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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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64 | 64 |
65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { | 65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { |
66 public: | 66 public: |
67 GLSLGaussianEdgeFP() {} | 67 GLSLGaussianEdgeFP() {} |
68 | 68 |
69 void emitCode(EmitArgs& args) override { | 69 void emitCode(EmitArgs& args) override { |
70 | 70 |
71 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 71 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
72 | 72 |
73 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 73 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
74 fragBuilder->codeAppend("float radius = color.g*64.0;"); | 74 fragBuilder->codeAppend("float radius = color.r*1024.0 + color.g*64.
0;"); |
75 fragBuilder->codeAppend("float pad = color.b*64.0;"); | 75 fragBuilder->codeAppend("float pad = color.b*64.0;"); |
76 | 76 |
77 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/ra
dius, 0.0, 1.0);", | 77 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/ra
dius, 0.0, 1.0);", |
78 fragBuilder->distanceVectorName()); | 78 fragBuilder->distanceVectorName()); |
79 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.01
8;"); | 79 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.01
8;"); |
80 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);"
, args.fOutputColor); | 80 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.a);"
, args.fOutputColor); |
81 } | 81 } |
82 | 82 |
83 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 83 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
84 GrProcessorKeyBuilder* b) { | 84 GrProcessorKeyBuilder* b) { |
85 // only one shader generated currently | 85 // only one shader generated currently |
86 b->add32(0x0); | 86 b->add32(0x0); |
87 } | 87 } |
88 | 88 |
89 protected: | 89 protected: |
90 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} | 90 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} |
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142 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 142 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
143 } | 143 } |
144 | 144 |
145 /////////////////////////////////////////////////////////////////////////////// | 145 /////////////////////////////////////////////////////////////////////////////// |
146 | 146 |
147 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 147 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
148 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 148 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
149 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 149 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
150 | 150 |
151 /////////////////////////////////////////////////////////////////////////////// | 151 /////////////////////////////////////////////////////////////////////////////// |
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