Chromium Code Reviews| Index: src/effects/SkRRectsGaussianEdgeShader.cpp |
| diff --git a/src/effects/SkRRectsGaussianEdgeShader.cpp b/src/effects/SkRRectsGaussianEdgeShader.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5c9e39c2dc7bdadb6ab5f771a2aa36e9e7c8ec3c |
| --- /dev/null |
| +++ b/src/effects/SkRRectsGaussianEdgeShader.cpp |
| @@ -0,0 +1,471 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkRRectsGaussianEdgeShader.h" |
| +#include "SkReadBuffer.h" |
| +#include "SkWriteBuffer.h" |
| + |
| + /** \class SkRRectsGaussianEdgeShaderImpl |
| + * This shader applies a gaussian edge to the intersection of two round rects. |
| + * The round rects must have the same radii at each corner and the x&y radii |
| + * must also be equal. |
| + */ |
| +class SkRRectsGaussianEdgeShaderImpl : public SkShader { |
| +public: |
| + SkRRectsGaussianEdgeShaderImpl(const SkRRect& first, const SkRRect& second, |
| + SkScalar radius, SkScalar pad) |
| + : fFirst(first) |
| + , fSecond(second) |
| + , fRadius(radius) |
| + , fPad(pad) { |
| + } |
| + |
| + bool isOpaque() const override { return false; } |
| + |
| +#if SK_SUPPORT_GPU |
| + sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; |
| +#endif |
| + |
| + class GaussianEdgeShaderContext : public SkShader::Context { |
| + public: |
| + GaussianEdgeShaderContext(const SkRRectsGaussianEdgeShaderImpl&, const ContextRec&); |
| + |
| + ~GaussianEdgeShaderContext() override { } |
| + |
| + void shadeSpan(int x, int y, SkPMColor[], int count) override; |
| + |
| + uint32_t getFlags() const override { return 0; } |
| + |
| + private: |
| + SkColor fPaintColor; |
| + |
| + typedef SkShader::Context INHERITED; |
| + }; |
| + |
| + SK_TO_STRING_OVERRIDE() |
| + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeShaderImpl) |
| + |
| +protected: |
| + void flatten(SkWriteBuffer&) const override; |
| + size_t onContextSize(const ContextRec&) const override; |
| + Context* onCreateContext(const ContextRec&, void*) const override; |
| + |
| +private: |
| + SkRRect fFirst; |
| + SkRRect fSecond; |
| + SkScalar fRadius; |
| + SkScalar fPad; |
| + |
| + friend class SkRRectsGaussianEdgeShader; // for serialization registration system |
| + |
| + typedef SkShader INHERITED; |
| +}; |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| +#if SK_SUPPORT_GPU |
| + |
| +#include "GrCoordTransform.h" |
| +#include "GrFragmentProcessor.h" |
| +#include "GrInvariantOutput.h" |
| +#include "glsl/GrGLSLFragmentProcessor.h" |
| +#include "glsl/GrGLSLFragmentShaderBuilder.h" |
| +#include "glsl/GrGLSLProgramDataManager.h" |
| +#include "glsl/GrGLSLUniformHandler.h" |
| +#include "SkGr.h" |
| +#include "SkGrPriv.h" |
| + |
| +class RRectsGaussianEdgeFP : public GrFragmentProcessor { |
| +public: |
| + enum Mode { |
| + kCircle_Mode, |
| + kRect_Mode, |
| + kSimpleCircular_Mode, |
| + }; |
| + |
| + RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second, |
| + SkScalar radius, SkScalar pad) |
| + : fFirst(first) |
| + , fSecond(second) |
| + , fRadius(radius) |
| + , fPad(pad) { |
| + this->initClassID<RRectsGaussianEdgeFP>(); |
| + this->setWillReadFragmentPosition(); |
| + |
| + fFirstMode = ComputeMode(fFirst); |
| + fSecondMode = ComputeMode(fSecond); |
| + } |
| + |
| + class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor { |
| + public: |
| + GLSLRRectsGaussianEdgeFP() { |
| + fCachedPositions[0] = fCachedPositions[1] = |
| + fCachedPositions[2] = fCachedPositions[3] = SK_ScalarMax; |
| + fCachedSizes[0] = fCachedSizes[1] = fCachedSizes[2] = fCachedSizes[3] = -1.0f; |
| + fCachedRadii[0] = fCachedRadii[1] = fCachedRadii[2] = fCachedRadii[3] = -1.0f; |
| + fCachedPadRad.set(-1.0f, -1.0f); |
| + } |
| + |
| + void emitModeCode(Mode mode, |
| + GrGLSLFPFragmentBuilder* fragBuilder, |
| + const char* posName, |
| + const char* sizesName, |
| + const char* radiiName, |
| + const char* outputName, |
| + const char indices[2]) { // how to access the params for the 2 rrects |
| + |
| + // positive distance is towards the center of the circle |
| + fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;", |
| + fragBuilder->fragmentPosition(), |
| + posName, indices); |
| + |
| + switch (mode) { |
| + case kCircle_Mode: |
| + fragBuilder->codeAppendf("%s = %s.%c - length(delta);", |
| + outputName, |
| + sizesName, indices[0]); |
| + break; |
| + case kRect_Mode: |
| + fragBuilder->codeAppendf("float xDist = %s.%c - abs(delta.x);", |
| + sizesName, indices[0]); |
| + fragBuilder->codeAppendf("float yDist = %s.%c - abs(delta.y);", |
