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Side by Side Diff: ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h

Issue 2319933002: X11: Remove calls to XSelectInput (Closed)
Patch Set: Comments Created 4 years, 3 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/callback.h" 10 #include "base/callback.h"
11 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/weak_ptr.h" 13 #include "base/memory/weak_ptr.h"
14 #include "ui/base/cursor/cursor.h" 14 #include "ui/base/cursor/cursor.h"
15 #include "ui/events/platform/platform_event_dispatcher.h" 15 #include "ui/events/platform/platform_event_dispatcher.h"
16 #include "ui/gfx/geometry/vector2d_f.h" 16 #include "ui/gfx/geometry/vector2d_f.h"
17 #include "ui/gfx/image/image_skia.h" 17 #include "ui/gfx/image/image_skia.h"
18 #include "ui/gfx/native_widget_types.h" 18 #include "ui/gfx/native_widget_types.h"
19 #include "ui/gfx/x/x11_types.h" 19 #include "ui/gfx/x/x11_types.h"
20 #include "ui/views/widget/desktop_aura/x11_move_loop.h" 20 #include "ui/views/widget/desktop_aura/x11_move_loop.h"
21 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h" 21 #include "ui/views/widget/desktop_aura/x11_move_loop_delegate.h"
22 22
23 namespace aura { 23 namespace aura {
24 class Window; 24 class Window;
25 } 25 }
26 26
27 namespace ui { 27 namespace ui {
28 class MouseEvent; 28 class MouseEvent;
29 class ScopedEventDispatcher; 29 class ScopedEventDispatcher;
30 class XScopedEventSelector;
30 } 31 }
31 32
32 namespace views { 33 namespace views {
33 34
34 class Widget; 35 class Widget;
35 36
36 // Runs a nested message loop and grabs the mouse. This is used to implement 37 // Runs a nested message loop and grabs the mouse. This is used to implement
37 // dragging. 38 // dragging.
38 class X11WholeScreenMoveLoop : public X11MoveLoop, 39 class X11WholeScreenMoveLoop : public X11MoveLoop,
39 public ui::PlatformEventDispatcher { 40 public ui::PlatformEventDispatcher {
(...skipping 11 matching lines...) Expand all
51 void EndMoveLoop() override; 52 void EndMoveLoop() override;
52 53
53 private: 54 private:
54 // Grabs the pointer, setting the mouse cursor to |cursor|. Returns true if 55 // Grabs the pointer, setting the mouse cursor to |cursor|. Returns true if
55 // successful. 56 // successful.
56 bool GrabPointer(gfx::NativeCursor cursor); 57 bool GrabPointer(gfx::NativeCursor cursor);
57 58
58 void GrabEscKey(); 59 void GrabEscKey();
59 60
60 // Creates an input-only window to be used during the drag. 61 // Creates an input-only window to be used during the drag.
61 XID CreateDragInputWindow(XDisplay* display); 62 void CreateDragInputWindow(XDisplay* display);
62 63
63 // Dispatch mouse movement event to |delegate_| in a posted task. 64 // Dispatch mouse movement event to |delegate_| in a posted task.
64 void DispatchMouseMovement(); 65 void DispatchMouseMovement();
65 66
66 X11MoveLoopDelegate* delegate_; 67 X11MoveLoopDelegate* delegate_;
67 68
68 // Are we running a nested message loop from RunMoveLoop()? 69 // Are we running a nested message loop from RunMoveLoop()?
69 bool in_move_loop_; 70 bool in_move_loop_;
70 std::unique_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; 71 std::unique_ptr<ui::ScopedEventDispatcher> nested_dispatcher_;
71 72
72 // Cursor in use prior to the move loop starting. Restored when the move loop 73 // Cursor in use prior to the move loop starting. Restored when the move loop
73 // quits. 74 // quits.
74 gfx::NativeCursor initial_cursor_; 75 gfx::NativeCursor initial_cursor_;
75 76
76 bool should_reset_mouse_flags_; 77 bool should_reset_mouse_flags_;
77 78
78 // An invisible InputOnly window. Keyboard grab and sometimes mouse grab 79 // An invisible InputOnly window. Keyboard grab and sometimes mouse grab
79 // are set on this window. 80 // are set on this window.
80 XID grab_input_window_; 81 XID grab_input_window_;
81 82
83 // Events selected on |grab_input_window_|.
84 std::unique_ptr<ui::XScopedEventSelector> grab_input_window_events_;
85
82 // Whether the pointer was grabbed on |grab_input_window_|. 86 // Whether the pointer was grabbed on |grab_input_window_|.
83 bool grabbed_pointer_; 87 bool grabbed_pointer_;
84 88
85 base::Closure quit_closure_; 89 base::Closure quit_closure_;
86 90
87 // Keeps track of whether the move-loop is cancled by the user (e.g. by 91 // Keeps track of whether the move-loop is cancled by the user (e.g. by
88 // pressing escape). 92 // pressing escape).
89 bool canceled_; 93 bool canceled_;
90 94
91 std::unique_ptr<ui::MouseEvent> last_motion_in_screen_; 95 std::unique_ptr<ui::MouseEvent> last_motion_in_screen_;
92 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; 96 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_;
93 97
94 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); 98 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop);
95 }; 99 };
96 100
97 } // namespace views 101 } // namespace views
98 102
99 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 103 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_
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