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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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| 64 | 64 |
| 65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { | 65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { |
| 66 public: | 66 public: |
| 67 GLSLGaussianEdgeFP() {} | 67 GLSLGaussianEdgeFP() {} |
| 68 | 68 |
| 69 void emitCode(EmitArgs& args) override { | 69 void emitCode(EmitArgs& args) override { |
| 70 | 70 |
| 71 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 71 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 72 | 72 |
| 73 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 73 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 74 fragBuilder->codeAppend("float radius = color.g*64.0;"); | 74 fragBuilder->codeAppend("float radius = color.r*1024.0 + color.g*64.
0;"); |
| 75 fragBuilder->codeAppend("float pad = color.b*64.0;"); | 75 fragBuilder->codeAppend("float pad = color.b*64.0;"); |
| 76 | 76 |
| 77 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/ra
dius, 0.0, 1.0);", | 77 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/ra
dius, 0.0, 1.0);", |
| 78 fragBuilder->distanceVectorName()); | 78 fragBuilder->distanceVectorName()); |
| 79 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.01
8;"); | 79 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.01
8;"); |
| 80 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);"
, args.fOutputColor); | 80 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.a);"
, args.fOutputColor); |
| 81 } | 81 } |
| 82 | 82 |
| 83 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 83 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| 84 GrProcessorKeyBuilder* b) { | 84 GrProcessorKeyBuilder* b) { |
| 85 // only one shader generated currently | 85 // only one shader generated currently |
| 86 b->add32(0x0); | 86 b->add32(0x0); |
| 87 } | 87 } |
| 88 | 88 |
| 89 protected: | 89 protected: |
| 90 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} | 90 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} |
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| 142 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 142 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
| 143 } | 143 } |
| 144 | 144 |
| 145 /////////////////////////////////////////////////////////////////////////////// | 145 /////////////////////////////////////////////////////////////////////////////// |
| 146 | 146 |
| 147 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 147 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
| 148 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 148 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
| 149 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 149 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 150 | 150 |
| 151 /////////////////////////////////////////////////////////////////////////////// | 151 /////////////////////////////////////////////////////////////////////////////// |
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