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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 32 # 2.0.1 OR LATER | 32 # 2.0.1 OR LATER |
| 33 # Too slow (take about one hour to run) | 33 # Too slow (take about one hour to run) |
| 34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) | 34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) |
| 35 | 35 |
| 36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) | 36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) |
| 37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', | 37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', |
| 38 ['linux'], bug=483282) | 38 ['linux'], bug=483282) |
| 39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519) | 39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519) |
| 40 | 40 |
| 41 # All platforms. | 41 # All platforms. |
| 42 self.Fail('conformance/misc/object-deletion-behaviour.html', bug=644957) | |
| 43 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', | 42 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', |
| 44 bug=664740) | 43 bug=664740) |
| 45 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) | 44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
| 46 self.Fail('conformance2/rendering/blitframebuffer-test.html', bug=634525) | 45 self.Fail('conformance2/rendering/blitframebuffer-test.html', bug=634525) |
| 46 self.Fail('conformance2/buffers/uniform-buffers.html', bug=644957) |
| 47 self.Fail('conformance2/state/gl-object-get-calls.html', bug=644957) |
| 47 | 48 |
| 48 # Windows only. | 49 # Windows only. |
| 49 # We are awesome! | 50 # We are awesome! |
| 50 | 51 |
| 51 # Win / NVidia | 52 # Win / NVidia |
| 52 self.Flaky('deqp/functional/gles3/fbomultisample*', | 53 self.Flaky('deqp/functional/gles3/fbomultisample*', |
| 53 ['win', 'nvidia'], bug=631317) | 54 ['win', 'nvidia'], bug=631317) |
| 54 | 55 |
| 55 # This should be fixed in the latest driver. | 56 # This should be fixed in the latest driver. |
| 56 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', | 57 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
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| 124 ['win', 'intel'], bug=614418) | 125 ['win', 'intel'], bug=614418) |
| 125 self.Fail('deqp/functional/gles3/shadertexturefunction/' + | 126 self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 126 'texelfetchoffset.html', | 127 'texelfetchoffset.html', |
| 127 ['win', 'intel'], bug=483282) | 128 ['win', 'intel'], bug=483282) |
| 128 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', | 129 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
| 129 ['win', 'intel'], bug=483282) | 130 ['win', 'intel'], bug=483282) |
| 130 | 131 |
| 131 self.Fail('deqp/functional/gles3/fbomultisample*', | 132 self.Fail('deqp/functional/gles3/fbomultisample*', |
| 132 ['win', 'intel'], bug=483282) | 133 ['win', 'intel'], bug=483282) |
| 133 | 134 |
| 134 self.Fail('conformance2/buffers/uniform-buffers.html', | 135 # self.Fail('conformance2/buffers/uniform-buffers.html', |
| 135 ['win7', 'intel'], bug=593024) | 136 # ['win7', 'intel'], bug=593024) |
| 136 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', | 137 self.Fail('deqp/functional/gles3/uniformbuffers/*.html', |
| 137 ['win7', 'intel'], bug=593024) | 138 ['win7', 'intel'], bug=593024) |
| 138 | 139 |
| 139 # It's unfortunate that these suppressions need to be so broad, but it | 140 # It's unfortunate that these suppressions need to be so broad, but it |
| 140 # looks like the D3D11 device can be lost spontaneously on this | 141 # looks like the D3D11 device can be lost spontaneously on this |
| 141 # configuration while running basically any test. | 142 # configuration while running basically any test. |
| 142 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 143 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
| 143 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 144 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
| 144 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 145 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
| 145 | 146 |
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| 808 # self.Fail(page_name, | 809 # self.Fail(page_name, |
| 809 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 810 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 810 # self.Fail(page_name, | 811 # self.Fail(page_name, |
| 811 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 812 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 812 | 813 |
| 813 # Conflicts if between a generic os condition and a specific version | 814 # Conflicts if between a generic os condition and a specific version |
| 814 # self.Fail(page_name, | 815 # self.Fail(page_name, |
| 815 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 816 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 816 # self.Fail(page_name, | 817 # self.Fail(page_name, |
| 817 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 818 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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