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Side by Side Diff: cc/animation/element_animations.h

Issue 2322693003: CC Animation: Rename has_any_animation and make implementattion out-of-line (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_
6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_
7 7
8 #include <bitset> 8 #include <bitset>
9 #include <memory> 9 #include <memory>
10 #include <vector> 10 #include <vector>
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92 Animation* GetAnimation(TargetProperty::Type target_property) const; 92 Animation* GetAnimation(TargetProperty::Type target_property) const;
93 93
94 // Returns the active animation for the given unique animation id. 94 // Returns the active animation for the given unique animation id.
95 Animation* GetAnimationById(int animation_id) const; 95 Animation* GetAnimationById(int animation_id) const;
96 96
97 // Returns true if there are any animations that have neither finished nor 97 // Returns true if there are any animations that have neither finished nor
98 // aborted. 98 // aborted.
99 bool HasActiveAnimation() const; 99 bool HasActiveAnimation() const;
100 100
101 // Returns true if there are any animations at all to process. 101 // Returns true if there are any animations at all to process.
102 bool has_any_animation() const { return !animations_.empty(); } 102 bool HasAnyAnimation() const;
103 103
104 // Returns true if there is an animation that is either currently animating 104 // Returns true if there is an animation that is either currently animating
105 // the given property or scheduled to animate this property in the future, and 105 // the given property or scheduled to animate this property in the future, and
106 // that affects the given tree type. 106 // that affects the given tree type.
107 bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property, 107 bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property,
108 ElementListType list_type) const; 108 ElementListType list_type) const;
109 109
110 // Returns true if there is an animation that is currently animating the given 110 // Returns true if there is an animation that is currently animating the given
111 // property and that affects the given tree type. 111 // property and that affects the given tree type.
112 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property, 112 bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property,
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298 struct PropertyAnimationState filter_animation_state_; 298 struct PropertyAnimationState filter_animation_state_;
299 struct PropertyAnimationState opacity_animation_state_; 299 struct PropertyAnimationState opacity_animation_state_;
300 struct PropertyAnimationState transform_animation_state_; 300 struct PropertyAnimationState transform_animation_state_;
301 301
302 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); 302 DISALLOW_COPY_AND_ASSIGN(ElementAnimations);
303 }; 303 };
304 304
305 } // namespace cc 305 } // namespace cc
306 306
307 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 307 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_
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