Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(9)

Side by Side Diff: sync/engine/net/server_connection_manager.h

Issue 23189021: sync: Gracefully handle very early shutdown (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixes for first set of review comments Created 7 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_ 5 #ifndef SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
6 #define SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_ 6 #define SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
7 7
8 #include <iosfwd> 8 #include <iosfwd>
9 #include <string> 9 #include <string>
10 10
11 #include "base/atomicops.h"
12 #include "base/memory/scoped_ptr.h" 11 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h" 12 #include "base/observer_list.h"
14 #include "base/strings/string_util.h" 13 #include "base/strings/string_util.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/non_thread_safe.h" 14 #include "base/threading/non_thread_safe.h"
17 #include "base/threading/thread_checker.h" 15 #include "base/threading/thread_checker.h"
18 #include "sync/base/sync_export.h" 16 #include "sync/base/sync_export.h"
17 #include "sync/internal_api/public/base/cancelation_observer.h"
19 #include "sync/syncable/syncable_id.h" 18 #include "sync/syncable/syncable_id.h"
20 19
21 namespace sync_pb { 20 namespace sync_pb {
22 class ClientToServerMessage; 21 class ClientToServerMessage;
23 } 22 }
24 23
25 namespace syncer { 24 namespace syncer {
26 25
26 class CancelationSignal;
27
27 namespace syncable { 28 namespace syncable {
28 class Directory; 29 class Directory;
29 } 30 }
30 31
31 static const int32 kUnsetResponseCode = -1; 32 static const int32 kUnsetResponseCode = -1;
32 static const int32 kUnsetContentLength = -1; 33 static const int32 kUnsetContentLength = -1;
33 static const int32 kUnsetPayloadLength = -1; 34 static const int32 kUnsetPayloadLength = -1;
34 35
35 // HttpResponse gathers the relevant output properties of an HTTP request. 36 // HttpResponse gathers the relevant output properties of an HTTP request.
36 // Depending on the value of the server_status code, response_code, and 37 // Depending on the value of the server_status code, response_code, and
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 ServerConnectionManager* scm_; 177 ServerConnectionManager* scm_;
177 178
178 private: 179 private:
179 int ReadResponse(void* buffer, int length); 180 int ReadResponse(void* buffer, int length);
180 int ReadResponse(std::string* buffer, int length); 181 int ReadResponse(std::string* buffer, int length);
181 }; 182 };
182 183
183 ServerConnectionManager(const std::string& server, 184 ServerConnectionManager(const std::string& server,
184 int port, 185 int port,
185 bool use_ssl, 186 bool use_ssl,
186 bool use_oauth2_token); 187 bool use_oauth2_token,
188 CancelationSignal* const cancelation_signal);
tim (not reviewing) 2013/09/06 21:47:34 I think you can omit the *const here and keep it i
rlarocque 2013/09/06 22:42:53 Yep, this is the result of a regex gone wrong. I
187 189
188 virtual ~ServerConnectionManager(); 190 virtual ~ServerConnectionManager();
189 191
190 // POSTS buffer_in and reads a response into buffer_out. Uses our currently 192 // POSTS buffer_in and reads a response into buffer_out. Uses our currently
191 // set auth token in our headers. 193 // set auth token in our headers.
192 // 194 //
193 // Returns true if executed successfully. 195 // Returns true if executed successfully.
194 virtual bool PostBufferWithCachedAuth(PostBufferParams* params, 196 virtual bool PostBufferWithCachedAuth(PostBufferParams* params,
195 ScopedServerStatusWatcher* watcher); 197 ScopedServerStatusWatcher* watcher);
196 198
197 void AddListener(ServerConnectionEventListener* listener); 199 void AddListener(ServerConnectionEventListener* listener);
198 void RemoveListener(ServerConnectionEventListener* listener); 200 void RemoveListener(ServerConnectionEventListener* listener);
199 201
200 inline HttpResponse::ServerConnectionCode server_status() const { 202 inline HttpResponse::ServerConnectionCode server_status() const {
201 DCHECK(thread_checker_.CalledOnValidThread()); 203 DCHECK(thread_checker_.CalledOnValidThread());
202 return server_status_; 204 return server_status_;
203 } 205 }
204 206
205 const std::string client_id() const { return client_id_; } 207 const std::string client_id() const { return client_id_; }
206 208
207 // Returns the current server parameters in server_url, port and use_ssl. 209 // Returns the current server parameters in server_url, port and use_ssl.
208 void GetServerParameters(std::string* server_url, 210 void GetServerParameters(std::string* server_url,
209 int* port, 211 int* port,
210 bool* use_ssl) const; 212 bool* use_ssl) const;
211 213
212 std::string GetServerHost() const; 214 std::string GetServerHost() const;
213 215
214 // Factory method to create an Connection object we can use for 216 // Factory method to create an Connection object we can use for
215 // communication with the server. 217 // communication with the server.
216 virtual Connection* MakeConnection(); 218 virtual scoped_ptr<Connection> MakeConnection();
217
218 // Aborts any active HTTP POST request.
219 // We expect this to get called on a different thread than the valid
220 // ThreadChecker thread, as we want to kill any pending http traffic without
221 // having to wait for the request to complete.
222 void TerminateAllIO();
223 219
224 void set_client_id(const std::string& client_id) { 220 void set_client_id(const std::string& client_id) {
225 DCHECK(thread_checker_.CalledOnValidThread()); 221 DCHECK(thread_checker_.CalledOnValidThread());
226 DCHECK(client_id_.empty()); 222 DCHECK(client_id_.empty());
227 client_id_.assign(client_id); 223 client_id_.assign(client_id);
228 } 224 }
229 225
230 // Sets a new auth token and time. 226 // Sets a new auth token and time.