| + sizesName, indices[1]); |
| + fragBuilder->codeAppendf("%s = min(xDist, yDist);", outputName); |
| + break; |
| + case kSimpleCircular_Mode: |
| + // For the circular round rect we first compute the distance |
| + // to the rect. Then we compute a multiplier that is 1 if the |
| + // point is in one of the circular corners. We then compute the |
| + // distance from the corner and then use the multiplier to mask |
| + // between the two distances. |
| + fragBuilder->codeAppendf("float xDist = %s.%c - abs(delta.x);", |
| + sizesName, indices[0]); |
| + fragBuilder->codeAppendf("float yDist = %s.%c - abs(delta.y);", |
| + sizesName, indices[1]); |
| + fragBuilder->codeAppend("float rectDist = min(xDist, yDist);"); |
| + |
| + fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;", |
| + sizesName, indices, |
| + radiiName, indices); |
| + fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCenter.x," |
| + "abs(delta.y) - cornerCenter.y);"); |
| + fragBuilder->codeAppendf("xDist = %s.%c - abs(delta.x);", |
| + radiiName, indices[0]); |
| + fragBuilder->codeAppendf("yDist = %s.%c - abs(delta.y);", |
| + radiiName, indices[1]); |
| + fragBuilder->codeAppend("float cornerDist = min(xDist, yDist);"); |
| + fragBuilder->codeAppend("float multiplier = step(0.0, cornerDist);"); |
| + |
| + fragBuilder->codeAppendf("delta += %s.%s;", radiiName, indices); |
| + |
| + fragBuilder->codeAppendf("cornerDist = 2.0 * %s.%c - length(delta);", |
| + radiiName, indices[0]); |
| + |
| + fragBuilder->codeAppendf("%s = (multiplier * cornerDist) +" |
| + "((1.0-multiplier) * rectDist);", |
| + outputName); |
| + break; |
| + } |
| + } |
| + |
| + void emitCode(EmitArgs& args) override { |
| + const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>(); |
| + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| + |
| + const char* positionsUniName = nullptr; |
| + fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "Positions", &positionsUniName); |
| + const char* sizesUniName = nullptr; |
| + fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "Sizes", &sizesUniName); |
| + const char* radiiUniName = nullptr; |
| + fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "Radii", &radiiUniName); |
| + const char* padRadUniName = nullptr; |
| + fPadRadUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| + kVec2f_GrSLType, kDefault_GrSLPrecision, |
| + "PadRad", &padRadUniName); |
| + |
| + fragBuilder->codeAppend("float firstDist;"); |
| + fragBuilder->codeAppend("{"); |
| + this->emitModeCode(fp.firstMode(), fragBuilder, |
| + positionsUniName, sizesUniName, radiiUniName, "firstDist", "xy"); |
| + fragBuilder->codeAppend("}"); |
| + |
| + fragBuilder->codeAppend("float secondDist;"); |
| + fragBuilder->codeAppend("{"); |
| + this->emitModeCode(fp.secondMode(), fragBuilder, |
| + positionsUniName, sizesUniName, radiiUniName, "secondDist", "zw"); |
| + fragBuilder->codeAppend("}"); |
| + |
| + // Here use the sign of the distance to the two round rects to mask off the different |
| + // cases. |
| + fragBuilder->codeAppend("float in1 = step(0.0f, firstDist);"); |
| + fragBuilder->codeAppend("float in2 = step(0.0f, secondDist);"); |
| + fragBuilder->codeAppend("float dist = " |
| + "in1*in2 * min(firstDist, secondDist);" |
| + "in1*(1.0-in2) * firstDist +" |
| + "(1.0-in1)*in2 * secondDist;"); |
| + |
| + // Finally use the distance to apply the Gaussian edge |
| + fragBuilder->codeAppendf("float factor = 1.0 - clamp((dist - %s.x)/%s.y, 0.0, 1.0);", |
| + padRadUniName, padRadUniName); |
| + fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| + fragBuilder->codeAppendf("%s = vec4(%s.rgb, factor);", |
| + args.fOutputColor, args.fInputColor); |
| + } |
| + |
| + static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| + GrProcessorKeyBuilder* b) { |
| + const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>(); |
| + |
| + b->add32(fp.firstMode() | (fp.secondMode() << 4)); |
| + } |
| + |
| + protected: |
| + void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override { |
| + const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); |
| + |
| + const SkRRect& first = edgeFP.first(); |
| + const SkRRect& second = edgeFP.second(); |
| + |
| + float positions[4] = { |
| + first.getBounds().centerX(), |
| + first.getBounds().centerY(), |
| + second.getBounds().centerX(), |
| + second.getBounds().centerY(), |
| + }; |
| + |
| + if (positions[0] != fCachedPositions[0] || positions[1] != fCachedPositions[1] || |
|
bsalomon
2016/09/12 14:56:52
Given the use case wonder if this is worth doing.
