::kDisableGpuVsync);
|
| + if (display_vsync_string == "beginframe" || display_vsync_string != "gpu") {
|
| + // In disable gpu vsync mode, also let the renderer tick as fast as it
|
| + // can. The top level begin frame source will also be running as a back
|
| + // to back begin frame source, but using a synthetic begin frame source
|
| + // here reduces latency when in this mode (at least for frames
|
| + // starting--it potentially increases it for input on the other hand.)
|
| + base::SingleThreadTaskRunner* compositor_impl_side_task_runner =
|
| + compositor_task_runner_ ? compositor_task_runner_.get()
|
| + : base::ThreadTaskRunnerHandle::Get().get();
|
| + return base::MakeUnique<cc::BackToBackBeginFrameSource>(
|
| + base::MakeUnique<cc::DelayBasedTimeSource>(
|
| + compositor_impl_side_task_runner));
|
| + }
|
| + }
|
| +
|
| return base::MakeUnique<CompositorExternalBeginFrameSource>(
|
| compositor_message_filter_.get(), sync_message_filter(), routing_id);
|
| }
|
|
|