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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
11 | 11 |
12 /** \class SkGaussianEdgeShaderImpl | 12 /** \class SkGaussianEdgeShaderImpl |
13 This subclass of shader applies a Gaussian to shadow edge | 13 This subclass of shader applies a Gaussian to shadow edge |
14 | 14 |
15 If largerBlur is false: | |
15 The radius of the Gaussian blur is specified by the g value of the color, in 6. 2 fixed point. | 16 The radius of the Gaussian blur is specified by the g value of the color, in 6. 2 fixed point. |
16 For spot shadows, we increase the stroke width to set the shadow against the sh ape. This pad | 17 For spot shadows, we increase the stroke width to set the shadow against the sh ape. This pad |
17 is specified by b, also in 6.2 fixed point. The r value represents the max fina l alpha. | 18 is specified by b, also in 6.2 fixed point. The r value represents the max fina l alpha. |
18 The incoming alpha should be 1. | 19 The incoming alpha should be 1. |
20 | |
21 If largerBlur is true: | |
22 The radius of the Gaussian blur is specified by the r & g values of the color i n 14.2 fixed point. | |
23 For spot shadows, we increase the stroke width to set the shadow against the sh ape. This pad | |
24 is specified by b, also in 6.2 fixed point. The a value represents the max fina l alpha. | |
25 | |
herb_g
2016/09/09 21:06:47
Add a TODO about removing largerBlur when the dep
| |
19 */ | 26 */ |
20 class SkGaussianEdgeShaderImpl : public SkShader { | 27 class SkGaussianEdgeShaderImpl : public SkShader { |
21 public: | 28 public: |
22 SkGaussianEdgeShaderImpl() {} | 29 SkGaussianEdgeShaderImpl() |
30 : fLargerBlur(false) {} | |
31 | |
32 SkGaussianEdgeShaderImpl(bool largerBlur) | |
33 : fLargerBlur(largerBlur) {} | |
23 | 34 |
24 bool isOpaque() const override; | 35 bool isOpaque() const override; |
25 | 36 |
26 #if SK_SUPPORT_GPU | 37 #if SK_SUPPORT_GPU |
27 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri de; | 38 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri de; |
28 #endif | 39 #endif |
29 | 40 |
30 SK_TO_STRING_OVERRIDE() | 41 SK_TO_STRING_OVERRIDE() |
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl ) | 42 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl ) |
32 | 43 |
33 protected: | 44 protected: |
34 void flatten(SkWriteBuffer&) const override; | 45 void flatten(SkWriteBuffer&) const override; |
35 | 46 |
36 private: | 47 private: |
37 friend class SkGaussianEdgeShader; | 48 friend class SkGaussianEdgeShader; |
49 bool fLargerBlur; | |
38 | 50 |
39 typedef SkShader INHERITED; | 51 typedef SkShader INHERITED; |
40 }; | 52 }; |
41 | 53 |
42 //////////////////////////////////////////////////////////////////////////// | 54 //////////////////////////////////////////////////////////////////////////// |
43 | 55 |
44 #if SK_SUPPORT_GPU | 56 #if SK_SUPPORT_GPU |
45 | 57 |
46 #include "GrCoordTransform.h" | 58 #include "GrCoordTransform.h" |
47 #include "GrFragmentProcessor.h" | 59 #include "GrFragmentProcessor.h" |
48 #include "GrInvariantOutput.h" | 60 #include "GrInvariantOutput.h" |
49 #include "glsl/GrGLSLFragmentProcessor.h" | 61 #include "glsl/GrGLSLFragmentProcessor.h" |
50 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 62 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
51 #include "glsl/GrGLSLProgramDataManager.h" | 63 #include "glsl/GrGLSLProgramDataManager.h" |
52 #include "glsl/GrGLSLUniformHandler.h" | 64 #include "glsl/GrGLSLUniformHandler.h" |
53 #include "SkGr.h" | 65 #include "SkGr.h" |
54 #include "SkGrPriv.h" | 66 #include "SkGrPriv.h" |
55 | 67 |
56 class GaussianEdgeFP : public GrFragmentProcessor { | 68 class GaussianEdgeFP : public GrFragmentProcessor { |
57 public: | 69 public: |
58 GaussianEdgeFP() { | 70 GaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) { |
59 this->initClassID<GaussianEdgeFP>(); | 71 this->initClassID<GaussianEdgeFP>(); |
60 | 72 |
61 // enable output of distance information for shape | 73 // enable output of distance information for shape |
62 fUsesDistanceVectorField = true; | 74 fUsesDistanceVectorField = true; |
63 } | 75 } |
64 | 76 |
65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { | 77 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { |
66 public: | 78 public: |
67 GLSLGaussianEdgeFP() {} | 79 GLSLGaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) {} |
68 | 80 |
69 void emitCode(EmitArgs& args) override { | 81 void emitCode(EmitArgs& args) override { |
70 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 82 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
71 | 83 |
72 if (!args.fGpImplementsDistanceVector) { | 84 if (!args.fGpImplementsDistanceVector) { |
73 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec tor - " | 85 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec tor - " |
74 " returning grey in GLSLGaussianEdgeFP\ n"); | 86 " returning grey in GLSLGaussianEdgeFP\ n"); |
75 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 87 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
76 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fO utputColor); | 88 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fO utputColor); |
89 } else if (fLargerBlur) { | |
90 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | |
91 fragBuilder->codeAppend("float radius = color.r*256*64 + color.g *64;"); | |
92 fragBuilder->codeAppend("float pad = color.b*64;"); | |
93 | |
94 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/ radius, 0, 1);", | |
95 fragBuilder->distanceVectorName()); | |
96 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0. 018;"); | |
97 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.a);", | |
98 args.fOutputColor); | |