robertphillips
2016/09/12 15:13:49
Yeah I was wondering that too. Removed.
|
| + positions[2] != fCachedPositions[2] || positions[3] != fCachedPositions[3]) { |
| + pdman.set4fv(fPositionsUni, 1, positions); |
| + memcpy(fCachedPositions, positions, sizeof(fCachedPositions)); |
| + } |
| + |
| + float sizes[4] = { |
| + 0.5f * first.rect().width(), |
| + 0.5f * first.rect().height(), |
| + 0.5f * second.rect().width(), |
| + 0.5f * second.rect().height() |
| + }; |
| + |
| + if (sizes[0] != fCachedSizes[0] || sizes[1] != fCachedSizes[1] || |
| + sizes[2] != fCachedSizes[2] || sizes[3] != fCachedSizes[3]) { |
| + pdman.set4fv(fSizesUni, 1, sizes); |
| + memcpy(fCachedSizes, sizes, sizeof(fCachedSizes)); |
| + } |
| + |
| + // This is a bit of overkill since fX should equal fY for both round rects but it |
| + // makes the shader code simpler. |
| + float radii[4] = { |
| + 0.5f * first.getSimpleRadii().fX, |
| + 0.5f * first.getSimpleRadii().fY, |
| + 0.5f * second.getSimpleRadii().fX, |
| + 0.5f * second.getSimpleRadii().fY |
| + }; |
| + |
| + if (radii[0] != fCachedRadii[0] || radii[1] != fCachedRadii[1] || |
| + radii[2] != fCachedRadii[2] || radii[3] != fCachedRadii[3]) { |
| + pdman.set4fv(fRadiiUni, 1, radii); |
| + memcpy(fCachedRadii, radii, sizeof(fCachedRadii)); |
| + } |
| + |
| + SkPoint padRad = { edgeFP.pad(), edgeFP.radius() }; |
| + |
| + if (padRad != fCachedPadRad) { |
| + pdman.set2fv(fPadRadUni, 1, &padRad.fX); |
| + fCachedPadRad = padRad; |
| + } |
| + } |
| + |
| + private: |
| + // The centers of the two round rects (x1, y1, x2, y2) |
| + GrGLSLProgramDataManager::UniformHandle fPositionsUni; |
| + SkScalar fCachedPositions[4]; |
| + |
| + // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2) |
| + // For circles we still upload both width & height to simplify things |
| + GrGLSLProgramDataManager::UniformHandle fSizesUni; |
| + SkScalar fCachedSizes[4]; |
| + |
| + // The half corner radii of the two round rects (rx1/2, ry1/2, rx2/2, ry2/2) |
| + // We upload both the x&y radii (although they are currently always the same) to make |
| + // the indexing in the shader code simpler. In some future world we could also support |
| + // non-circular corner round rects & ellipses. |
| + GrGLSLProgramDataManager::UniformHandle fRadiiUni; |
| + SkScalar fCachedRadii[4]; |
| + |
| + // The pad and radius parameters (padding, radius) |
| + GrGLSLProgramDataManager::UniformHandle fPadRadUni; |
| + SkPoint fCachedPadRad; |
| + |
| + typedef GrGLSLFragmentProcessor INHERITED; |
| + }; |
| + |
| + void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
| + GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b); |
| + } |
| + |
| + const char* name() const override { return "RRectsGaussianEdgeFP"; } |
| + |
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| + inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); |
| + } |
| + |
| + const SkRRect& first() const { return fFirst; } |
| + Mode firstMode() const { return fFirstMode; } |
| + const SkRRect& second() const { return fSecond; } |
| + Mode secondMode() const { return fSecondMode; } |
| + SkScalar radius() const { return fRadius; } |
| + SkScalar pad() const { return fPad; } |
| + |
| +private: |
| + static Mode ComputeMode(const SkRRect& rr) { |
| + if (rr.isCircle()) { |
| + return kCircle_Mode; |
| + } else if (rr.isRect()) { |
| + return kRect_Mode; |
| + } else { |
| + SkASSERT(rr.isSimpleCircular()); |
| + return kSimpleCircular_Mode; |
| + } |
| + } |
| + |
| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| + return new GLSLRRectsGaussianEdgeFP; |
| + } |
| + |
| + bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| + const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>(); |