231 bool SetAuthToken(const std::string& auth_token); 227 bool SetAuthToken(const std::string& auth_token);
232 228
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
265 // An internal helper to clear our auth_token_ and cache the old version 261 // An internal helper to clear our auth_token_ and cache the old version
266 // in |previously_invalidated_token_| to shelter us from retrying with a 262 // in |previously_invalidated_token_| to shelter us from retrying with a
267 // known bad token. 263 // known bad token.
268 void InvalidateAndClearAuthToken(); 264 void InvalidateAndClearAuthToken();
269 265
270 // Helper to check terminated flags and build a Connection object, installing 266 // Helper to check terminated flags and build a Connection object, installing
271 // it as the |active_connection_|. If this ServerConnectionManager has been 267 // it as the |active_connection_|. If this ServerConnectionManager has been
272 // terminated, this will return NULL. 268 // terminated, this will return NULL.
273 Connection* MakeActiveConnection(); 269 Connection* MakeActiveConnection();
274 270
275 // Called by Connection objects as they are destroyed to allow the
276 // ServerConnectionManager to cleanup active connections.
277 void OnConnectionDestroyed(Connection* connection);
278
279 // The sync_server_ is the server that requests will be made to. 271 // The sync_server_ is the server that requests will be made to.
280 std::string sync_server_; 272 std::string sync_server_;
281 273
282 // The sync_server_port_ is the port that HTTP requests will be made on. 274 // The sync_server_port_ is the port that HTTP requests will be made on.
283 int sync_server_port_; 275 int sync_server_port_;
284 276
285 // The unique id of the user's client. 277 // The unique id of the user's client.
286 std::string client_id_; 278 std::string client_id_;
287 279
288 // Indicates whether or not requests should be made using HTTPS. 280 // Indicates whether or not requests should be made using HTTPS.
(...skipping 12 matching lines...) Expand all
301 293
302 // The previous auth token that is invalid now. 294 // The previous auth token that is invalid now.
303 std::string previously_invalidated_token; 295 std::string previously_invalidated_token;
304 296
305 ObserverList<ServerConnectionEventListener> listeners_; 297 ObserverList<ServerConnectionEventListener> listeners_;
306 298
307 HttpResponse::ServerConnectionCode server_status_; 299 HttpResponse::ServerConnectionCode server_status_;
308 300
309 base::ThreadChecker thread_checker_; 301 base::ThreadChecker thread_checker_;
310 302
311 // Protects all variables below to allow bailing out of active connections. 303 CancelationSignal* const cancelation_signal_;
312 base::Lock terminate_connection_lock_;
313
314 // If true, we've been told to terminate IO and expect to be destroyed
315 // shortly. No future network requests will be made.
316 bool terminated_;
317
318 // A non-owning pointer to any active http connection, so that we can abort
319 // it if necessary.
320 Connection* active_connection_;
321 304
322 private: 305 private:
323 friend class Connection; 306 friend class Connection;
324 friend class ScopedServerStatusWatcher; 307 friend class ScopedServerStatusWatcher;
325 308
326 // A class to help deal with cleaning up active Connection objects when (for 309 // A class to help manage the active connection. It handles the registration
327 // ex) multiple early-exits are present in some scope. ScopedConnectionHelper 310 // and unregistration with the CancelationSignal. It also takes ownership of
328 // informs the ServerConnectionManager before the Connection object it takes 311 // the connection and will delete it if the abort signal was sent early or
329 // ownership of is destroyed. 312 // when this class goes out of scope.
330 class ScopedConnectionHelper { 313 class ScopedConnectionHelper : public CancelationObserver {
331 public: 314 public:
332 // |manager| must outlive this. Takes ownership of |connection|. 315 ScopedConnectionHelper(CancelationSignal* cancelation_signal,
333 ScopedConnectionHelper(ServerConnectionManager* manager, 316 scoped_ptr<Connection> connection);
334 Connection* connection); 317 virtual ~ScopedConnectionHelper();
335 ~ScopedConnectionHelper();
336 Connection* get(); 318 Connection* get();
319
320 // Called from a different thread when the CancelationObserver's
321 // RequestStop() is called and this class has been registered as a handler.
322 //
323 // Marked final because there's no way to safely override it. See comment
324 // in this class' destructor.
325 virtual void OnStopRequested() OVERRIDE FINAL;
326
337 private: 327 private:
338 ServerConnectionManager* manager_; 328 CancelationSignal* const cancelation_signal_;
339 scoped_ptr<Connection> connection_; 329 scoped_ptr<Connection> connection_;
330
340 DISALLOW_COPY_AND_ASSIGN(ScopedConnectionHelper); 331 DISALLOW_COPY_AND_ASSIGN(ScopedConnectionHelper);
341 }; 332 };
342 333
343 void NotifyStatusChanged(); 334 void NotifyStatusChanged();
344 335
345 DISALLOW_COPY_AND_ASSIGN(ServerConnectionManager); 336 DISALLOW_COPY_AND_ASSIGN(ServerConnectionManager);
346 }; 337 };
347 338
348 std::ostream& operator<<(std::ostream& s, const struct HttpResponse& hr); 339 std::ostream& operator<<(std::ostream& s, const struct HttpResponse& hr);
349 340
350 } // namespace syncer 341 } // namespace syncer
351 342
352 #endif // SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_ 343 #endif // SYNC_ENGINE_NET_SERVER_CONNECTION_MANAGER_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698