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Issue 2322943002: Generate INVALID_OPERATION error when attempting to bind a deleted object (Closed)
Patch Set: Solve merge conflict Created 4 years, 3 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
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32 # 2.0.1 OR LATER 32 # 2.0.1 OR LATER
33 # Too slow (take about one hour to run) 33 # Too slow (take about one hour to run)
34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) 34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403)
35 35
36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) 36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', 37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
38 ['linux'], bug=483282) 38 ['linux'], bug=483282)
39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519) 39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519)
40 40
41 # All platforms. 41 # All platforms.
42 self.Fail('conformance/misc/object-deletion-behaviour.html', bug=644957)
43 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', 42 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html',
44 bug=664740) 43 bug=664740)
45 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) 44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
46 self.Fail('conformance2/rendering/blitframebuffer-test.html', bug=634525) 45 self.Fail('conformance2/rendering/blitframebuffer-test.html', bug=634525)
46 self.Fail('conformance2/buffers/uniform-buffers.html', bug=644957)
47 self.Fail('conformance2/state/gl-object-get-calls.html', bug=644957)
47 48
48 # Windows only. 49 # Windows only.
49 # We are awesome! 50 # We are awesome!
50 51
51 # Win / NVidia 52 # Win / NVidia
52 self.Flaky('deqp/functional/gles3/fbomultisample*', 53 self.Flaky('deqp/functional/gles3/fbomultisample*',
53 ['win', 'nvidia'], bug=631317) 54 ['win', 'nvidia'], bug=631317)
54 55
55 # This should be fixed in the latest driver. 56 # This should be fixed in the latest driver.
56 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', 57 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
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124 ['win', 'intel'], bug=614418) 125 ['win', 'intel'], bug=614418)
125 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 126 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
126 'texelfetchoffset.html', 127 'texelfetchoffset.html',
127 ['win', 'intel'], bug=483282) 128 ['win', 'intel'], bug=483282)
128 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', 129 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
129 ['win', 'intel'], bug=483282) 130 ['win', 'intel'], bug=483282)
130 131
131 self.Fail('deqp/functional/gles3/fbomultisample*', 132 self.Fail('deqp/functional/gles3/fbomultisample*',
132 ['win', 'intel'], bug=483282) 133 ['win', 'intel'], bug=483282)
133 134
134 self.Fail('conformance2/buffers/uniform-buffers.html', 135 # self.Fail('conformance2/buffers/uniform-buffers.html',
135 ['win7', 'intel'], bug=593024) 136 # ['win7', 'intel'], bug=593024)
136 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', 137 self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
137 ['win7', 'intel'], bug=593024) 138 ['win7', 'intel'], bug=593024)
138 139
139 # It's unfortunate that these suppressions need to be so broad, but it 140 # It's unfortunate that these suppressions need to be so broad, but it
140 # looks like the D3D11 device can be lost spontaneously on this 141 # looks like the D3D11 device can be lost spontaneously on this
141 # configuration while running basically any test. 142 # configuration while running basically any test.
142 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 143 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
143 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 144 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
144 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 145 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
145 146
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808 # self.Fail(page_name, 809 # self.Fail(page_name,
809 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 810 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
810 # self.Fail(page_name, 811 # self.Fail(page_name,
811 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 812 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
812 813
813 # Conflicts if between a generic os condition and a specific version 814 # Conflicts if between a generic os condition and a specific version
814 # self.Fail(page_name, 815 # self.Fail(page_name,
815 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 816 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
816 # self.Fail(page_name, 817 # self.Fail(page_name,
817 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 818 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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