| + return fFirst == edgeFP.fFirst && fSecond == edgeFP.fSecond && |
| + fRadius == edgeFP.fRadius && fPad == edgeFP.fPad; |
| + } |
| + |
| + SkRRect fFirst; |
| + Mode fFirstMode; |
| + SkRRect fSecond; |
| + Mode fSecondMode; |
| + SkScalar fRadius; |
| + SkScalar fPad; |
| + |
| + typedef GrFragmentProcessor INHERITED; |
| +}; |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| +sk_sp<GrFragmentProcessor> SkRRectsGaussianEdgeShaderImpl::asFragmentProcessor( |
| + const AsFPArgs& args) const { |
| + return sk_make_sp<RRectsGaussianEdgeFP>(fFirst, fSecond, fRadius, fPad); |
| +} |
| + |
| +#endif |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| +SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::GaussianEdgeShaderContext( |
| + const SkRRectsGaussianEdgeShaderImpl& shader, |
| + const ContextRec& rec) |
| + : INHERITED(shader, rec) { |
| + |
| + fPaintColor = rec.fPaint->getColor(); |
| +} |
| + |
| +void SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::shadeSpan(int x, int y, |
| + SkPMColor result[], |
| + int count) { |
| + // TODO: implement |
| + for (int i = 0; i < count; ++i) { |
| + result[i] = fPaintColor; |
| + } |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| +#ifndef SK_IGNORE_TO_STRING |
| +void SkRRectsGaussianEdgeShaderImpl::toString(SkString* str) const { |
| + str->appendf("RRectsGaussianEdgeShader: ()"); |
| +} |
| +#endif |
| + |
| +sk_sp<SkFlattenable> SkRRectsGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { |
| + // Discarding SkShader flattenable params |
| + bool hasLocalMatrix = buf.readBool(); |
| + SkAssertResult(!hasLocalMatrix); |
| + |
| + SkRect rect1, rect2; |
| + |
| + buf.readRect(&rect1); |
| + SkScalar xRad1 = buf.readScalar(); |
| + SkScalar yRad1 = buf.readScalar(); |
| + |
| + buf.readRect(&rect2); |
| + SkScalar xRad2 = buf.readScalar(); |
| + SkScalar yRad2 = buf.readScalar(); |
| + |
| + SkScalar radius = buf.readScalar(); |
| + SkScalar pad = buf.readScalar(); |
| + |
| + return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1), |
| + SkRRect::MakeRectXY(rect2, xRad2, yRad2), |
| + radius, pad); |
| +} |
| + |
| +void SkRRectsGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { |
| + INHERITED::flatten(buf); |
| + |
| + SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular()); |
| + buf.writeRect(fFirst.rect()); |
| + const SkVector& radii1 = fFirst.getSimpleRadii(); |
| + buf.writeScalar(radii1.fX); |
| + buf.writeScalar(radii1.fY); |
| + |
| + SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular()); |
| + buf.writeRect(fSecond.rect()); |
| + const SkVector& radii2 = fSecond.getSimpleRadii(); |
| + buf.writeScalar(radii2.fX); |
| + buf.writeScalar(radii2.fY); |
| + |
| + buf.writeScalar(fRadius); |
| + buf.writeScalar(fPad); |
| +} |
| + |
| +size_t SkRRectsGaussianEdgeShaderImpl::onContextSize(const ContextRec& rec) const { |
| + return sizeof(GaussianEdgeShaderContext); |
| +} |
| + |
| +SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const ContextRec& rec, |
| + void* storage) const { |
| + return new (storage) GaussianEdgeShaderContext(*this, rec); |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first, |
| + const SkRRect& second, |
| + SkScalar radius, |
| + SkScalar pad) { |
| + if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) || |
| + (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) { |
| + // we only deal with the shapes where the x & y radii are equal |
| + // and the same for all four corners |
| + return nullptr; |
| + } |
| + |
| + return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius, pad); |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) |
| +SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) |
| +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |