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Side by Side Diff: third_party/WebKit/LayoutTests/paint/invalidation/animated-gif-background-offscreen-firstline.html

Issue 2319833002: Deflake paint/invalidation/animated-gif*.html (Closed)
Patch Set: Disable under-invalidation checking for offscreen gif animation Created 4 years, 3 months ago
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1 <!doctype HTML> 1 <!doctype HTML>
2 <style>targetImage::first-line { color: yellow; }</style> 2 <style>targetImage::first-line { color: yellow; }</style>
3 <div style="height: 2000px; width: 2000px;"> 3 <div style="height: 2000px; width: 2000px;">
4 <div id="targetImage" style="width: 50px; height: 50px">text text</div> 4 <div id="targetImage" style="width: 50px; height: 50px">text text</div>
5 <img id="testTarget" style="visibility: hidden"> 5 <img id="testTarget" style="visibility: hidden">
6 </div>
6 7
7 <script src="../../resources/run-after-layout-and-paint.js"></script> 8 <script src="../../fast/repaint/resources/text-based-repaint.js"></script>
8 <script> 9 <script>
9 // Similar to animated-gif-background-offscreen.html except that the element als o 10 window.testIsAsync = true;
10 // has first-line style. Passes if no assertion failure.
11 11
12 if (window.testRunner) { 12 // Disable under-invalidation checking because the "under-invalidation" of
13 testRunner.dumpAsText(); 13 // offscreen gif animation is intentional.
14 testRunner.waitUntilDone(); 14 if (window.internals)
15 internals.runtimeFlags.paintUnderInvalidationCheckingEnabled = false;
16
17 function repaintTest() {
18 if (window.internals)
19 internals.advanceImageAnimation(testTarget);
20 requestAnimationFrame(function() {
21 finishRepaintTest();
22 });
15 } 23 }
16 24
17 function targetImageOnload() { 25 function targetImageOnload() {
18 window.scrollTo(0, 100); 26 // Scroll targetImage offscreen.
19 runAfterLayoutAndPaint(function() { 27 window.scrollTo(0, 1000);
20 setTimeout(function() { 28 runRepaintTest();
21 if (window.testRunner)
22 testRunner.notifyDone();
23 }, 150);
24 });
25 } 29 }
26 30
27 onload = function() { 31 onload = function() {
28 targetImage.style.background = "url(../../fast/backgrounds/resources/red-gre en-animated.gif)"; 32 targetImage.style.background = "url(../../fast/backgrounds/resources/red-gre en-animated.gif)";
29 33
30 // Use a parallel image element as a hack to detect whether the image has lo aded, and therefore 34 // Use a parallel image element as a hack to detect whether the image has lo aded, and therefore
31 // we'll get a frame. 35 // we'll get a frame.
32 testTarget.onload = targetImageOnload; 36 testTarget.onload = targetImageOnload;
33 testTarget.src = "../../fast/backgrounds/resources/red-green-animated.gif"; 37 testTarget.src = "../../fast/backgrounds/resources/red-green-animated.gif";
34 } 38 }
35 </script> 39 </script>
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