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Side by Side Diff: pkg/barback/lib/src/asset_node.dart

Issue 23201013: pkg/barback: removed unused imports, added a missing import (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 4 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 library barback.asset_node; 5 library barback.asset_node;
6 6
7 import 'dart:async'; 7 import 'dart:async';
8 8
9 import 'asset.dart'; 9 import 'asset.dart';
10 import 'asset_id.dart'; 10 import 'asset_id.dart';
11 import 'errors.dart'; 11 import 'errors.dart';
12 import 'phase.dart';
13 import 'transform_node.dart'; 12 import 'transform_node.dart';
14 13
15 /// Describes the current state of an asset as part of a transformation graph. 14 /// Describes the current state of an asset as part of a transformation graph.
16 /// 15 ///
17 /// An asset node can be in one of three states (see [AssetState]). It provides 16 /// An asset node can be in one of three states (see [AssetState]). It provides
18 /// an [onStateChange] stream that emits an event whenever it changes state. 17 /// an [onStateChange] stream that emits an event whenever it changes state.
19 /// 18 ///
20 /// Asset nodes are controlled using [AssetNodeController]s. 19 /// Asset nodes are controlled using [AssetNodeController]s.
21 class AssetNode { 20 class AssetNode {
22 /// The id of the asset that this node represents. 21 /// The id of the asset that this node represents.
(...skipping 169 matching lines...) Expand 10 before | Expand all | Expand 10 after
192 191
193 /// Whether this state is [AssetState.DIRTY]. 192 /// Whether this state is [AssetState.DIRTY].
194 bool get isDirty => this == AssetState.DIRTY; 193 bool get isDirty => this == AssetState.DIRTY;
195 194
196 final String name; 195 final String name;
197 196
198 const AssetState._(this.name); 197 const AssetState._(this.name);
199 198
200 String toString() => name; 199 String toString() => name;
201 } 200 }
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