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Unified Diff: third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/updating-the-finished-state.html

Issue 2323113002: Revert "Import wpt@65954a35b4e0a5cee1f4839271ba0e44f187c0a6" (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 3 months ago
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Index: third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/updating-the-finished-state.html
diff --git a/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/updating-the-finished-state.html b/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/updating-the-finished-state.html
deleted file mode 100644
index fc83e1e3590c97ae5f628128f98bf3af73ef7211..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/imported/wpt/web-animations/timing-model/animations/updating-the-finished-state.html
+++ /dev/null
@@ -1,331 +0,0 @@
-<!DOCTYPE html>
-<meta charset=utf-8>
-<title>Tests for updating the finished state of an animation</title>
-<link rel="help" href="https://w3c.github.io/web-animations/#updating-the-finished-state">
-<script src="/resources/testharness.js"></script>
-<script src="/resources/testharnessreport.js"></script>
-<script src="../../testcommon.js"></script>
-<body>
-<div id="log"></div>
-<script>
-'use strict';
-
-//
-// NOTE TO THE POOR PERSON WHO HAS TO MERGE THIS WITH THE TEST OF THE SAME
-// NAME FROM BLINK
-//
-// There is a pull request from Blink at:
-//
-// https://github.com/w3c/web-platform-tests/pull/3328
-//
-// which this file will surely conflict with.
-//
-// However, those tests cover a different part of the same algorithm. They
-// are mostly concerned with testing events and promises rather than the
-// timing part of the algorithm.
-//
-// The tests below cover the first part of the algorithm. So, please keep both
-// sets of tests and delete this comment. Preferably put the tests in this
-// file first.
-//
-// Thank you!
-//
-
-
-// CASE 1: playback rate > 0 and current time >= target effect end
-// (Also the start time is resolved and there is pending task)
-
-// Did seek = false
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
-
- // Here and in the following tests we wait until ready resolves as
- // otherwise we don't have a resolved start time. We test the case
- // where the start time is unresolved in a subsequent test.
- return anim.ready.then(function() {
- // Seek to 1ms before the target end and wait a frame (> 16ms)
- anim.currentTime = 100 * MS_PER_SEC - 1;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, 100 * MS_PER_SEC,
- 'Hold time is set to target end clamping current time');
- });
-}, 'Updating the finished state when playing past end');
-
-// Did seek = true
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- return anim.ready.then(function() {
- anim.currentTime = 200 * MS_PER_SEC;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, 200 * MS_PER_SEC,
- 'Hold time is set so current time should NOT change');
- });
-}, 'Updating the finished state when seeking past end');
-
-// Test current time == target end
-//
-// We can't really write a test for current time == target end with
-// did seek = false since that would imply setting up an animation where
-// the next animation frame time happens to exactly align with the target end.
-//
-// Fortunately, we don't need to test that case since even if the implementation
-// fails to set the hold time on such a tick, it should be mostly unobservable
-// (on the subsequent tick the hold time will be set to the same value anyway).
-
-// Did seek = true
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- return anim.ready.then(function() {
- anim.currentTime = 100 * MS_PER_SEC;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, 100 * MS_PER_SEC,
- 'Hold time is set so current time should NOT change');
- });
-}, 'Updating the finished state when seeking exactly to end');
-
-
-// CASE 2: playback rate < 0 and current time <= 0
-// (Also the start time is resolved and there is pending task)
-
-// Did seek = false
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.playbackRate = -1;
- anim.play(); // Make sure animation is not initially finished
- return anim.ready.then(function() {
- // Seek to 1ms before 0 end and wait a frame (> 16ms)
- anim.currentTime = 1;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, 0 * MS_PER_SEC,
- 'Hold time is set to zero clamping current time');
- });
-}, 'Updating the finished state when playing in reverse past zero');
-
-// Did seek = true
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.playbackRate = -1;
- anim.play();
- return anim.ready.then(function() {
- anim.currentTime = -100 * MS_PER_SEC;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, -100 * MS_PER_SEC,
- 'Hold time is set so current time should NOT change');
- });
-}, 'Updating the finished state when seeking a reversed animation past zero');
-
-// As before, it's difficult to test current time == 0 for did seek = false but
-// it doesn't really matter.
-
-// Did seek = true
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.playbackRate = -1;
- anim.play();
- return anim.ready.then(function() {
- anim.currentTime = 0;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, 0 * MS_PER_SEC,
- 'Hold time is set so current time should NOT change');
- });
-}, 'Updating the finished state when seeking a reversed animation exactly'
- + ' to zero');
-
-// CASE 3: playback rate > 0 and current time < target end OR
-// playback rate < 0 and current time > 0
-// (Also the start time is resolved and there is pending task)
-
-// Did seek = false; playback rate > 0
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
-
- // We want to test that the hold time is cleared so first we need to
- // put the animation in a state where the hold time is set.
- anim.finish();
- return anim.ready.then(function() {
- assert_equals(anim.currentTime, 100 * MS_PER_SEC,
- 'Hold time is initially set');
- // Then extend the duration so that the hold time is cleared and on
- // the next tick the current time will increase.
- anim.effect.timing.duration *= 2;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_greater_than(anim.currentTime, 100 * MS_PER_SEC,
- 'Hold time is not set so current time should increase');
- });
-}, 'Updating the finished state when playing before end');
-
-// Did seek = true; playback rate > 0
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.finish();
- return anim.ready.then(function() {
- anim.currentTime = 50 * MS_PER_SEC;
- // When did seek = true, updating the finished state: (i) updates
- // the animation's start time and (ii) clears the hold time.
