| Index: third_party/WebKit/Source/core/html/HTMLCanvasElement.cpp
|
| diff --git a/third_party/WebKit/Source/core/html/HTMLCanvasElement.cpp b/third_party/WebKit/Source/core/html/HTMLCanvasElement.cpp
|
| index 9ec0e15ee415e2d3c8463837151c3a6201bf026e..2e58bec4cd36bf80e7f4042a0613b8a186f9b851 100644
|
| --- a/third_party/WebKit/Source/core/html/HTMLCanvasElement.cpp
|
| +++ b/third_party/WebKit/Source/core/html/HTMLCanvasElement.cpp
|
| @@ -1126,16 +1126,18 @@ PassRefPtr<Image> HTMLCanvasElement::getSourceImageForCanvas(SourceImageStatus*
|
| return createTransparentImage(size());
|
| }
|
|
|
| + sk_sp<SkImage> skImage;
|
| if (m_context->is3d()) {
|
| - m_context->paintRenderingResultsToCanvas(BackBuffer);
|
| + // Because WebGL sources always require making a copy of the back buffer, we
|
| + // use paintRenderingResultsToCanvas instead of getImage in order to keep a cached
|
| + // copy of the backing in the canvas's ImageBuffer.
|
| + renderingContext()->paintRenderingResultsToCanvas(BackBuffer);
|
| + skImage = hasImageBuffer() ? buffer()->newSkImageSnapshot(hint, reason) : createTransparentImage(size())->imageForCurrentFrame();
|
| + } else {
|
| + RefPtr<blink::Image> image = renderingContext()->getImage(hint, reason);
|
| + skImage = image ? image->imageForCurrentFrame() : createTransparentImage(size())->imageForCurrentFrame();
|
| }
|
|
|
| - sk_sp<SkImage> skImage;
|
| - RefPtr<blink::Image> image = renderingContext()->getImage(reason);
|
| -
|
| - if (image)
|
| - skImage = image->imageForCurrentFrame();
|
| -
|
| if (skImage) {
|
| *status = NormalSourceImageStatus;
|
| return StaticBitmapImage::create(std::move(skImage));
|
|
|