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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 2318523006: Merge GrGLSLProgramDesc into GrProgramDesc (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update comments Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "GrAutoLocaleSetter.h" 10 #include "GrAutoLocaleSetter.h"
11 #include "GrCoordTransform.h" 11 #include "GrCoordTransform.h"
12 #include "GrGLProgramBuilder.h" 12 #include "GrGLProgramBuilder.h"
13 #include "GrProgramDesc.h"
13 #include "GrSwizzle.h" 14 #include "GrSwizzle.h"
14 #include "GrTexture.h" 15 #include "GrTexture.h"
15 #include "SkTraceEvent.h" 16 #include "SkTraceEvent.h"
16 #include "gl/GrGLGpu.h" 17 #include "gl/GrGLGpu.h"
17 #include "gl/GrGLProgram.h" 18 #include "gl/GrGLProgram.h"
18 #include "gl/GrGLSLPrettyPrint.h" 19 #include "gl/GrGLSLPrettyPrint.h"
19 #include "gl/builders/GrGLShaderStringBuilder.h" 20 #include "gl/builders/GrGLShaderStringBuilder.h"
20 #include "glsl/GrGLSLCaps.h" 21 #include "glsl/GrGLSLCaps.h"
21 #include "glsl/GrGLSLFragmentProcessor.h" 22 #include "glsl/GrGLSLFragmentProcessor.h"
22 #include "glsl/GrGLSLGeometryProcessor.h" 23 #include "glsl/GrGLSLGeometryProcessor.h"
23 #include "glsl/GrGLSLProgramDataManager.h" 24 #include "glsl/GrGLSLProgramDataManager.h"
24 #include "glsl/GrGLSLProgramDesc.h"
25 #include "glsl/GrGLSLSampler.h" 25 #include "glsl/GrGLSLSampler.h"
26 #include "glsl/GrGLSLXferProcessor.h" 26 #include "glsl/GrGLSLXferProcessor.h"
27 27
28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
30 30
31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline, 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline,
32 const GrPrimitiveProcessor& primP roc, 32 const GrPrimitiveProcessor& primP roc,
33 const GrGLSLProgramDesc& desc, 33 const GrProgramDesc& desc,
34 GrGLGpu* gpu) { 34 GrGLGpu* gpu) {
35 GrAutoLocaleSetter als("C"); 35 GrAutoLocaleSetter als("C");
36 36
37 // create a builder. This will be handed off to effects so they can use it to add 37 // create a builder. This will be handed off to effects so they can use it to add
38 // uniforms, varyings, textures, etc 38 // uniforms, varyings, textures, etc
39 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc); 39 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
40 40
41 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can 41 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can
42 // seed correctly here 42 // seed correctly here
43 GrGLSLExpr4 inputColor; 43 GrGLSLExpr4 inputColor;
44 GrGLSLExpr4 inputCoverage; 44 GrGLSLExpr4 inputCoverage;
45 45
46 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { 46 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) {
47 builder.cleanupFragmentProcessors(); 47 builder.cleanupFragmentProcessors();
48 return nullptr; 48 return nullptr;
49 } 49 }
50 50
51 return builder.finalize(); 51 return builder.finalize();
52 } 52 }
53 53
54 ///////////////////////////////////////////////////////////////////////////// 54 /////////////////////////////////////////////////////////////////////////////
55 55
56 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, 56 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu,
57 const GrPipeline& pipeline, 57 const GrPipeline& pipeline,
58 const GrPrimitiveProcessor& primProc, 58 const GrPrimitiveProcessor& primProc,
59 const GrGLSLProgramDesc& desc) 59 const GrProgramDesc& desc)
60 : INHERITED(pipeline, primProc, desc) 60 : INHERITED(pipeline, primProc, desc)
61 , fGpu(gpu) 61 , fGpu(gpu)
62 , fVaryingHandler(this) 62 , fVaryingHandler(this)
63 , fUniformHandler(this) { 63 , fUniformHandler(this) {
64 } 64 }
65 65
66 const GrCaps* GrGLProgramBuilder::caps() const { 66 const GrCaps* GrGLProgramBuilder::caps() const {
67 return fGpu->caps(); 67 return fGpu->caps();
68 } 68 }
69 69
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
231 this->desc(), 231 this->desc(),
232 fUniformHandles, 232 fUniformHandles,
233 programID, 233 programID,
234 fUniformHandler.fUniforms, 234 fUniformHandler.fUniforms,
235 fUniformHandler.fSamplers, 235 fUniformHandler.fSamplers,
236 fVaryingHandler.fPathProcVaryingInfos, 236 fVaryingHandler.fPathProcVaryingInfos,
237 fGeometryProcessor, 237 fGeometryProcessor,
238 fXferProcessor, 238 fXferProcessor,
239 fFragmentProcessors); 239 fFragmentProcessors);
240 } 240 }
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