Index: include/effects/SkRRectsGaussianEdgeShader.h |
diff --git a/include/effects/SkRRectsGaussianEdgeShader.h b/include/effects/SkRRectsGaussianEdgeShader.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0bdb06b143171a7c04e607fbe64d8d43cf151943 |
--- /dev/null |
+++ b/include/effects/SkRRectsGaussianEdgeShader.h |
@@ -0,0 +1,37 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkRRectsGaussianEdgeShader_DEFINED |
+#define SkRRectsGaussianEdgeShader_DEFINED |
+ |
+#include "SkShader.h" |
+ |
+class SkRRect; |
+ |
+class SK_API SkRRectsGaussianEdgeShader { |
+public: |
+ /** Returns a shader that applies a Gaussian blur depending on distance to the edge |
+ * of the intersection of two round rects. |
+ * Currently this is only useable with round rects that have the same radii at |
+ * all the corners and for which the x & y radii are equal. |
+ * Raster will draw nothing. |
+ * |
+ * The coverage geometry that should be drawn should be no larger than the intersection |
+ * of the bounding boxes of the two round rects. Ambitious users can omit the center |
+ * area of the coverage geometry if it is known to be occluded. |
+ */ |
+ static sk_sp<SkShader> Make(const SkRRect& first, |
+ const SkRRect& second, |
+ SkScalar radius, SkScalar pad); |
+ |
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
+ |
+private: |
+ SkRRectsGaussianEdgeShader(); // can't be instantiated |
+}; |
+ |
+#endif |