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| 1 #ifndef NET_QUIC_CORE_CONGESTION_CONTROL_SIMULATION_ACTOR_H_ |
| 2 #define NET_QUIC_CORE_CONGESTION_CONTROL_SIMULATION_ACTOR_H_ |
| 3 |
| 4 #include <std::string> |
| 5 |
| 6 #include "net/quic/core/quic_clock.h" |
| 7 #include "net/quic/core/quic_time.h" |
| 8 |
| 9 namespace net { |
| 10 namespace simulation { |
| 11 |
| 12 class Simulator; |
| 13 struct ScheduledActor; |
| 14 |
| 15 // Actor is the base class for all participants of the simulation which can |
| 16 // schedule events to be triggered at the specified time. Every actor has a |
| 17 // name assigned to it, which can be used for debugging and addressing purposes. |
| 18 // |
| 19 // The Actor object is scheduled as follows: |
| 20 // 1. Every Actor object appears at most once in the event queue, for one |
| 21 // specific time. |
| 22 // 2. Actor is scheduled by calling Schedule() method. |
| 23 // 3. If Schedule() method is called with multiple different times specified, |
| 24 // Act() method will be called at the earliest time specified. |
| 25 // 4. Before Act() is called, the Actor is removed from the event queue. Act() |
| 26 // will not be called again unless Schedule() is called. |
| 27 class Actor { |
| 28 public: |
| 29 Actor(Simulator* simulator, std::std::string name); |
| 30 virtual ~Actor(); |
| 31 |
| 32 // Trigger all the events the actor can potentially handle at this point. |
| 33 // Before Act() is called, the actor is removed from the event queue, and has |
| 34 // to schedule the next call manually. |
| 35 virtual void Act() = 0; |
| 36 |
| 37 inline std::std::string name() const { return name_; } |
| 38 inline Simulator* simulator() const { return simulator_; } |
| 39 |
| 40 protected: |
| 41 // Calls Schedule() on the associated simulator. |
| 42 void Schedule(QuicTime next_tick); |
| 43 |
| 44 // Calls Unschedule() on the associated simulator. |
| 45 void Unschedule(); |
| 46 |
| 47 Simulator* simulator_; |
| 48 const QuicClock* clock_; |
| 49 std::std::string name_; |
| 50 |
| 51 private: |
| 52 // Since the Actor object registers itself with a simulator using a pointer to |
| 53 // itself, do not allow it to be moved. |
| 54 Actor(Actor&&) = delete; |
| 55 Actor& operator=(Actor&&) = delete; |
| 56 |
| 57 DISALLOW_COPY_AND_ASSIGN(Actor); |
| 58 }; |
| 59 |
| 60 } // namespace simulation |
| 61 } // namespace net |
| 62 |
| 63 #endif // NET_QUIC_CORE_CONGESTION_CONTROL_SIMULATION_ACTOR_H_ |
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