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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef NET_QUIC_CORE_CONGESTION_CONTROL_SIMULATION_ACTOR_H_ |
| 6 #define NET_QUIC_CORE_CONGESTION_CONTROL_SIMULATION_ACTOR_H_ |
| 7 |
| 8 #include <string> |
| 9 |
| 10 #include "net/quic/core/quic_clock.h" |
| 11 #include "net/quic/core/quic_time.h" |
| 12 |
| 13 namespace net { |
| 14 namespace simulation { |
| 15 |
| 16 class Simulator; |
| 17 struct ScheduledActor; |
| 18 |
| 19 // Actor is the base class for all participants of the simulation which can |
| 20 // schedule events to be triggered at the specified time. Every actor has a |
| 21 // name assigned to it, which can be used for debugging and addressing purposes. |
| 22 // |
| 23 // The Actor object is scheduled as follows: |
| 24 // 1. Every Actor object appears at most once in the event queue, for one |
| 25 // specific time. |
| 26 // 2. Actor is scheduled by calling Schedule() method. |
| 27 // 3. If Schedule() method is called with multiple different times specified, |
| 28 // Act() method will be called at the earliest time specified. |
| 29 // 4. Before Act() is called, the Actor is removed from the event queue. Act() |
| 30 // will not be called again unless Schedule() is called. |
| 31 class Actor { |
| 32 public: |
| 33 Actor(Simulator* simulator, std::string name); |
| 34 virtual ~Actor(); |
| 35 |
| 36 // Trigger all the events the actor can potentially handle at this point. |
| 37 // Before Act() is called, the actor is removed from the event queue, and has |
| 38 // to schedule the next call manually. |
| 39 virtual void Act() = 0; |
| 40 |
| 41 inline std::string name() const { return name_; } |
| 42 inline Simulator* simulator() const { return simulator_; } |
| 43 |
| 44 protected: |
| 45 // Calls Schedule() on the associated simulator. |
| 46 void Schedule(QuicTime next_tick); |
| 47 |
| 48 // Calls Unschedule() on the associated simulator. |
| 49 void Unschedule(); |
| 50 |
| 51 Simulator* simulator_; |
| 52 const QuicClock* clock_; |
| 53 std::string name_; |
| 54 |
| 55 private: |
| 56 // Since the Actor object registers itself with a simulator using a pointer to |
| 57 // itself, do not allow it to be moved. |
| 58 Actor(Actor&&) = delete; |
| 59 Actor& operator=(Actor&&) = delete; |
| 60 |
| 61 DISALLOW_COPY_AND_ASSIGN(Actor); |
| 62 }; |
| 63 |
| 64 } // namespace simulation |
| 65 } // namespace net |
| 66 |
| 67 #endif // NET_QUIC_CORE_CONGESTION_CONTROL_SIMULATION_ACTOR_H_ |
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