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Issue 231883007: Return MaybeHandle from Invoke. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 8 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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779 DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue); 779 DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
780 }; 780 };
781 781
782 782
783 class Debugger { 783 class Debugger {
784 public: 784 public:
785 ~Debugger(); 785 ~Debugger();
786 786
787 void DebugRequest(const uint16_t* json_request, int length); 787 void DebugRequest(const uint16_t* json_request, int length);
788 788
789 Handle<Object> MakeJSObject(Vector<const char> constructor_name, 789 MUST_USE_RESULT MaybeHandle<Object> MakeJSObject(
790 int argc, 790 Vector<const char> constructor_name,
791 Handle<Object> argv[], 791 int argc,
792 bool* caught_exception); 792 Handle<Object> argv[]);
793 Handle<Object> MakeExecutionState(bool* caught_exception); 793 MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
794 Handle<Object> MakeBreakEvent(Handle<Object> exec_state, 794 MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
795 Handle<Object> break_points_hit, 795 Handle<Object> break_points_hit);
796 bool* caught_exception); 796 MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
797 Handle<Object> MakeExceptionEvent(Handle<Object> exec_state, 797 Handle<Object> exception, bool uncaught);
798 Handle<Object> exception, 798 MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
799 bool uncaught, 799 Handle<Script> script, bool before);
800 bool* caught_exception); 800 MUST_USE_RESULT MaybeHandle<Object> MakeScriptCollectedEvent(int id);
801 Handle<Object> MakeNewFunctionEvent(Handle<Object> func, 801
802 bool* caught_exception);
803 Handle<Object> MakeCompileEvent(Handle<Script> script,
804 bool before,
805 bool* caught_exception);
806 Handle<Object> MakeScriptCollectedEvent(int id,
807 bool* caught_exception);
808 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); 802 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
809 void OnException(Handle<Object> exception, bool uncaught); 803 void OnException(Handle<Object> exception, bool uncaught);
810 void OnBeforeCompile(Handle<Script> script); 804 void OnBeforeCompile(Handle<Script> script);
811 805
812 enum AfterCompileFlags { 806 enum AfterCompileFlags {
813 NO_AFTER_COMPILE_FLAGS, 807 NO_AFTER_COMPILE_FLAGS,
814 SEND_WHEN_DEBUGGING 808 SEND_WHEN_DEBUGGING
815 }; 809 };
816 void OnAfterCompile(Handle<Script> script, 810 void OnAfterCompile(Handle<Script> script,
817 AfterCompileFlags after_compile_flags); 811 AfterCompileFlags after_compile_flags);
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837 // Add a debugger command to the command queue. 831 // Add a debugger command to the command queue.
838 void ProcessCommand(Vector<const uint16_t> command, 832 void ProcessCommand(Vector<const uint16_t> command,
839 v8::Debug::ClientData* client_data = NULL); 833 v8::Debug::ClientData* client_data = NULL);
840 834
841 // Check whether there are commands in the command queue. 835 // Check whether there are commands in the command queue.
842 bool HasCommands(); 836 bool HasCommands();
843 837
844 // Enqueue a debugger command to the command queue for event listeners. 838 // Enqueue a debugger command to the command queue for event listeners.
845 void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL); 839 void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
846 840
847 Handle<Object> Call(Handle<JSFunction> fun, 841 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
848 Handle<Object> data, 842 Handle<Object> data);
849 bool* pending_exception);
850 843
851 // Start the debugger agent listening on the provided port. 844 // Start the debugger agent listening on the provided port.
852 bool StartAgent(const char* name, int port, 845 bool StartAgent(const char* name, int port,
853 bool wait_for_connection = false); 846 bool wait_for_connection = false);
854 847
855 // Stop the debugger agent. 848 // Stop the debugger agent.
856 void StopAgent(); 849 void StopAgent();
857 850
858 // Blocks until the agent has started listening for connections 851 // Blocks until the agent has started listening for connections
859 void WaitForAgent(); 852 void WaitForAgent();
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1066 1059
1067 DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread); 1060 DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread);
1068 }; 1061 };
1069 1062
1070 1063
1071 } } // namespace v8::internal 1064 } } // namespace v8::internal
1072 1065
1073 #endif // ENABLE_DEBUGGER_SUPPORT 1066 #endif // ENABLE_DEBUGGER_SUPPORT
1074 1067
1075 #endif // V8_DEBUG_H_ 1068 #endif // V8_DEBUG_H_
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