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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/gpu/in_process_gpu_thread.h" | 5 #include "content/gpu/in_process_gpu_thread.h" |
6 | 6 |
7 #include "base/time/time.h" | 7 #include "base/time/time.h" |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 #include "content/gpu/gpu_child_thread.h" | 9 #include "content/gpu/gpu_child_thread.h" |
10 #include "content/gpu/gpu_process.h" | 10 #include "content/gpu/gpu_process.h" |
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43 // will not change the thread name kept in Java VM. | 43 // will not change the thread name kept in Java VM. |
44 base::android::AttachCurrentThreadWithName(thread_name()); | 44 base::android::AttachCurrentThreadWithName(thread_name()); |
45 // Up the priority of the |io_thread_| on Android. | 45 // Up the priority of the |io_thread_| on Android. |
46 io_thread_priority = base::ThreadPriority::DISPLAY; | 46 io_thread_priority = base::ThreadPriority::DISPLAY; |
47 #endif | 47 #endif |
48 | 48 |
49 gpu_process_ = new GpuProcess(io_thread_priority); | 49 gpu_process_ = new GpuProcess(io_thread_priority); |
50 | 50 |
51 // The process object takes ownership of the thread object, so do not | 51 // The process object takes ownership of the thread object, so do not |
52 // save and delete the pointer. | 52 // save and delete the pointer. |
53 GpuChildThread* child_thread = new GpuChildThread( | 53 GpuChildThread* child_thread = |
54 gpu_preferences_, params_, gpu_memory_buffer_factory_.get()); | 54 new GpuChildThread(params_, gpu_memory_buffer_factory_.get()); |
55 | 55 |
56 // Since we are in the browser process, use the thread start time as the | 56 // Since we are in the browser process, use the thread start time as the |
57 // process start time. | 57 // process start time. |
58 child_thread->Init(base::Time::Now()); | 58 child_thread->Init(base::Time::Now()); |
59 | 59 |
60 gpu_process_->set_main_thread(child_thread); | 60 gpu_process_->set_main_thread(child_thread); |
61 } | 61 } |
62 | 62 |
63 void InProcessGpuThread::CleanUp() { | 63 void InProcessGpuThread::CleanUp() { |
64 SetThreadWasQuitProperly(true); | 64 SetThreadWasQuitProperly(true); |
65 delete gpu_process_; | 65 delete gpu_process_; |
66 } | 66 } |
67 | 67 |
68 base::Thread* CreateInProcessGpuThread( | 68 base::Thread* CreateInProcessGpuThread( |
69 const InProcessChildThreadParams& params, | 69 const InProcessChildThreadParams& params, |
70 const gpu::GpuPreferences& gpu_preferences) { | 70 const gpu::GpuPreferences& gpu_preferences) { |
71 return new InProcessGpuThread(params, gpu_preferences); | 71 return new InProcessGpuThread(params, gpu_preferences); |
72 } | 72 } |
73 | 73 |
74 } // namespace content | 74 } // namespace content |
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