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Side by Side Diff: ash/wm/screen_dimmer.cc

Issue 2320273002: Refactors DimWindow and moves to ash/common (Closed)
Patch Set: git add wm_window Created 4 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/screen_dimmer.h" 5 #include "ash/wm/screen_dimmer.h"
6 6
7 #include "ash/aura/wm_window_aura.h"
8 #include "ash/common/wm/window_dimmer.h"
7 #include "ash/common/wm_shell.h" 9 #include "ash/common/wm_shell.h"
8 #include "ash/shell.h" 10 #include "ash/shell.h"
9 #include "ash/wm/dim_window.h"
10 #include "base/time/time.h" 11 #include "base/time/time.h"
11 #include "ui/aura/window_event_dispatcher.h" 12 #include "ui/aura/window_event_dispatcher.h"
12 #include "ui/aura/window_property.h" 13 #include "ui/aura/window_property.h"
13 #include "ui/compositor/layer.h" 14 #include "ui/compositor/layer.h"
14 #include "ui/compositor/scoped_layer_animation_settings.h" 15 #include "ui/compositor/scoped_layer_animation_settings.h"
15 #include "ui/gfx/geometry/rect.h" 16 #include "ui/gfx/geometry/rect.h"
16 #include "ui/gfx/geometry/size.h" 17 #include "ui/gfx/geometry/size.h"
17 18
18 DECLARE_WINDOW_PROPERTY_TYPE(ash::ScreenDimmer*); 19 DECLARE_WINDOW_PROPERTY_TYPE(ash::ScreenDimmer*);
19 20
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84 ? primary 85 ? primary
85 : primary->GetChildById(container_id); 86 : primary->GetChildById(container_id);
86 } 87 }
87 88
88 void ScreenDimmer::OnRootWindowAdded(WmWindow* root_window) { 89 void ScreenDimmer::OnRootWindowAdded(WmWindow* root_window) {
89 Update(is_dimming_); 90 Update(is_dimming_);
90 } 91 }
91 92
92 void ScreenDimmer::Update(bool should_dim) { 93 void ScreenDimmer::Update(bool should_dim) {
93 for (aura::Window* container : GetAllContainers(container_id_)) { 94 for (aura::Window* container : GetAllContainers(container_id_)) {
94 DimWindow* dim = DimWindow::Get(container); 95 WindowDimmer* dim = WindowDimmer::Get(WmWindowAura::Get(container));
95 if (should_dim) { 96 if (should_dim) {
96 if (!dim) { 97 if (!dim) {
97 dim = new DimWindow(container); 98 dim = new WindowDimmer(WmWindowAura::Get(container));
James Cook 2016/09/09 00:03:36 Or maybe ScreenDimmer could store a set of WindowD
sky 2016/09/09 03:50:04 You're right that I could be more explicit and mai
98 dim->SetDimOpacity(target_opacity_); 99 dim->SetDimOpacity(target_opacity_);
99 } 100 }
100 if (at_bottom_) 101 if (at_bottom_)
101 dim->parent()->StackChildAtBottom(dim); 102 dim->parent()->StackChildAtBottom(dim->window());
102 else 103 else
103 dim->parent()->StackChildAtTop(dim); 104 dim->parent()->StackChildAtTop(dim->window());
104 dim->Show(); 105 dim->window()->Show();
105 } else { 106 } else if (dim) {
106 if (dim) { 107 dim->Destroy();
107 dim->Hide();
108 delete dim;
109 }
110 } 108 }
111 } 109 }
112 } 110 }
113 111
114 } // namespace ash 112 } // namespace ash
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