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Side by Side Diff: third_party/WebKit/LayoutTests/paint/invalidation/animated-gif-offscreen.html

Issue 2319833002: Deflake paint/invalidation/animated-gif*.html (Closed)
Patch Set: Created 4 years, 3 months ago
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1 <!doctype HTML> 1 <!doctype HTML>
2 <body> 2 <body>
3 <div style="height: 2000px; width: 2000px;"> 3 <div style="height: 2000px; width: 2000px;">
4 <img id="targetImage"> 4 <img id="targetImage">
5 </div> 5 </div>
6 <script src="../../fast/repaint/resources/text-based-repaint.js"></script> 6 <script src="../../fast/repaint/resources/text-based-repaint.js"></script>
7 <script> 7 <script>
8 window.testIsAsync = true; 8 window.testIsAsync = true;
9 9
10 // The image should not show a paint invalidation if offscreen if Slimming Paint is on.
11 // Otherwise it should.
12
13 // Steps:
14 // 1. Load the image
15 // 2. Move the image offscreen
16 // 3. Start tracking paint invalidation rects
17 // 4. Call layoutAndPaintAsyncThen (via runRepaintTest, which does this for us) to draw a frame
18 // 5. Wait longer than 100ms, so that the timer between the first and second ani mated GIF
19 // frame expires and a paint invalidation is issued on the animated GIF. (100 ms is the
20 // length of the first frame of the animation in the GIF file.)
21 // 6. Stop tracking paint invalidation rects (finishRepaintTest does this for us )
22
23 // These steps differ from a standard repaint test in that step 3 precedes step 4.
24 // This is critical because layoutAndPaintAsyncThen may take longer than the 100 ms of the timer,
25 // so we may miss it.
26
27 function repaintTest() { 10 function repaintTest() {
28 setTimeout(finishRepaintTest, 150); 11 if (window.internals)
12 internals.advanceImageAnimation(targetImage);
13 requestAnimationFrame(function() {
14 finishRepaintTest();
15 });
29 } 16 }
30 17
31 function targetImageOnload() { 18 function targetImageOnload() {
19 // Scroll targetImage offscreen.
32 window.scrollTo(0, 1000); 20 window.scrollTo(0, 1000);
33 if (window.internals)
34 internals.startTrackingRepaints(document);
35 runRepaintTest(); 21 runRepaintTest();
36 } 22 }
37 23
38 onload = function() { 24 onload = function() {
39 targetImage.onload = targetImageOnload; 25 targetImage.onload = targetImageOnload;
40 targetImage.src = "../../fast/backgrounds/resources/red-green-animated.gif"; 26 targetImage.src = "../../fast/backgrounds/resources/red-green-animated.gif";
41 } 27 }
42 </script> 28 </script>
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