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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/test/fake_scoped_ui_resource.h" | 5 #include "cc/test/fake_scoped_ui_resource.h" |
| 6 | 6 |
| 7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
| 8 #include "cc/resources/ui_resource_manager.h" |
| 8 #include "cc/trees/layer_tree_host.h" | 9 #include "cc/trees/layer_tree_host.h" |
| 9 | 10 |
| 10 namespace cc { | 11 namespace cc { |
| 11 | 12 |
| 12 namespace { | 13 namespace { |
| 13 | 14 |
| 14 UIResourceBitmap CreateMockUIResourceBitmap() { | 15 UIResourceBitmap CreateMockUIResourceBitmap() { |
| 15 bool is_opaque = false; | 16 bool is_opaque = false; |
| 16 return UIResourceBitmap(gfx::Size(1, 1), is_opaque); | 17 return UIResourceBitmap(gfx::Size(1, 1), is_opaque); |
| 17 } | 18 } |
| 18 | 19 |
| 19 } // anonymous namespace | 20 } // anonymous namespace |
| 20 | 21 |
| 21 std::unique_ptr<FakeScopedUIResource> FakeScopedUIResource::Create( | 22 std::unique_ptr<FakeScopedUIResource> FakeScopedUIResource::Create( |
| 22 LayerTreeHost* host) { | 23 UIResourceManager* ui_resource_manager) { |
| 23 return base::WrapUnique(new FakeScopedUIResource(host)); | 24 return base::WrapUnique(new FakeScopedUIResource(ui_resource_manager)); |
| 24 } | 25 } |
| 25 | 26 |
| 26 FakeScopedUIResource::FakeScopedUIResource(LayerTreeHost* host) | 27 FakeScopedUIResource::FakeScopedUIResource( |
| 27 : ScopedUIResource(host, CreateMockUIResourceBitmap()) { | 28 UIResourceManager* ui_resource_manager) |
| 29 : ScopedUIResource(ui_resource_manager, CreateMockUIResourceBitmap()) { |
| 28 // The constructor of ScopedUIResource already created a resource so we need | 30 // The constructor of ScopedUIResource already created a resource so we need |
| 29 // to delete the created resource to wipe the state clean. | 31 // to delete the created resource to wipe the state clean. |
| 30 host_->DeleteUIResource(id_); | 32 ui_resource_manager_->DeleteUIResource(id_); |
| 31 ResetCounters(); | 33 ResetCounters(); |
| 32 id_ = host_->CreateUIResource(this); | 34 id_ = ui_resource_manager_->CreateUIResource(this); |
| 33 } | 35 } |
| 34 | 36 |
| 35 void FakeScopedUIResource::DeleteResource() { | 37 void FakeScopedUIResource::DeleteResource() { |
| 36 host_->DeleteUIResource(id_); | 38 ui_resource_manager_->DeleteUIResource(id_); |
| 37 id_ = 0; | 39 id_ = 0; |
| 38 } | 40 } |
| 39 | 41 |
| 40 UIResourceBitmap FakeScopedUIResource::GetBitmap(UIResourceId uid, | 42 UIResourceBitmap FakeScopedUIResource::GetBitmap(UIResourceId uid, |
| 41 bool resource_lost) { | 43 bool resource_lost) { |
| 42 resource_create_count++; | 44 resource_create_count++; |
| 43 if (resource_lost) | 45 if (resource_lost) |
| 44 lost_resource_count++; | 46 lost_resource_count++; |
| 45 return ScopedUIResource::GetBitmap(uid, resource_lost); | 47 return ScopedUIResource::GetBitmap(uid, resource_lost); |
| 46 } | 48 } |
| 47 | 49 |
| 48 void FakeScopedUIResource::ResetCounters() { | 50 void FakeScopedUIResource::ResetCounters() { |
| 49 resource_create_count = 0; | 51 resource_create_count = 0; |
| 50 lost_resource_count = 0; | 52 lost_resource_count = 0; |
| 51 } | 53 } |
| 52 | 54 |
| 53 } // namespace cc | 55 } // namespace cc |
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