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Issue 2322213002: Refactor ElementShadow by separating v0 related features as ElementShadowV0 (Closed)
Patch Set: addressed Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Neither the name of Google Inc. nor the names of its 10 * * Neither the name of Google Inc. nor the names of its
11 * contributors may be used to endorse or promote products derived from 11 * contributors may be used to endorse or promote products derived from
12 * this software without specific prior written permission. 12 * this software without specific prior written permission.
13 * 13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #ifndef ElementShadow_h 27 #ifndef ElementShadowV0_h
28 #define ElementShadow_h 28 #define ElementShadowV0_h
29 29
30 #include "core/CoreExport.h" 30 #include "core/CoreExport.h"
31 #include "core/dom/shadow/InsertionPoint.h" 31 #include "core/dom/shadow/InsertionPoint.h"
32 #include "core/dom/shadow/SelectRuleFeatureSet.h" 32 #include "core/dom/shadow/SelectRuleFeatureSet.h"
33 #include "core/dom/shadow/ShadowRoot.h"
34 #include "platform/heap/Handle.h" 33 #include "platform/heap/Handle.h"
35 #include "wtf/HashMap.h"
36 #include "wtf/Noncopyable.h" 34 #include "wtf/Noncopyable.h"
37 35
38 namespace blink { 36 namespace blink {
39 37
40 class CORE_EXPORT ElementShadow final : public GarbageCollectedFinalized<Element Shadow> { 38 class CORE_EXPORT ElementShadowV0 final : public GarbageCollectedFinalized<Eleme ntShadowV0> {
41 WTF_MAKE_NONCOPYABLE(ElementShadow); 39 WTF_MAKE_NONCOPYABLE(ElementShadowV0);
42 public: 40 public:
43 static ElementShadow* create(); 41 static ElementShadowV0* create(ElementShadow&);
44 ~ElementShadow(); 42 ~ElementShadowV0();
45 43
46 Element& host() const;
47 ShadowRoot& youngestShadowRoot() const;
48 ShadowRoot& oldestShadowRoot() const { DCHECK(m_shadowRoot); return *m_shado wRoot; }
49 ElementShadow* containingShadow() const;
50
51 ShadowRoot& addShadowRoot(Element& shadowHost, ShadowRootType);
52
53 bool hasSameStyles(const ElementShadow*) const;
54
55 void attach(const Node::AttachContext&);
56 void detach(const Node::AttachContext&);
57
58 void distributeIfNeeded();
59 void setNeedsDistributionRecalc();
60 bool needsDistributionRecalc() const { return m_needsDistributionRecalc; }
61
62 bool isV1() const { return youngestShadowRoot().isV1(); };
63 bool isOpenOrV0() const { return youngestShadowRoot().isOpenOrV0(); };
64
65 // For only v0
66 void willAffectSelector(); 44 void willAffectSelector();
67 const SelectRuleFeatureSet& ensureSelectFeatureSet(); 45 const SelectRuleFeatureSet& ensureSelectFeatureSet();
68 46
69 const InsertionPoint* finalDestinationInsertionPointFor(const Node*) const; 47 const InsertionPoint* finalDestinationInsertionPointFor(const Node*) const;
70 const DestinationInsertionPoints* destinationInsertionPointsFor(const Node*) const; 48 const DestinationInsertionPoints* destinationInsertionPointsFor(const Node*) const;
71 49
50 void distribute();
72 void didDistributeNode(const Node*, InsertionPoint*); 51 void didDistributeNode(const Node*, InsertionPoint*);
52 void clearDistribution();
73 53
74 DECLARE_TRACE(); 54 DECLARE_TRACE();
75 DECLARE_TRACE_WRAPPERS(); 55 DECLARE_TRACE_WRAPPERS();
76 56
77 private: 57 private:
78 ElementShadow(); 58 explicit ElementShadowV0(ElementShadow&);
79 59
80 void appendShadowRoot(ShadowRoot&); 60 ShadowRoot& youngestShadowRoot() const;
61 ShadowRoot& oldestShadowRoot() const;
81 62
82 void distribute();
83 void clearDistributionV0();
84
85 void distributeV0();
86 void distributeV1();
87
88 void collectSelectFeatureSetFrom(ShadowRoot&);
89 void distributeNodeChildrenTo(InsertionPoint*, ContainerNode*); 63 void distributeNodeChildrenTo(InsertionPoint*, ContainerNode*);
90 64
65 void collectSelectFeatureSetFrom(const ShadowRoot&);
91 bool needsSelectFeatureSet() const { return m_needsSelectFeatureSet; } 66 bool needsSelectFeatureSet() const { return m_needsSelectFeatureSet; }
92 void setNeedsSelectFeatureSet() { m_needsSelectFeatureSet = true; } 67 void setNeedsSelectFeatureSet() { m_needsSelectFeatureSet = true; }
93 68
94 Member<ShadowRoot> m_shadowRoot; 69 Member<ElementShadow> m_elementShadow;
95 bool m_needsDistributionRecalc;
96
97 // For only v0
98 using NodeToDestinationInsertionPoints = HeapHashMap<Member<const Node>, Mem ber<DestinationInsertionPoints>>; 70 using NodeToDestinationInsertionPoints = HeapHashMap<Member<const Node>, Mem ber<DestinationInsertionPoints>>;
99 NodeToDestinationInsertionPoints m_nodeToInsertionPoints; 71 NodeToDestinationInsertionPoints m_nodeToInsertionPoints;
100 SelectRuleFeatureSet m_selectFeatures; 72 SelectRuleFeatureSet m_selectFeatures;
101 bool m_needsSelectFeatureSet; 73 bool m_needsSelectFeatureSet;
102 }; 74 };
103 75
104 inline Element& ElementShadow::host() const
105 {
106 DCHECK(m_shadowRoot);
107 return m_shadowRoot->host();
108 }
109
110 inline ShadowRoot* Node::youngestShadowRoot() const
111 {
112 if (!isElementNode())
113 return 0;
114 return toElement(this)->youngestShadowRoot();
115 }
116
117 inline ShadowRoot* Element::youngestShadowRoot() const
118 {
119 if (ElementShadow* shadow = this->shadow())
120 return &shadow->youngestShadowRoot();
121 return 0;
122 }
123
124 inline ElementShadow* ElementShadow::containingShadow() const
125 {
126 if (ShadowRoot* parentRoot = host().containingShadowRoot())
127 return parentRoot->owner();
128 return 0;
129 }
130
131 inline void ElementShadow::distributeIfNeeded()
132 {
133 if (m_needsDistributionRecalc)
134 distribute();
135 m_needsDistributionRecalc = false;
136 }
137
138 } // namespace blink 76 } // namespace blink
139 77
140 #endif 78 #endif
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