- // We can test both by checking that the currentTime is initially
- // updated and then increases.
- assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated');
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_greater_than(anim.currentTime, 50 * MS_PER_SEC,
- 'Hold time is not set so current time should increase');
- });
-}, 'Updating the finished state when seeking before end');
-
-// Did seek = false; playback rate < 0
-//
-// Unfortunately it is not possible to test this case. We need to have
-// a hold time set, a resolved start time, and then perform some
-// operation that updates the finished state with did seek set to true.
-//
-// However, the only situation where this could arrive is when we
-// replace the timeline and that procedure is likely to change. For all
-// other cases we either have an unresolved start time (e.g. when
-// paused), we don't have a set hold time (e.g. regular playback), or
-// the current time is zero (and anything that gets us out of that state
-// will set did seek = true).
-
-// Did seek = true; playback rate < 0
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.playbackRate = -1;
- return anim.ready.then(function() {
- anim.currentTime = 50 * MS_PER_SEC;
- assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated');
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_less_than(anim.currentTime, 50 * MS_PER_SEC,
- 'Hold time is not set so current time should decrease');
- });
-}, 'Updating the finished state when seeking a reversed animation before end');
-
-// CASE 4: playback rate == 0
-
-// current time < 0
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.playbackRate = 0;
- return anim.ready.then(function() {
- anim.currentTime = -100 * MS_PER_SEC;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, -100 * MS_PER_SEC,
- 'Hold time should not be cleared so current time should'
- + ' NOT change');
- });
-}, 'Updating the finished state when playback rate is zero and the'
- + ' current time is less than zero');
-
-// current time < target end
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.playbackRate = 0;
- return anim.ready.then(function() {
- anim.currentTime = 50 * MS_PER_SEC;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, 50 * MS_PER_SEC,
- 'Hold time should not be cleared so current time should'
- + ' NOT change');
- });
-}, 'Updating the finished state when playback rate is zero and the'
- + ' current time is less than end');
-
-// current time > target end
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.playbackRate = 0;
- return anim.ready.then(function() {
- anim.currentTime = 200 * MS_PER_SEC;
- return waitForAnimationFrames(1);
- }).then(function() {
- assert_equals(anim.currentTime, 200 * MS_PER_SEC,
- 'Hold time should not be cleared so current time should'
- + ' NOT change');
- });
-}, 'Updating the finished state when playback rate is zero and the'
- + ' current time is greater than end');
-
-// CASE 5: current time unresolved
-
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.cancel();
- // Trigger a change that will cause the "update the finished state"
- // procedure to run.
- anim.effect.timing.duration = 200 * MS_PER_SEC;
- assert_equals(anim.currentTime, null,
- 'The animation hold time / start time should not be updated');
- // The "update the finished state" procedure is supposed to run after any
- // change to timing, but just in case an implementation defers that, let's
- // wait a frame and check that the hold time / start time has still not been
- // updated.
- return waitForAnimationFrames(1).then(function() {
- assert_equals(anim.currentTime, null,
- 'The animation hold time / start time should not be updated');
- });
-}, 'Updating the finished state when current time is unresolved');
-
-// CASE 6: has a pending task
-
-test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.cancel();
- anim.currentTime = 75 * MS_PER_SEC;
- anim.play();
- // We now have a pending task and a resolved current time.
- //
- // In the next step we will adjust the timing so that the current time
- // is greater than the target end. At this point the "update the finished
- // state" procedure should run and if we fail to check for a pending task
- // we will set the hold time to the target end, i.e. 50ms.
- anim.effect.timing.duration = 50 * MS_PER_SEC;
- assert_equals(anim.currentTime, 75 * MS_PER_SEC,
- 'Hold time should not be updated');
-}, 'Updating the finished state when there is a pending task');
-
-// CASE 7: start time unresolved
-
-// Did seek = false
-promise_test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.cancel();
- // Make it so that only the start time is unresolved (to avoid overlapping
- // with the test case where current time is unresolved)
- anim.currentTime = 150 * MS_PER_SEC;
- // Trigger a change that will cause the "update the finished state"
- // procedure to run (did seek = false).
- anim.effect.timing.duration = 200 * MS_PER_SEC;
- return waitForAnimationFrames(1).then(function() {
- assert_equals(anim.currentTime, 150 * MS_PER_SEC,
- 'The animation hold time should not be updated');
- assert_equals(anim.startTime, null,
- 'The animation start time should not be updated');
- });
-}, 'Updating the finished state when start time is unresolved and'
- + ' did seek = false');
-
-// Did seek = true
-test(function(t) {
- var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
- anim.cancel();
- anim.currentTime = 150 * MS_PER_SEC;
- // Trigger a change that will cause the "update the finished state"
- // procedure to run.
- anim.currentTime = 50 * MS_PER_SEC;
- assert_equals(anim.currentTime, 50 * MS_PER_SEC,
- 'The animation hold time should not be updated');
- assert_equals(anim.startTime, null,
- 'The animation start time should not be updated');
-}, 'Updating the finished state when start time is unresolved and'
- + ' did seek = true');
-
-</script>
-</body>

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