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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 | 9 |
10 #include "GrAutoLocaleSetter.h" | 10 #include "GrAutoLocaleSetter.h" |
11 #include "GrCoordTransform.h" | 11 #include "GrCoordTransform.h" |
12 #include "GrGLProgramBuilder.h" | 12 #include "GrGLProgramBuilder.h" |
| 13 #include "GrProgramDesc.h" |
13 #include "GrSwizzle.h" | 14 #include "GrSwizzle.h" |
14 #include "GrTexture.h" | 15 #include "GrTexture.h" |
15 #include "SkTraceEvent.h" | 16 #include "SkTraceEvent.h" |
16 #include "gl/GrGLGpu.h" | 17 #include "gl/GrGLGpu.h" |
17 #include "gl/GrGLProgram.h" | 18 #include "gl/GrGLProgram.h" |
18 #include "gl/GrGLSLPrettyPrint.h" | 19 #include "gl/GrGLSLPrettyPrint.h" |
19 #include "gl/builders/GrGLShaderStringBuilder.h" | 20 #include "gl/builders/GrGLShaderStringBuilder.h" |
20 #include "glsl/GrGLSLCaps.h" | 21 #include "glsl/GrGLSLCaps.h" |
21 #include "glsl/GrGLSLFragmentProcessor.h" | 22 #include "glsl/GrGLSLFragmentProcessor.h" |
22 #include "glsl/GrGLSLGeometryProcessor.h" | 23 #include "glsl/GrGLSLGeometryProcessor.h" |
23 #include "glsl/GrGLSLProgramDataManager.h" | 24 #include "glsl/GrGLSLProgramDataManager.h" |
24 #include "glsl/GrGLSLProgramDesc.h" | |
25 #include "glsl/GrGLSLSampler.h" | 25 #include "glsl/GrGLSLSampler.h" |
26 #include "glsl/GrGLSLXferProcessor.h" | 26 #include "glsl/GrGLSLXferProcessor.h" |
27 | 27 |
28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
30 | 30 |
31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline, | 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline, |
32 const GrPrimitiveProcessor& primP
roc, | 32 const GrPrimitiveProcessor& primP
roc, |
33 const GrGLSLProgramDesc& desc, | 33 const GrProgramDesc& desc, |
34 GrGLGpu* gpu) { | 34 GrGLGpu* gpu) { |
35 GrAutoLocaleSetter als("C"); | 35 GrAutoLocaleSetter als("C"); |
36 | 36 |
37 // create a builder. This will be handed off to effects so they can use it
to add | 37 // create a builder. This will be handed off to effects so they can use it
to add |
38 // uniforms, varyings, textures, etc | 38 // uniforms, varyings, textures, etc |
39 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc); | 39 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc); |
40 | 40 |
41 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can | 41 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can |
42 // seed correctly here | 42 // seed correctly here |
43 GrGLSLExpr4 inputColor; | 43 GrGLSLExpr4 inputColor; |
44 GrGLSLExpr4 inputCoverage; | 44 GrGLSLExpr4 inputCoverage; |
45 | 45 |
46 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { | 46 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { |
47 builder.cleanupFragmentProcessors(); | 47 builder.cleanupFragmentProcessors(); |
48 return nullptr; | 48 return nullptr; |
49 } | 49 } |
50 | 50 |
51 return builder.finalize(); | 51 return builder.finalize(); |
52 } | 52 } |
53 | 53 |
54 ///////////////////////////////////////////////////////////////////////////// | 54 ///////////////////////////////////////////////////////////////////////////// |
55 | 55 |
56 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, | 56 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, |
57 const GrPipeline& pipeline, | 57 const GrPipeline& pipeline, |
58 const GrPrimitiveProcessor& primProc, | 58 const GrPrimitiveProcessor& primProc, |
59 const GrGLSLProgramDesc& desc) | 59 const GrProgramDesc& desc) |
60 : INHERITED(pipeline, primProc, desc) | 60 : INHERITED(pipeline, primProc, desc) |
61 , fGpu(gpu) | 61 , fGpu(gpu) |
62 , fVaryingHandler(this) | 62 , fVaryingHandler(this) |
63 , fUniformHandler(this) { | 63 , fUniformHandler(this) { |
64 } | 64 } |
65 | 65 |
66 const GrCaps* GrGLProgramBuilder::caps() const { | 66 const GrCaps* GrGLProgramBuilder::caps() const { |
67 return fGpu->caps(); | 67 return fGpu->caps(); |
68 } | 68 } |
69 | 69 |
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231 this->desc(), | 231 this->desc(), |
232 fUniformHandles, | 232 fUniformHandles, |
233 programID, | 233 programID, |
234 fUniformHandler.fUniforms, | 234 fUniformHandler.fUniforms, |
235 fUniformHandler.fSamplers, | 235 fUniformHandler.fSamplers, |
236 fVaryingHandler.fPathProcVaryingInfos, | 236 fVaryingHandler.fPathProcVaryingInfos, |
237 fGeometryProcessor, | 237 fGeometryProcessor, |
238 fXferProcessor, | 238 fXferProcessor, |
239 fFragmentProcessors); | 239 fFragmentProcessors); |
240 } | 240 } |
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