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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| 11 | 11 |
| 12 /** \class SkGaussianEdgeShaderImpl | 12 /** \class SkGaussianEdgeShaderImpl |
| 13 This subclass of shader applies a Gaussian to shadow edge | 13 This subclass of shader applies a Gaussian to shadow edge |
| 14 | 14 |
| 15 If largerBlur is false: |
| 15 The radius of the Gaussian blur is specified by the g value of the color, in 6.
2 fixed point. | 16 The radius of the Gaussian blur is specified by the g value of the color, in 6.
2 fixed point. |
| 16 For spot shadows, we increase the stroke width to set the shadow against the sh
ape. This pad | 17 For spot shadows, we increase the stroke width to set the shadow against the sh
ape. This pad |
| 17 is specified by b, also in 6.2 fixed point. The r value represents the max fina
l alpha. | 18 is specified by b, also in 6.2 fixed point. The r value represents the max fina
l alpha. |
| 18 The incoming alpha should be 1. | 19 The incoming alpha should be 1. |
| 20 |
| 21 If largerBlur is true: |
| 22 The radius of the Gaussian blur is specified by the r & g values of the color i
n 14.2 fixed point. |
| 23 For spot shadows, we increase the stroke width to set the shadow against the sh
ape. This pad |
| 24 is specified by b, also in 6.2 fixed point. The a value represents the max fina
l alpha. |
| 25 |
| 26 LargerBlur will be removed once Android is migrated to the updated shader. |
| 19 */ | 27 */ |
| 20 class SkGaussianEdgeShaderImpl : public SkShader { | 28 class SkGaussianEdgeShaderImpl : public SkShader { |
| 21 public: | 29 public: |
| 22 SkGaussianEdgeShaderImpl() {} | 30 SkGaussianEdgeShaderImpl() |
| 31 : fLargerBlur(false) {} |
| 32 |
| 33 SkGaussianEdgeShaderImpl(bool largerBlur) |
| 34 : fLargerBlur(largerBlur) {} |
| 23 | 35 |
| 24 bool isOpaque() const override; | 36 bool isOpaque() const override; |
| 25 | 37 |
| 26 #if SK_SUPPORT_GPU | 38 #if SK_SUPPORT_GPU |
| 27 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; | 39 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; |
| 28 #endif | 40 #endif |
| 29 | 41 |
| 30 SK_TO_STRING_OVERRIDE() | 42 SK_TO_STRING_OVERRIDE() |
| 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl
) | 43 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl
) |
| 32 | 44 |
| 33 protected: | 45 protected: |
| 34 void flatten(SkWriteBuffer&) const override; | 46 void flatten(SkWriteBuffer&) const override; |
| 35 | 47 |
| 36 private: | 48 private: |
| 37 friend class SkGaussianEdgeShader; | 49 friend class SkGaussianEdgeShader; |
| 50 bool fLargerBlur; |
| 38 | 51 |
| 39 typedef SkShader INHERITED; | 52 typedef SkShader INHERITED; |
| 40 }; | 53 }; |
| 41 | 54 |
| 42 //////////////////////////////////////////////////////////////////////////// | 55 //////////////////////////////////////////////////////////////////////////// |
| 43 | 56 |
| 44 #if SK_SUPPORT_GPU | 57 #if SK_SUPPORT_GPU |
| 45 | 58 |
| 46 #include "GrCoordTransform.h" | 59 #include "GrCoordTransform.h" |
| 47 #include "GrFragmentProcessor.h" | 60 #include "GrFragmentProcessor.h" |
| 48 #include "GrInvariantOutput.h" | 61 #include "GrInvariantOutput.h" |
| 49 #include "glsl/GrGLSLFragmentProcessor.h" | 62 #include "glsl/GrGLSLFragmentProcessor.h" |
| 50 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 63 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 51 #include "glsl/GrGLSLProgramDataManager.h" | 64 #include "glsl/GrGLSLProgramDataManager.h" |
| 52 #include "glsl/GrGLSLUniformHandler.h" | 65 #include "glsl/GrGLSLUniformHandler.h" |
| 53 #include "SkGr.h" | 66 #include "SkGr.h" |
| 54 #include "SkGrPriv.h" | 67 #include "SkGrPriv.h" |
| 55 | 68 |
| 56 class GaussianEdgeFP : public GrFragmentProcessor { | 69 class GaussianEdgeFP : public GrFragmentProcessor { |
| 57 public: | 70 public: |
| 58 GaussianEdgeFP() { | 71 GaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) { |
| 59 this->initClassID<GaussianEdgeFP>(); | 72 this->initClassID<GaussianEdgeFP>(); |
| 60 | 73 |
| 61 // enable output of distance information for shape | 74 // enable output of distance information for shape |
| 62 fUsesDistanceVectorField = true; | 75 fUsesDistanceVectorField = true; |
| 63 } | 76 } |
| 64 | 77 |
| 65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { | 78 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { |
| 66 public: | 79 public: |
| 67 GLSLGaussianEdgeFP() {} | 80 GLSLGaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) {} |
| 68 | 81 |
| 69 void emitCode(EmitArgs& args) override { | 82 void emitCode(EmitArgs& args) override { |
| 70 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 83 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 71 | 84 |
| 72 if (!args.fGpImplementsDistanceVector) { | 85 if (!args.fGpImplementsDistanceVector) { |
| 73 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec
tor - " | 86 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec
tor - " |
| 74 " returning grey in GLSLGaussianEdgeFP\
n"); | 87 " returning grey in GLSLGaussianEdgeFP\
n"); |
| 75 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 88 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 76 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fO
utputColor); | 89 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fO
utputColor); |
| 90 } else if (fLargerBlur) { |
| 91 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 92 fragBuilder->codeAppend("float radius = color.r*256*64 + color.g
*64;"); |
| 93 fragBuilder->codeAppend("float pad = color.b*64;"); |
| 94 |
| 95 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/
radius, 0, 1);", |
| 96 fragBuilder->distanceVectorName()); |
| 97 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0.
