Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 71b241af701c39db6d9c9697a4f3fefd0527b301..0745f87127fd96e4e3b0fed51586f911e7dcd4ff 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -45,10 +45,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
self.Fail('conformance2/misc/expando-loss-2.html', bug=483282) |
- # All platforms with AMD GPU. |
- self.Fail('deqp/functional/gles3/multisample.html', |
- ['amd'], bug=617290) |
- |
# Windows only. |
self.Fail('conformance2/textures/misc/copy-texture-image-luma-format.html', |
['win'], bug=638470) |
@@ -57,6 +53,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Flaky('deqp/functional/gles3/fbomultisample*', |
['win', 'nvidia'], bug=631317) |
+ # This should be fixed in the latest driver. |
+ self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
+ ['win', 'nvidia'], bug=1246) # ANGLE bug. |
+ |
# Win / AMD |
# Failing on old R5 230 configuration. |
@@ -71,6 +71,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win', ('amd', 0x6779)], bug=483282) |
self.Fail('deqp/functional/gles3/fbomultisample.8_samples.html', |
['win', ('amd', 0x6779)], bug=483282) |
+ self.Fail('deqp/functional/gles3/multisample.html', |
+ ['win', ('amd', 0x6779)], bug=617290) |
# Keep a separate set of failures for the R7 240, since it can use a new |
# and updated driver. The older drivers won't ever get fixes from AMD. |
@@ -335,6 +337,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['mac', 'amd'], bug=483282) |
self.Fail('conformance2/glsl3/bool-type-cast-bug-uint-ivec-uvec.html', |
['mac', 'amd'], bug=483282) |
+ self.Fail('deqp/functional/gles3/multisample.html', |
+ ['mac', 'amd'], bug=617290) |
self.Fail('deqp/functional/gles3/instancedrendering.html', |
['mac', 'amd'], bug=483282) |
self.Fail('deqp/functional/gles3/pixelbufferobject.html', |
@@ -548,6 +552,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# Linux AMD only. |
# It looks like AMD shader compiler rejects many valid ES3 semantics. |
+ self.Fail('deqp/functional/gles3/multisample.html', |
+ ['linux', 'amd'], bug=617290) |
self.Fail('deqp/data/gles3/shaders/conversions.html', |
['linux', 'amd'], bug=483282) |
self.Skip('deqp/data/gles3/shaders/arrays.html', |