77 } else { | 99 } else { |
78 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 100 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
79 fragBuilder->codeAppend("float radius = color.g*64.0;"); | 101 fragBuilder->codeAppend("float radius = color.g*64;"); |
80 fragBuilder->codeAppend("float pad = color.b*64.0;"); | 102 fragBuilder->codeAppend("float pad = color.b*64;"); |
81 | 103 |
82 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad )/radius," | 104 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/ radius, 0, 1);", |
83 "0.0, 1.0);" , | |
84 fragBuilder->distanceVectorName()); | 105 fragBuilder->distanceVectorName()); |
85 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); | 106 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0. 018;"); |
86 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color. r);", | 107 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.r);", |
87 args.fOutputColor); | 108 args.fOutputColor); |
88 } | 109 } |
89 } | 110 } |
90 | 111 |
91 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 112 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
92 GrProcessorKeyBuilder* b) { | 113 GrProcessorKeyBuilder* b) { |
93 // only one shader generated currently | 114 const GaussianEdgeFP& gefp = proc.cast<GaussianEdgeFP>(); |
94 b->add32(0x0); | 115 b->add32(gefp.fLargerBlur ? 0x1 : 0x0); |
95 } | 116 } |
96 | 117 |
97 protected: | 118 protected: |
98 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {} | 119 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {} |
120 | |
121 bool fLargerBlur; | |
99 }; | 122 }; |
100 | 123 |
101 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { | 124 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
102 GLSLGaussianEdgeFP::GenKey(*this, caps, b); | 125 GLSLGaussianEdgeFP::GenKey(*this, caps, b); |
103 } | 126 } |
104 | 127 |
105 const char* name() const override { return "GaussianEdgeFP"; } | 128 const char* name() const override { return "GaussianEdgeFP"; } |
106 | 129 |
107 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 130 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
108 inout->mulByUnknownFourComponents(); | 131 inout->mulByUnknownFourComponents(); |
109 } | 132 } |
110 | 133 |
111 private: | 134 private: |
112 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLGaussianEdgeFP; } | 135 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
136 return new GLSLGaussianEdgeFP(fLargerBlur); | |
137 } | |
113 | 138 |
114 bool onIsEqual(const GrFragmentProcessor& proc) const override { return true ; } | 139 bool onIsEqual(const GrFragmentProcessor& proc) const override { return true ; } |
140 | |
141 bool fLargerBlur; | |
115 }; | 142 }; |
116 | 143 |
117 //////////////////////////////////////////////////////////////////////////// | 144 //////////////////////////////////////////////////////////////////////////// |
118 | 145 |
119 sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const A sFPArgs& args) const { | 146 sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const A sFPArgs& args) const { |
120 return sk_make_sp<GaussianEdgeFP>(); | 147 return sk_make_sp<GaussianEdgeFP>(fLargerBlur); |
121 } | 148 } |
122 | 149 |
123 #endif | 150 #endif |
124 | 151 |
125 //////////////////////////////////////////////////////////////////////////// | 152 //////////////////////////////////////////////////////////////////////////// |
126 | 153 |
127 bool SkGaussianEdgeShaderImpl::isOpaque() const { | 154 bool SkGaussianEdgeShaderImpl::isOpaque() const { |
128 return false; | 155 return false; |
129 } | 156 } |
130 | 157 |
131 //////////////////////////////////////////////////////////////////////////// | 158 //////////////////////////////////////////////////////////////////////////// |
132 | 159 |
133 #ifndef SK_IGNORE_TO_STRING | 160 #ifndef SK_IGNORE_TO_STRING |
134 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { | 161 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { |
135 str->appendf("GaussianEdgeShader: ()"); | 162 str->appendf("GaussianEdgeShader: ()"); |
136 } | 163 } |
137 #endif | 164 #endif |
138 | 165 |
139 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { | 166 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { |
140 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 167 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
141 } | 168 } |
142 | 169 |
143 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { | 170 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { |
144 } | 171 } |
145 | 172 |
146 /////////////////////////////////////////////////////////////////////////////// | 173 /////////////////////////////////////////////////////////////////////////////// |
147 | 174 |
148 sk_sp<SkShader> SkGaussianEdgeShader::Make() { | 175 sk_sp<SkShader> SkGaussianEdgeShader::Make(bool largerBlur) { |
149 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 176 return sk_make_sp<SkGaussianEdgeShaderImpl>(largerBlur); |
150 } | 177 } |
151 | 178 |
152 /////////////////////////////////////////////////////////////////////////////// | 179 /////////////////////////////////////////////////////////////////////////////// |
153 | 180 |
154 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 181 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
155 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 182 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
156 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 183 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
157 | 184 |
158 /////////////////////////////////////////////////////////////////////////////// | 185 /////////////////////////////////////////////////////////////////////////////// |
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