018;"); |
| 98 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.a);", |
| 99 args.fOutputColor); |
| 77 } else { | 100 } else { |
| 78 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 101 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 79 fragBuilder->codeAppend("float radius = color.g*64.0;"); | 102 fragBuilder->codeAppend("float radius = color.g*64;"); |
| 80 fragBuilder->codeAppend("float pad = color.b*64.0;"); | 103 fragBuilder->codeAppend("float pad = color.b*64;"); |
| 81 | 104 |
| 82 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad
)/radius," | 105 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/
radius, 0, 1);", |
| 83 "0.0, 1.0);"
, | |
| 84 fragBuilder->distanceVectorName()); | 106 fragBuilder->distanceVectorName()); |
| 85 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) -
0.018;"); | 107 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0.
018;"); |
| 86 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.
r);", | 108 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.r);", |
| 87 args.fOutputColor); | 109 args.fOutputColor); |
| 88 } | 110 } |
| 89 } | 111 } |
| 90 | 112 |
| 91 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 113 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| 92 GrProcessorKeyBuilder* b) { | 114 GrProcessorKeyBuilder* b) { |
| 93 // only one shader generated currently | 115 const GaussianEdgeFP& gefp = proc.cast<GaussianEdgeFP>(); |
| 94 b->add32(0x0); | 116 b->add32(gefp.fLargerBlur ? 0x1 : 0x0); |
| 95 } | 117 } |
| 96 | 118 |
| 97 protected: | 119 protected: |
| 98 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} | 120 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} |
| 121 |
| 122 bool fLargerBlur; |
| 99 }; | 123 }; |
| 100 | 124 |
| 101 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { | 125 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { |
| 102 GLSLGaussianEdgeFP::GenKey(*this, caps, b); | 126 GLSLGaussianEdgeFP::GenKey(*this, caps, b); |
| 103 } | 127 } |
| 104 | 128 |
| 105 const char* name() const override { return "GaussianEdgeFP"; } | 129 const char* name() const override { return "GaussianEdgeFP"; } |
| 106 | 130 |
| 107 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 131 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| 108 inout->mulByUnknownFourComponents(); | 132 inout->mulByUnknownFourComponents(); |
| 109 } | 133 } |
| 110 | 134 |
| 111 private: | 135 private: |
| 112 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new
GLSLGaussianEdgeFP; } | 136 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| 137 return new GLSLGaussianEdgeFP(fLargerBlur); |
| 138 } |
| 113 | 139 |
| 114 bool onIsEqual(const GrFragmentProcessor& proc) const override { return true
; } | 140 bool onIsEqual(const GrFragmentProcessor& proc) const override { return true
; } |
| 141 |
| 142 bool fLargerBlur; |
| 115 }; | 143 }; |
| 116 | 144 |
| 117 //////////////////////////////////////////////////////////////////////////// | 145 //////////////////////////////////////////////////////////////////////////// |
| 118 | 146 |
| 119 sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const A
sFPArgs& args) const { | 147 sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const A
sFPArgs& args) const { |
| 120 return sk_make_sp<GaussianEdgeFP>(); | 148 return sk_make_sp<GaussianEdgeFP>(fLargerBlur); |
| 121 } | 149 } |
| 122 | 150 |
| 123 #endif | 151 #endif |
| 124 | 152 |
| 125 //////////////////////////////////////////////////////////////////////////// | 153 //////////////////////////////////////////////////////////////////////////// |
| 126 | 154 |
| 127 bool SkGaussianEdgeShaderImpl::isOpaque() const { | 155 bool SkGaussianEdgeShaderImpl::isOpaque() const { |
| 128 return false; | 156 return false; |
| 129 } | 157 } |
| 130 | 158 |
| 131 //////////////////////////////////////////////////////////////////////////// | 159 //////////////////////////////////////////////////////////////////////////// |
| 132 | 160 |
| 133 #ifndef SK_IGNORE_TO_STRING | 161 #ifndef SK_IGNORE_TO_STRING |
| 134 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { | 162 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { |
| 135 str->appendf("GaussianEdgeShader: ()"); | 163 str->appendf("GaussianEdgeShader: ()"); |
| 136 } | 164 } |
| 137 #endif | 165 #endif |
| 138 | 166 |
| 139 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { | 167 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { |
| 140 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 168 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
| 141 } | 169 } |
| 142 | 170 |
| 143 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { | 171 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { |
| 144 } | 172 } |
| 145 | 173 |
| 146 /////////////////////////////////////////////////////////////////////////////// | 174 /////////////////////////////////////////////////////////////////////////////// |
| 147 | 175 |
| 148 sk_sp<SkShader> SkGaussianEdgeShader::Make() { | 176 sk_sp<SkShader> SkGaussianEdgeShader::Make(bool largerBlur) { |
| 149 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 177 return sk_make_sp<SkGaussianEdgeShaderImpl>(largerBlur); |
| 150 } | 178 } |
| 151 | 179 |
| 152 /////////////////////////////////////////////////////////////////////////////// | 180 /////////////////////////////////////////////////////////////////////////////// |
| 153 | 181 |
| 154 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 182 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
| 155 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 183 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
| 156 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 184 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 157 | 185 |
| 158 /////////////////////////////////////////////////////////////////////////////// | 186 /////////////////////////////////////////////////////////////////////////////// |
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