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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ScrollPaintPropertyNode_h | |
| 6 #define ScrollPaintPropertyNode_h | |
| 7 | |
| 8 #include "platform/PlatformExport.h" | |
| 9 #include "platform/geometry/FloatSize.h" | |
| 10 #include "platform/graphics/paint/TransformPaintPropertyNode.h" | |
| 11 #include "wtf/PassRefPtr.h" | |
| 12 #include "wtf/RefCounted.h" | |
| 13 #include "wtf/RefPtr.h" | |
| 14 | |
| 15 #include <iosfwd> | |
| 16 | |
| 17 namespace blink { | |
| 18 | |
| 19 // A scroll node contains auxiliary scrolling information for compositor-thread | |
| 20 // scrolling and includes how far an area can be scrolled, which | |
| 21 // |TransformPaintPropertyNode| contains the scroll offset, etc. | |
| 22 class PLATFORM_EXPORT ScrollPaintPropertyNode : public RefCounted<ScrollPaintPro pertyNode> { | |
| 23 public: | |
| 24 static PassRefPtr<ScrollPaintPropertyNode> create( | |
| 25 PassRefPtr<const ScrollPaintPropertyNode> parent, | |
| 26 PassRefPtr<const TransformPaintPropertyNode> scrollOffsetTranslation, | |
| 27 const FloatSize& clip, | |
| 28 const FloatSize& bounds, | |
| 29 bool userScrollableHorizontal, | |
| 30 bool userScrollableVertical) | |
| 31 { | |
| 32 return adoptRef(new ScrollPaintPropertyNode(parent, scrollOffsetTranslat ion, clip, bounds, userScrollableHorizontal, userScrollableVertical)); | |
| 33 } | |
| 34 | |
| 35 void update(PassRefPtr<const ScrollPaintPropertyNode> parent, PassRefPtr<con st TransformPaintPropertyNode> scrollOffsetTranslation, const FloatSize& clip, c onst FloatSize& bounds, bool userScrollableHorizontal, bool userScrollableVertic al) | |
| 36 { | |
| 37 m_parent = parent; | |
| 38 DCHECK(scrollOffsetTranslation->matrix().isIdentityOr2DTranslation()); | |
| 39 m_scrollOffsetTranslation = scrollOffsetTranslation; | |
| 40 m_clip = clip; | |
| 41 m_bounds = bounds; | |
| 42 m_userScrollableHorizontal = userScrollableHorizontal; | |
| 43 m_userScrollableVertical = userScrollableVertical; | |
| 44 } | |
| 45 | |
| 46 const ScrollPaintPropertyNode* parent() const { return m_parent.get(); } | |
| 47 | |
| 48 // Transform that the scroll is relative to. | |
| 49 const TransformPaintPropertyNode* scrollOffsetTranslation() const { return m _scrollOffsetTranslation.get(); } | |
| 50 | |
| 51 // The clipped area that contains the scrolled content. In the common case | |
| 52 // this is the area that could respond to user input. | |
|
trchen
2016/09/07 23:12:53
Why is this needed in the scroll node? I think the
pdr.
2016/09/08 02:29:41
That's a good point. I think we should remove the
| |
| 53 const FloatSize& clip() const { return m_clip; } | |
| 54 | |
| 55 // The bounds of the content that is scrolled. | |
| 56 const FloatSize& bounds() const { return m_bounds; } | |
|
trchen
2016/09/07 23:12:53
Not sure if it should be a Rect or a Size.
There
pdr.
2016/09/08 02:29:41
+1, you've thought through this! cc's ScrollNode d
| |
| 57 | |
| 58 bool userScrollableHorizontal() const { return m_userScrollableHorizontal; } | |
| 59 bool userScrollableVertical() const { return m_userScrollableVertical; } | |
| 60 | |
| 61 private: | |
| 62 ScrollPaintPropertyNode( | |
| 63 PassRefPtr<const ScrollPaintPropertyNode> parent, | |
| 64 PassRefPtr<const TransformPaintPropertyNode> scrollOffsetTranslation, | |
| 65 FloatSize clip, | |
| 66 FloatSize bounds, | |
| 67 bool userScrollableHorizontal, | |
| 68 bool userScrollableVertical) | |
| 69 : m_parent(parent) | |
| 70 , m_scrollOffsetTranslation(scrollOffsetTranslation) | |
| 71 , m_clip(clip) | |
| 72 , m_bounds(bounds) | |
| 73 , m_userScrollableHorizontal(userScrollableHorizontal) | |
| 74 , m_userScrollableVertical(userScrollableVertical) | |
| 75 { | |
| 76 DCHECK(m_scrollOffsetTranslation->matrix().isIdentityOr2DTranslation()); | |
| 77 } | |
| 78 | |
| 79 RefPtr<const ScrollPaintPropertyNode> m_parent; | |
| 80 RefPtr<const TransformPaintPropertyNode> m_scrollOffsetTranslation; | |
| 81 FloatSize m_clip; | |
| 82 FloatSize m_bounds; | |
| 83 bool m_userScrollableHorizontal; | |
| 84 bool m_userScrollableVertical; | |
| 85 // TODO(pdr): Add main thread scrolling reasons. | |
| 86 // TODO(pdr): Add an offset for the clip and bounds to the transform. | |
| 87 // TODO(pdr): Add 2 bits for whether this is a viewport scroll node. | |
| 88 // TODO(pdr): Add a bit for whether this is affected by page scale. | |
| 89 }; | |
| 90 | |
| 91 // Redeclared here to avoid ODR issues. | |
| 92 // See platform/testing/PaintPrinters.h. | |
| 93 void PrintTo(const ScrollPaintPropertyNode&, std::ostream*); | |
| 94 | |
| 95 } // namespace blink | |
| 96 | |
| 97 #endif // ScrollPaintPropertyNode_h | |
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